daily posting
Posts made by Guaca
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Feedback
As a new player with 6 hours, this game gets pretty boring really fast. The tedious amount of endless running to find an "optimal" place to settle is beyond playable. Unless your willing to click for an endless amount of hours to get from point A to B, then you're going to have to use macros to autorun. Moreover, there's a huge lack of mobs around the entire map, like every 10 minutes you run into 1 wolf or 1 spider. It feels void of any life, only collectable plants, but there's a weight limit and you're unable to find a good place to settle because it's all taken, so you cant even pick those up.
Recommendations:
Make it less of a running simulator
Increase spawn areas/spawn rates of mobs in the open space
Change the housing system, maybe a decay of some sorts, because there are too many half-built abandoned houses that no one can access, or increase the number of buildable places near hotspots.I hope some changes will be made towards these points before game launches.
Wish the Dev team the best. -
The downfall of NPCs
Usually NPC's in MMORPGS 1-shot you, but the case has now flipped
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Whats the potting system in Fractured?
I haven't stumbled across any information about the potting system,
wondering if it will be like diablo/poe, pots only dropped by mobs or crafted or purchasable from npcs. -
RE: [Discussion] Ingame currency system, what we want to get?
Adding on to what was said, it would be interesting to have 3 different currency on the 3 different planets. Meaning that players from different planets will need to exchange with NPCs at banks(or w/e) in towns. This be a source of revenue for guilds/governor, and buy/sell rate can be set by governor.