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    Posts made by Gothix

    • RE: Abilities interactions?

      @Sronzer base stats will remain the same but bare in mind that we do not have all info yet.

      Besides obvious upgrades you get with number of spells at your disposal and crafted and enchanted gear, we still need more info on:

      • racial transformations and what bonuses will they provide
      • number of profession items that will get added to the game and may provide further boosts (alchemy,...)
      • an effect of technological upgrades on humans (possible implants, and what not)
      • benefits of contributing to your gods (will there be any extra bonuses that we may get by working for them?)

      Also, by playing longer you will make more friends, and that may also be considered a power increase compared to being solo. 😉

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: Bummer for me: "Hello Governor! A few city-claiming tips for you..."

      Cities will provide safety from thieves and murderers, unlike "a place of their own" that players may build in the wilderness.

      Each option has its own advantages and disadvantages of course. Advantages of living in a city are safety from attacks and theft, proximity of other people with various professions that you may not have, proximity to marketplace, richer social life,... and you may still venture on a journey to the wilderness when you want to harvest own resources, or collect knowledge.

      Advantages of living in the wilderness are proximity to resource spots for harvesting, shorter travel times from harvesting spots back to your home where you can deposit them or convert them to other materials using your workbenches, the thrill of living in a wilderness itself, not depending on city politics that may ask the taxation of you, or evict you from your home.

      There will be many people roaming around, so cities will never be empty. On the contrary, cities will be hotspots for market and services that people will offer.

      Various people will chose various living options, but bare in mind, that even if you chose living in wilderness, you still do not have to live alone. 😉

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Is there planned any "CD reduction" in case of spell saved?

      This just means mages shouldnt only minmax int for spell power.

      They should also invest in perception for spell accuracy.

      Not really sure how it is now but, imho, every school, melee or spells, should need investment into accuracy to not miss... or at least, to miss as little as possible.

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: Life Skills?

      @Tuoni said in Life Skills?:

      beer

      I don't see why Shrooffee ™️ and Shroo-T ™️ offer can't be expanded with Shroo-B ®

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: Hitboxes depending on size of player characters ?

      Yes they will be one next to another and competely stuck in terrain, unable to move anywehere.
      You can kite them through terrain and pick em off, slowly.

      Smart zergs will not hold all people in same spot anyway, for you to nuke them all at once. they will at least have several concentrated groups, and move quickly one through another around.

      While with collision, if they bring too many people, they will just be stuck one next to another, impossible to manuver properly, impossible to avoid projectiles etc. hard time hunting smaller groups that kite them around through terrain.

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: Bummer for me: "Hello Governor! A few city-claiming tips for you..."

      @Dordolio said in Bummer for me: "Hello Governor! A few city-claiming tips for you...":

      i am a governor of nothing unless i find other players

      Of course - and what's so strange about that?

      You can't rule without support, not now, not later in game. If you don't have support you will just get de-throned and another governor will be elected. Or your city will get attacked, and without support in defense, you will easily lose it.

      Did you just assume you buy governor pack, and you are governor for life without any support? Forget NPCs, this is not a single player game mate. 🙄

      You need to activate yourself, find friends / citizens, and with their help and support, lead.

      These are just hard facts, a little realism, that will hopefully shake you up, and put you on the right path. 🙂 Consider this as a practice for the real game later on, because that is exactly what this is.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Week 127 - Weekly Drawing Winners

      Grats everyone! 👍

      posted in News & Announcements
      Gothix
      Gothix
    • RE: Hitboxes depending on size of player characters ?

      @Razvan said in Hitboxes depending on size of player characters ?:

      @Gothix said in Hitboxes depending on size of player characters ?:

      And it also partly helps against fighting the zergs. It would definitely be harder to fight them without collision mechanics.

      How exactly? If there is a collision, aoe spells can only hit so many people on both sides. If there's no collision, a properly coordinated tank pull + DPS aoe can take out an entire group regardless of size.

      Collision mechanics makes it not possible for 3000 people at once to pass through narrow terrian, they collide with each other and can only pass few at a time. This makes it possible to find tactical points in terrain to hold off zergs, and nuke them inside hotspots.

      If 3000 people pass through 10x10 pixels at once, zergs can move at much faster rates, and there is no holding off (no you will not be able to nuke them all at once there, that's just wishful thinking). 🙂 Them not being able to move all at once is much greater disadvantage to them.

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: Where is the Feature Spotlight dedicated to Technology?

      I'm seeing Demons and Furries as a "minmax" races, where you chose your prefered schools, and chose race to fit those and minmax in that direction.

      Humans on the other hand I see as versatile race, no affinities, more equal stat distirbution possible, and then technology implants added to push you towards specific school needs.

      When you want to change the school, you change the implants you are using.

      In this way, you can never be as good in specific school as demon or furry minmaxer, but in exchange, you can be very good in any school you choose, and you can switch around as you wish.

      That's at least my hope.

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: Life Skills?

      Cooking -> subspecialization: Coffee Brewing -> arch-subspecialization: Shrooffee Master @Kralith

      Shrooffee.png

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: Alignment dependant abilities?

      I can see a legendary weapon, a Hammer of SpecThor, shiney, powerful beyond imagination.

      It would be extremely hard to find, a journey filled with mystery, dangers, adventure, and heavy costs.

      But once you find it... approach it, filled with joy... move your hand forward, to grab it...

      ... only to discover you can't lift it at all because it's too heavy for anyone but SpecThor to wield it!

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: Info on Changes to Guild Cities

      @Nekrage said in Info on Changes to Guild Cities:

      I personally would like to see a LOT of control given to the governor. If they want to lock the city to guild only they should be permitted to do so.

      However, to balance for that, by giving more control to governor, you also have to implement more potential ways for people to "dethrone him".

      Otherwise game can just turn to governors dictatorships.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Fractured Account Username Change

      Only by contacting support, and making your plea. 🙂
      There is no way to do it by yourself, with options and settings.

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: Hitboxes depending on size of player characters ?

      @Ostaff said in Hitboxes depending on size of player characters ?:

      Ostaff is sneakly invis walking across the bridge over the large vale, he closes in on his prey. He takes this time to give thanks to the Gods that be and....
      right before he makes his stab, Leroy Jenkins comes running down the bridge knocking poor Ostaff OFF the bridge into the big vat below!!! ARRRRRGGG!!!! Spoiled again!!!!

      Point of the story.. don't take too much of your time to think. 😄 Also, pay attention to your surroundings, and you may notice Leroy coming your way, way before he can ruin your plans. 😉

      I also agree with Kralith, using collision mechanics, everything should be caluclated from the aspect of characters view/position. It only makes sense like that.

      TBH, I am totally for collision mechanics, if it will be possible to implement it properly, because it adds an extra layer of tactics to gameplay, which can only be a good thing. And it also partly helps against fighting the zergs. It would definitely be harder to fight them without collision mechanics.

      About potential griefing using collison mechanics (what we have clearly seen in many games, for example, ArcheAge, cart blocking)... just add a popular "sneak mechanic", where when you activate "sneak mode" you turn off colision mechanics for yourself, but your movement speed gets reduced. So if you are collision "griefed" on your home door, for example, or anywhere else, just activate sneak mode, pass through.

      Speed reduction is there so people can't exploit "no collision" in combat, it's a penalty that makes sure, when your collision is "off", you get another disadvantage to balance for that.

      It could potentially even make another layer of strategy planning in combat...

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: Hitboxes depending on size of player characters ?

      Usually a larger hitbox means you are bit easyer to hit, but it also means your own melee hit range is a bit larger as well. This can be useful for melee schools.

      Not sure how it will be taken cared of in Fractured.

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: The Russians respond

      @muker said in The Russians respond:

      8 days left

      👍

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Nekrage's Community Award Program!

      "It's a trap!"

      On the serions note, very nice gesture. 🙂

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: NPC organizations

      Could be cool if there was something that connects to lore.

      Like "church of Babils", and then you have NPCs around the world (maybe even other planets), that give you some extra vendor / interaction options if you "belong to Babils" as well.

      Same thing for other gods.

      Perhaps, faction for magic schools, like "illusionists", NPC faction.

      Then assasins NPC guild, with some assignments for you, NPCs distributed around the world.

      But this is all limited by game design plans, as game is planned more in a way of player run sandbox, with only limited factions, like militias.

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: May 2020 Playtest Review

      Great work guys! Amazing progress, and all looks amazing! 🙂

      posted in News & Announcements
      Gothix
      Gothix
    • RE: Well deserved

      @Kralith said in Well deserved:

      💕❤️😍😘🥰 and ☕️☕️☕️☕️☕️☕️☕️!

      I couldn't say it better myself. 😉

      posted in Discussions & Feedback
      Gothix
      Gothix
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