@Orky said in Trees in big fight zones:
Was wondering if some kind of "fighting stance" could help with this by disabling the harvest action and priorising combat mechanics (like moving or targeting foe) when selected.
It might be automatic like gw2 (one hit make you enter combat mod (slower move speed, no auto health regen, no mount) and not being hit for like 10/15sec disable the combat mod) or selected by player (no exemple here).
Not exactly sure what you mean here by "one hit", but based on the second part of the sentence where you have "not being hit for like 10/15 secs...", I'll assume the first part activates when a player is hit. That being the case:
This would be infuriating since I run by wolves all the time, they hit me, and I just keep going because I don't feel like dealing with them. I think combat mode would be better implemented if a player actively attacks, although this should only deactivate the gathering of world resources - slowing players down would suck especially in PvP.