Correct me if I'm wrong, but I heard that after the Kickstarter has finished fractured are intending to release the same "backing" packages on their website. Will the Kickstarter backers have any pluses in what you get from the packages compared to one being sold on the fractured website or are they all going to be the same. Also does the milestones still continue after the Kickstater has finished, and does the backers after the Kickstater reap the rewards from the Kickstater campaign?
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Kickstater backers vs Fracturedmmo.com backers
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RE: How do people get so many points?
Did the maths, when you get your account one the first day you can get it to lv 49 50/200 purely off the quests.
From grinding daily quests you can get a max of 150 pts, 100 from newsletter, 50 from post
Taking away the odd chance you win a drawing and no referrals, it will take a minimum of 201 days to get to level 200
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Feedback
As a new player with 6 hours, this game gets pretty boring really fast. The tedious amount of endless running to find an "optimal" place to settle is beyond playable. Unless your willing to click for an endless amount of hours to get from point A to B, then you're going to have to use macros to autorun. Moreover, there's a huge lack of mobs around the entire map, like every 10 minutes you run into 1 wolf or 1 spider. It feels void of any life, only collectable plants, but there's a weight limit and you're unable to find a good place to settle because it's all taken, so you cant even pick those up.
Recommendations:
Make it less of a running simulator
Increase spawn areas/spawn rates of mobs in the open space
Change the housing system, maybe a decay of some sorts, because there are too many half-built abandoned houses that no one can access, or increase the number of buildable places near hotspots.I hope some changes will be made towards these points before game launches.
Wish the Dev team the best.