Patch Log - b.1.0f - Bug Fixes


  • DymStudios - CEO

    Hi all,

    here comes a patch with multiple bug fixes for sieges. There are still some we are investigating, but several issues were likely caused by the same bug (the first one below).

    • It's no longer possible to declare a new siege against a city that is in the 24-hours grace period after another siege has ended.
    • Winning a conquest attempt now reduces 50% of the city's loyalty instead of 60% and cities recover 6 loyalty per day instead of 4. This means it now takes 3 successful sieges in a row to conquer a city, as it should be.
    • Guilds can now declare a conquest siege from the politics window built in the guild menu instead of having to go through a Town Hall menu. Please note that, for now, the rule that guilds can only siege hamlets still holds.
    • No more ghost weapons equipped until relog when an equipped weapon breaks.
    • Ice Spikes can no longer be Critical.
    • Charcoal Piles are now smaller and fit in a standard land parcel tile.

    We know we have plenty of other issues to fix. We're on it, multiple bugfix patches will come from here till the release of the Endgame Changer update.



  • @Prometheus said in Patch Log - b.1.0f - Bug Fixes:

    • Charcoal Piles are now smaller and fit in a standard land parcel tile.

    puts down the pitchfork

    Best patch ever! 😄

    I'm so glad that I can rebuild a bigger house now.



  • Neutral no pvp,everyone in terra



  • All Dragon Breath can be Critical.That's still too strong a skill


  • TF#12 - PEOPLE'S HERALD

    Charcoal piles for the win. Serious QoL update right there.


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