@Gothix said in Rhykker Mention of "Pay for Convenience":
"Convenience" can be different things depending on game mechanics and type of game.
For example, selling character bag space in a game that also has large housing storage and multiple teleports to the house would be a simple convenience, luxury that's not really making you "win" anything.
In a game that's full loot, and features manual travel and restricted character carry capacity, selling bag space would be P2W.
So depending on a game, a same thing can be either a P2W or a simple convenience.
If cash shop is made right, and features only a real convenience, that this will be good for the game. Just need to be careful what to put in shop. 
but. lets say people have to harvest materials to get items crafted. lets say time is a resource. would you want to maintain 100 slots (and/or weight) being free or would you rather pay $$ to increase that space and/or weight so you can harvest longer without having to run back to base?
there isn't typically an equal amount of time players play. but if 2 people with equal game times of say 2 hours a day. they both have the same race and class and picked the same gathering. one decides to not buy space/weight and tries to earn it. while the other decides to buy space/weight. during those 2 hours of harvesting the no-pay has to return to their house 6 times while the other only needed to return twice. while the convenience is there so is the speed in which the paying customer can get better goods.
now lets extend this to a 6 month time. they've both gathered 2 hours a day (breaks were taken but lets assume it was an equal amount of days). the player that paid has 4x the materials that the non-payer has. that means the non-payer has to farm 4x more to be equal in harvesting the same amount of quantity.
now lets assume a whale decided to buy all the slots and weight that can be purchased. lets say the same 2 hours a day. lets say after 1 month they're already equal to payer above.
how is this seemly convenience mechanic not a p2w option?