Patch Log - b.1.0e - Fixes & A Little Balancing


  • DymStudios - CEO

    Hi all,

    patch b10e is coming out today at 4.30pm CET (10.30am EST). With it comes the promise attribute respec timer reset!

    Please note this is a small patch, mostly for bug fixes.

    Archery

    • The Longbow is now a Slow weapon (higher base damage, lower speed). You know how important this is for all the abilities that include Base Weapon Damage in the equation. The final DPS is actually about 6% higher than it used to be, too. The arrow still comes at the very start of the animation, so it should be as playable as before.
    • Shortbow & Primitive Bow base damage: +11%.
    • Guided Shot now deals extra Piercing damage instead of Energy and stacks with PER instead of INT.
    • Double Shot damage coefficient now fixed at 5%xPER instead of [3%-4.5%]xPER.

    Other Balance Stuff

    • Mage Staff (all) base damage: +11%.
    • Just a little change here. We have a proper deep rework in mind to make them competitive vs sword + shield.
    • Ember Dragon Breath: damage/s reduced from 20-30xINT to 16-24xINT and stacks/s reduced from 1xINT to 0.5xINT.
    • Arboreal Dragon Breath: stacks/s reduced from 1.8xINT to 1.5xINT.
    • Skeletal Dragon Breath: damage/s reduced from 20-30xINT to 16-24xINT.

    Send To Jail

    • Sending a criminal to jail is no longer performed when executing it. Instead, it's performed as a separate action on the ghost of the dead criminal after it's been executed.
    • The change fixes tricks such as using Death Bargain or getting executed by a friend to avoid being jailed.
    • Of course, dead criminals can't respawn right away, but have to wait for 1 minute, while they can now suicide immediately after KO, since that's no longer a problem.

    Bug Fixes

    • Sea Turtles now spawn on Terra. Turtles! This really had to be the first bugfix mentioned.
    • Players should no longer respawn under the floor of town halls. Since we could never reproduce this issue locally or live, we had to guess a solution for what might be the issue live.
    • Doors of houses can no longer create an invisible blocker in front of them.
    • Fixed a sneaky bug that made it so that any time the client received an update regarding cities, the UI of the harbor would reset, and the poor player would then accidentally request to travel to the last city of the list instead of the one selected.
    • Enrage and Death Bargain are no longer usable during sieges. The latter created a serious bug, and anyway invulnerability is no good in sieges.
    • Siege Tents and Town Halls now correctly protect players from PvP within them during sieges.
    • Death Mark now breaks correctly when targets travel too far away and no longer reduces Evasion.

  • TF#12 - PEOPLE'S HERALD

    Yay, a good start to making archery viable. Looking forward to that buff.


  • TF#7 - AMBASSADOR

    Cool, I liked it. It's a good step towards balancing the game, but there's still a lot left to adjust.


  • TF#12 - PEOPLE'S HERALD

    i do not understand why nerf mages, and not just buff other classes, playing mage doesn't feel super strong if you do not have tank... and with tank you still have low survivability.



  • There is a misunderstanding.
    Players avoid staffs because they are ridiculously expensive, not because they are bad.

    1.5k for the gem + 2k crafting fee = 3.5k to 4k price

    You can get shield and sword for 600. Quarter staff for 400.


  • TF#1 - WHISPERER

    @PoorSoul nah, staves are useless. Shouldnt be having to Auto attack as a mage. The block you get when you use sword and shield and two extra imbueds is way better. Needs way more than damage increase to compare.



  • @frostie

    You cannot compare ranged with melee.
    DPS wise, staffs are great. You can weave and animation cancel staff attacks between spells. And by can I mean have to. Makes a huge difference ranged.


  • TF#12 - PEOPLE'S HERALD

    @PoorSoul mage have no way to survive, even if it had 100% extra damage, it still not replace the block chance.



  • This post is deleted!

  • TF#1 - WHISPERER

    Man, a lot of wining here.


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