@EvolGrinZ said in PVE loot mechanics:
I personally love the Guild Wars 2 loot system. Everyone participating gets their own loot and this even counts for harvesting nodes, so there is no rush to who get's to the harvest node 1st.
This also prevents a race for the DPS who can do the most damage to get the loot, and prevents trolls with high DPS from killing off NPC's a low DPS player engages in and preventing them from getting any loot.
That is fine in a cooperative PvE games.
But in a PvP enabled games where competition around resources is one of key factors, that type of looting system simply does not fit in.
Those other games have other measurement / reward systems. Which team is able to clear this dungeon, or that raid, and for this accomplishment then a whole group gets rewarded.
Fractured is based around resource systems, resources are used to trade, gain gold, build gear, craft everything, and there is no classic dungeon / raid systems.
This is why resources have to be competed factor, and not a shared factor, otherwise Fractured could very well be made into a full PvE game.