daily post

Posts made by kellewic
-
RE: Environmental Combat
@tsoo said in Environmental Combat:
Here you can see that Fractured has environmental combat...
I also understand that clothing will drastically impact both PvP and PvE. But I was just curious what other types of environmental combat will we see that do not involve water or ice?
Basically will there be environmental combat/strategies for places such as Tartaros?
And will we see environmental strategies that involve collision or status effects?
In the same video on Tartaros you can see the earth coming up to block the pursuer as a combat strategy/collision.
-
RE: Elusive - Casual Beastman Guild
@xulu said in Elusive - Casual Beastman Guild:
I have applied, this guild sounds exactly like what I go for
just approved your request. Welcome!
-
RE: [Planung&Koordinierung] Übersetzung Fractured Wiki
@roguethorn said in Übersetzungen MediaWiki:
@kellewic vielen Dank für die Infos
wird gemacht.
PS: mich kann man ruhig duzen :3Ich habe gestern von Gamepedia gehört, und ich hatte den Verdacht, dass das neue Sprach-Wiki mit seinen eigenen Seiten, Vorlagen, Modulen usw. völlig vom aktuellen Wiki getrennt ist.
Wenn genügend Interesse besteht und Sie die meisten Seiten übersetzen lassen können (gemäß den Gamepedia-Richtlinien unter https://help.gamepedia.com/Translation_guidelines), erstellen sie die neue DE-Version des Wikis und können dann beliebig ändern , wie auch immer du willst. Gamepedia möchte im Allgemeinen 90% der übersetzten Seiten sehen (insbesondere die Hauptseite und alle Links), bevor sie die Erstellung der DE-Subdomain in Betracht ziehen.
Sobald die Unterdomäne erstellt wurde, kann ich bei Vorlagen- oder Modulproblemen nach Bedarf helfen. Wenn Sie möchten, können Sie auch weiterhin neue Vorlagen oder Module koordinieren.
Ich habe auch nach der Übersetzungserweiterung gefragt (nachdem ich sie gelesen habe) und alle, mit denen ich gesprochen habe, sollten sie nicht verwenden, da sie nur ein Durcheinander verursacht.
Wie Sie sehen, haben Sie die Mensch-Seite zu ihrem deutschen Wort verschoben, sodass Sie sie zurückschieben möchten (oder die Bearbeitung rückgängig machen möchten). Andernfalls wird sie nicht in der endgültigen Verschiebung in die DE-Unterdomäne erfasst. Sie sagten, dass es sowohl das CURRENT_NAME / de als auch das Category-Tagging benötigt, um verschoben zu werden. Das bedeutet auch, sobald Sie die Sprach-Subdomain haben, müssen Sie sie alle zu ihren deutschen Namen verschieben. Irgendwie ein Schmerz, aber das ist ihr Prozess.
Entschuldigen Sie jede seltsame Übersetzung, da dies alles von Google übersetzt wird
-
RE: [Planung&Koordinierung] Übersetzung Fractured Wiki
@RogueThorn Es sieht so aus, als hätten Sie getan, was erforderlich ist, um die Human-Seite mit "/ de" am Ende zu übersetzen und die Sprachkategorie hinzuzufügen.
Ich habe eine Frage an den Gamepedia-Moderator für das gebrochene Wiki, wie Vorlagen- und Modulausgabe wie die Ausgabe "race nav" behandelt werden.
Für den Moment können Sie wie gewohnt weiter übersetzen und sobald genügend Interesse gezeigt wird (und jemand, der ein bestimmtes Sprachen-Wiki verwalten möchte), erstellt Gamepedia die sprachspezifische Domäne (fractured-de) und diese Seiten werden verschoben dort von ihnen, was wahrscheinlich ist, warum sie sie alle in einer Kategorie wollen.
Nach dem, was ich auf anderen Wikis gesehen habe, gibt es eine sprachspezifische Wikidomäne. Die Seitennamen können in dieser Sprache sein (anstatt zu versuchen, das Zauberwort DISPLAYTITLE zu verwenden).
Ich werde mehr Informationen posten, sobald ich etwas über die Einzelheiten dieser Angelegenheit erfahren habe, oder wenn Sie es hören, lassen Sie mich wissen, mit was sie geantwortet haben.
-
RE: Platform Support
@imminentbeep said in Platform Support:
While Fractured is going to be playable on Windows, what other platforms will the game be built for? For the thousands of mac users out there, will they be able to play this game as well? Also, which of the early test versions of the game will be the first to offer OSX support? Alpha 2? Or somewhere later in the Beta?
From the FAQ (https://fracturedmmo.com/faq/faq-general/)
5. ON WHAT PLATFORMS WILL FRACTURED BE AVAILABLE? The game is being developed for computers running Windows, macOS and Linux. While support for all these three operating systems is planned to be available on full release, it is possible that only Windows support will be available during alpha / beta. Clarifications on this issue will be released
when the game approaches Alpha / Beta testing.
-
RE: Why don't i have access to private forum section?
The news post said a dozen people for wave 1 with more to be invited in Dec through Jan
-
RE: Intemization system
@eurav Right, it's been stated there may be buffs, potions, etc with +attribute but to hit a 20 "naturally" is via base attributes and talents (and only then do you get the level 20 bonus).
Dug up this old thread where Specter and Prometheus give some more insight - https://forum.fracturedmmo.com/topic/1171/race-and-attribute-points
I still think equipment with +attributes might be quite rare if it even exists.
-
RE: Intemization system
@eurav said in Intemization system:
@therippyone
since "Most bonuses given by an attribute grow exponentially with the score of the attribute" - Feature Spotlight #5, the difference would actually be higher.And... who says that there will be attribute stats on gear? Why would you put stats that define your character on your gear?
Your characters strengths and weaknesses should be decided on character creation and not.. lemme equip this mage gear and easily get 20 int because of it, so I am actually a great mage!If I recall, it's been said the only other way to get +attributes is via talents, which is the only way for a Human to hit 20 (likely a +1 in two talent slots).
-
RE: Suggestion: Utility Magic, Spellbook, Spell Scrolls
@kniknack That's not at all what they mean; from Spotlight #5 - Memorized vs in-hotbar abilities
the amount of abilities you can memorize during a resting phase is not fixed. This means their number can be greater than what fits the ability hotbar at the bottom of your screen! How are you able to use them all in combat then?
Well, you can’t – not at the same time at least, since spells in your hotbar are the only ones you can actually cast. At any time when out of combat, however, you can take an ability out of the hotbar and replace it with a memorized one of your choice.
Just above that in the Resting section:
... choose the spells and abilities you want to memorize for your next adventure. The amount of memorized abilities is not fixed, but is positively influenced by the Intelligence of your character.
So it seems the SpellBook part is already planned but is limited to however many slots you get based on character Intelligence and not any spell you know.
-
RE: Suggestion: Utility Magic, Spellbook, Spell Scrolls
@kniknack said in Suggestion: Utility Magic, Spellbook, Spell Scrolls:
@kellewic No, you understood the spotlight perfectly, however, what I mean from this system is not having to constantly swap hotbar abilities or for those that specialize their builds to augment them further with abilities they haven't researched yet in one time usage items.
Since you have to be out of combat to swap out the hotbar, what happens when you become under attack and you have made the unfortunate error of swapping out the whole bar with all those utility spells you wanted to use? Now you're out of combat ready abilities for the duration of combat which could turn fatal.
What I'm not sure I understand is the SpellBook you propose (I get the scrolls) - it sounds just like the memorized version in the spotlight (at least to me). If you're saying have every spell we have available to us in this SpellBook, it seems that makes tactics and strategy even less important since I can just swap stuff out at will (no memorization and hence no rest phase).
-
RE: Suggestion: Utility Magic, Spellbook, Spell Scrolls
@kniknack said in Suggestion: Utility Magic, Spellbook, Spell Scrolls:
But lets talk about the Spellbook. Since mages will be so limited and have to decide between offensive and utility spells for combative situations. I propose a separate UI, one where cannot be used for combat, but instead is an index of the spells which a player has acquired.
But how is this different from the ability menu?
Because the spells in your spellbook you can use freely.. You're essentially taking the time to become stationary and prepare magic that you normally can't during the heat of battle. This then adds another layer of tactics for players, as you could also double the system as a method for healers to carry quick usage healing and long term benefits in a convenient manner that doesn't leave a solo or party stranded in the thick of exploration with no nearby rest areas.Wow, that's pretty neat, but now what happens if you decide to cast an offensive spell from your spellbook
You could do that, except you now just caused yourself to enter combat phase and now you don't have access to your book for the time being, which if you're then not prepared... oops?Maybe I'm misunderstanding the intention, but this sounds like the memorized abilities you can have, which can exceed what's in your hotbar and you can swap into the hotbar while out of combat. The number you can memorize is influenced by INT (Spotlight #5 - Memorized vs. in-hotbar abilities).