#265 Backed!
Best posts made by Putio
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RE: Cross-Race Guilds
There is no particulare reason, but i can see the reason of this choice from the developers.
Maybe a thing that could works, is not to have cross-race guild, but a "Runaway" quest chain that allowd a player to change the planet to live, and doing so allowd him to enter a guild from that planet.
So we would have planet-locked guild. That mean at creation of a Guild it's bounded to a planet, if u belong to that planet u are allowed to join the guild.
So a Human who changes the planet he belongs to Tartarus, may joina formerly Demon Guild. -
[A2-1]Day 1 Gameplay
Intro
Hello everyone, I'm Putio and I'm kinda back... or not really. Why I'm doing this post then? Just in the mood of sharing my experience with the community I guess. Back to the topic.
Someone might remember me for my report of Alpha1-Test1. I changed my job and moved to live with my GF so I couldn't experience other tests scheduled until now. I'm also going to be "AFK" for a trip to Milan for 5 days so do not expect more reports 'cause I'm not sure if there will be.So Far So GooD
Stepping back into the game from A1-T1 it was a pleasure finding so many new things to deal with. Despite the game appear to be same, it's really taking his shape.
I started with the Arcanist preset, wondering around for almost 3 hours. I managed to kill every kind of living essence i bumped in and i had to say that been a mage comes pretty usefull despite being a "Low Level", with a well-done kiting skill.
It might get pretty boring, running around in circle evading creatures, so if u don't find it stimulating just go for a physical preset, but get ready to get kicked.I maxed my knowledge on wolfs, and I have to say that despite it ain't very usefull I think I might have maxed out too quickly. So i want to suggest to slow down the knowledge points you get from killing creatures. This will surely slow the gameplay but unless you have tons of different creatures to grind to max their knowledge, wont let players bursting the game.
I also unlocked a skill from Giant Spiders, but i will not learn it since it's a physical skill and right know i'm tryng to develop(remember we are not levelling) a mage oriented charcter.Exploration Tips
Be sure to always carry 5 to 6 small rocks, as you might need to rest anytimes if u don't check your status frequently.
Always carry a couple of meats to cook on your campfire. You won't stop at every berry brush or potato plant to fill your stomach. Once your satiety is half empty and became yellow you will start to loose Life. Yet I suggest to lower the satiety you get from eating raw and wild food, and also adding a poisonus percentrage.
As you start explorng be sure to grab some fibres to craft some Linen cloths and stock some Bandages, they will come in hand once you are fighting. I want to suggets to prevent using Bandages while in combat... too easy
I would also suggest to grab some Bitterleaves and one of the 3 reagents to craft some Hebral Remedys, but right know it dosen't clean your poison.Combat Tips
Be sure to always let Magic Missiles shoot 5 bolt before moving or you will shoot less, lowering your damge output and wasting tons of mana.
Don't fight bears, giant spinders or goblin trappers with additional creatures, gonna be hard.Conclusion
As the gameplay might seems the same of the A1-T1 while wondering around, right now you have way more goals to purse and exploration to aknowledge, also you can develop your character in your own way, experiencing more attachment.I really hope to find time to play more on this version of the game, but as i said, i' not sure i can. Also hope this post might gives you, fellows MMO enthusiast, an idea of what you will find and have to deal with, as soon as you step into the game, and what huge progress the devs have done shaping the core of this Game.
Greating, Putio.
Latest posts made by Putio
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[A2-1]Day 2 Gameplay
Luckly the test last for 2 weeks so i manage to come back home and have some more time to test the game.
I focussed my second day game session onto building my house. Found a lot more stuffs to craft then in A1-1.
The cart is actually very usefull to this purpose, and a really good feature that you rarely found in games. There is a serious bug that allows you to clone items, makes the building of your house way more faster, but also gets you less attached to what you are crafting on your own. The cart also might gets stucked in different ways. The main problem happens to be that you might not reach the exact spot to grab it. While i was building one stone-wall of the house i left his front side looking at it. Once i finished i couldn't reach his handles anymore, cause there was not enought space and i had to destroy it and craft it again. I suggest to create a function that allow you to turn it, so you might find at least one out of four direction to grab it.While wondering around in search of Rocks and Trees i had a couple of fights. It might be just a feeling, but it seems that some monsters speed gets adjusted so it's harder to kite Bear, Wolves and Direwolves. Also the Fireball CD appear to be shorter. The combat might be a little bit more harder then before but i really prefer it that way.
Thanks for reading. Putio.
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[Alpha2-1] Day 2 Bug Report
Graphic Bug
Sometimes the walking animation dosen't work and character happen to slip on the terrain instead of running. It use to occurr when you try to move shortly after completing another action.Clone
You can actually clone Logs and Bricks if you pick them from the cart and put them back clicking multiple times on the cart. You can manage to full the cart with just one of them.Monster Mov.Speed
I got slowed by a Direwolf but as he tried to approach me while i'was walking away he couldn't manage to hit me as he keep slipping on the ground at my same speed once he gets close.Awaken Rabbit
I've killed a rabbit but i didn't loot it. After a while he litterally comes back to life and slips fastly to his "new spawn" location. -
RE: Alpha 2 - losing items from my inventory for no reason
This probably happens cause of the ENTER Bug, which makes some items randomly disappear when you press the ENTER button.
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[A2-1]Day 1 Gameplay
Intro
Hello everyone, I'm Putio and I'm kinda back... or not really. Why I'm doing this post then? Just in the mood of sharing my experience with the community I guess. Back to the topic.
Someone might remember me for my report of Alpha1-Test1. I changed my job and moved to live with my GF so I couldn't experience other tests scheduled until now. I'm also going to be "AFK" for a trip to Milan for 5 days so do not expect more reports 'cause I'm not sure if there will be.So Far So GooD
Stepping back into the game from A1-T1 it was a pleasure finding so many new things to deal with. Despite the game appear to be same, it's really taking his shape.
I started with the Arcanist preset, wondering around for almost 3 hours. I managed to kill every kind of living essence i bumped in and i had to say that been a mage comes pretty usefull despite being a "Low Level", with a well-done kiting skill.
It might get pretty boring, running around in circle evading creatures, so if u don't find it stimulating just go for a physical preset, but get ready to get kicked.I maxed my knowledge on wolfs, and I have to say that despite it ain't very usefull I think I might have maxed out too quickly. So i want to suggest to slow down the knowledge points you get from killing creatures. This will surely slow the gameplay but unless you have tons of different creatures to grind to max their knowledge, wont let players bursting the game.
I also unlocked a skill from Giant Spiders, but i will not learn it since it's a physical skill and right know i'm tryng to develop(remember we are not levelling) a mage oriented charcter.Exploration Tips
Be sure to always carry 5 to 6 small rocks, as you might need to rest anytimes if u don't check your status frequently.
Always carry a couple of meats to cook on your campfire. You won't stop at every berry brush or potato plant to fill your stomach. Once your satiety is half empty and became yellow you will start to loose Life. Yet I suggest to lower the satiety you get from eating raw and wild food, and also adding a poisonus percentrage.
As you start explorng be sure to grab some fibres to craft some Linen cloths and stock some Bandages, they will come in hand once you are fighting. I want to suggets to prevent using Bandages while in combat... too easy
I would also suggest to grab some Bitterleaves and one of the 3 reagents to craft some Hebral Remedys, but right know it dosen't clean your poison.Combat Tips
Be sure to always let Magic Missiles shoot 5 bolt before moving or you will shoot less, lowering your damge output and wasting tons of mana.
Don't fight bears, giant spinders or goblin trappers with additional creatures, gonna be hard.Conclusion
As the gameplay might seems the same of the A1-T1 while wondering around, right now you have way more goals to purse and exploration to aknowledge, also you can develop your character in your own way, experiencing more attachment.I really hope to find time to play more on this version of the game, but as i said, i' not sure i can. Also hope this post might gives you, fellows MMO enthusiast, an idea of what you will find and have to deal with, as soon as you step into the game, and what huge progress the devs have done shaping the core of this Game.
Greating, Putio. -
[Alpha2-1] Day 1 Bug Report
ENTER Bug:
As i cannot see the bug reported in the "Known Bugs" topic, I want to report that in this version of the game, as in [Alpha1-1], the ENTER bug occur again.
Sometimes items disappear from your inventory randomly, as you press the ENTER button, frequently used to open and send chat's messages.Posion Bug
"Herbal Remedy" item do not clean poisons applied from Spiderling and Giant Spider. It just heals you, recovering around 1000 on the Green Bar.