@Xzait who do you think created the "Necronomicon"? Evil Librarians! haha
El Perro Bárbaro
@ELPerro
fetiche: aullar durante las no tan oscuras noches de luna llena...
Twitch: www.twitch.tv/elperrobarbaro
Twitter: https://twitter.com/ElPerroBarbaro
Youtube: https://www.youtube.com/channel/UCsmCOyi-nYmILaSuX5N2uQA
Best posts made by ELPerro
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RE: Maras' Build Library
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RE: Stag headdres
i really hate the fact that all headdress are made only for medium armor chars. they look and feel amazing (and have nice stats/effects) and it feels wrong not being able to use them as a light/heavy player. if the problem is that it would be "unbalanced" that light/heavy skills users benefit from those extra stats 8which IMO is not) then there should be a light/heavy version of those headdress but with different stats which do not feel "unbalanced/OP".
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RE: Maras' Build Library
Nice builds! did you think about using the "Death Mark" skill for the archer build? it is based on your perception (which you will be maxing) and it increase your accuracy and the damage you deal. If i am not wrong, with 20 perception it should increase the damage bz 0.6 which i guess it is 60%:
https://fractured.gamepedia.com/Death_Mark
https://fractured.gamepedia.com/Status_Effects#DeathMarkand speaking about the Death Mark. Do you think it would be worth to try a warrio melee build like yours but changing the Int stat to Perception and use the death makr to increase your damage and acc? i am curious about it too
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Fractured MMO - Builds Manager (ESP/SPA)
Hi dogs!
here my second video and my first video (in spanish) as official content creator! This time sharing a small tool to create, manage and track your own builds (actually a crappy excel ).
Any tips or critics are very welcomed!
Cheers!
El Perro
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RE: Maras' Build Library
@Maras amazing! i was literally about to ask you how it was going.
Did you finally tried the death mark?
And do you still think the "Luck" stat is important?
Latest posts made by ELPerro
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RE: Feedback of Sandbox MMO Veteran
i totally agree with your "show off" suggestions
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RE: Stag headdres
@GamerSeuss Well, i really understand what you are trying to say, but i do not think this is the right way to discuss this topic with this argumentation. With this logic we could also arg that a lot of Shaman mages "traditionally" also wear animal headresses and they of course use light or no armor at all.
"hey restrict things like field of vision, they are heavier than a cloth hood, thus restricting movement and causing some head strain."
By this logic then the wolf headreass should not give any "DEX" as it makes you slower and restrict your sight and senses, right? and in this game many archers use medium armors (hunter/rogue/hide sets, etc), so they would not want those "restrictions", right? do you follow what i mean?
Also any of the animal skins could be on a metallic helm and so be heavy too.In short it makes no sense to judge the utility of the headresses by "lore" or "real facts" because then the stats provided by them would not make any sense nor anything what i discussed above.
IMO of course.
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RE: [Possible bug] with Assassinate and a few other skills
this problem remains still unresolved. it is very annoying to try to play assassin this way. any updates about it?
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RE: Stag headdres
i really hate the fact that all headdress are made only for medium armor chars. they look and feel amazing (and have nice stats/effects) and it feels wrong not being able to use them as a light/heavy player. if the problem is that it would be "unbalanced" that light/heavy skills users benefit from those extra stats 8which IMO is not) then there should be a light/heavy version of those headdress but with different stats which do not feel "unbalanced/OP".