Discuss how to get more people engaged


  • TF#10 - CONSUL

    Put fractured T-shirt on and walk through the city. 😄


  • DymStudios - CEO

    @grizzlypk said in Discuss how to get more people engaged:

    Hey all , like the title states, we need more ways to get new players involved. I also think that we need some more gameplay footage to really get more people to look at the game. As of right now, there is hardly any footage. I think the devs should throw some landscape footage of the alpha 1 it there with some mob population and a scale to show how big the world really is.

    I could make a video where I walk from one side of Myr to the other... I don't know how many people would be interested in a 1.5 hours run though 😄


  • TF#10 - CONSUL

    @Prometheus said in Discuss how to get more people engaged:

    I could make a video where I walk from one side of Myr to the other... I don't know how many people would be interested in a 1.5 hours run though 😄

    As long as it's not in less than 24 hours so we can't count the nodes for trivia. 😛



  • @Prometheus Actually, that would be pretty neat 😄 So we can get a look at the whole Myr. Although at the moment I think there is a lot of work on your plate and there will be even more once people start flooding the game. So just do whatever makes fun and brings something to you and/or the game 😉 Happy, relaxed and content developer is an effective and prospective developer or like they say work hard, play hard.
    In the end, we can walk around Myr ourselves and it is not that far off.


  • TF#1 - WHISPERER

    @Kralith I completely agree. I have seen some wonderful games go to steam and get stomped on because people can be a little ridiculous with their reviews.


  • TF#1 - WHISPERER

    @Gothix this would be cool. Some RL swag


  • TF#1 - WHISPERER

    @Lightspoon I agree with everything on here except for steam. For some reason steam either kills games early or provides wild success. It's to much of a gamble. A steam release should be about 4-5 months after the official release so we have more knowledge as a community that will make it easier for newer steam members.


  • TF#10 - CONSUL

    @grizzlypk I think thats one of the main reasons Dynamight don't want to go for an Early Access to Steam, and i fully agree with them, since i see it as you said, a Platform like Steam is a big gamble.
    And i am quite sure, the whole Dynamight crew don't like gambling 😉



  • @grizzlypk said in Discuss how to get more people engaged:

    For some reason steam either kills games early or provides wild success.

    Could you explain further? All the games I've followed got lots of players when released on Steam because so many people use the service, it's like free advertising. How can that kill a game unless it's not a good game?


  • TF#6 - DIPLOMAT

    @Pwnstar said in Discuss how to get more people engaged:

    Could you explain further? All the games I've followed got lots of players when released on Steam because so many people use the service, it's like free advertising. How can that kill a game unless it's not a good game?

    Well it happened for a few games that they put an unfinished game as a early access game on Steam and also tried to make it clear to the players that... the game is not finished. That it is currently is in a Alpha or Beta state, however a lot of people seem to ignore that and just flame the hell out of games because they are unfinished, have bugs etc.

    That´s why I think Japoco said that he only might think about putting it on Steam when it is a "finished" game.

    I don´t know many examples where that happened, I know only about 2....

    • I don´t really want to defend it but Bless Online was such a case 😂 They stated before they brought the game to steam that they put it as an early Access Game because they want players to test the new / old systems and give feedback to the devs. And that they because of that will put the game on with missing features. And then everyone just flamed the game to the ground 👀

    • I think it happened a bit for Lords of Mayhem, where the game is in an Early Acces state (game state somewhere around Alpha) and everyone has access to it. Then they postet on their Homepage that they want to do a "Technical Alpha" (or maybe it was beta) and explained exactly what content will be featured there, and then apperently got flamed because there was less content the before.

    So... Steam players don´t care, they want a good game. It does not matter if it is an early access game, if the devs explain what the content is featured and what is missing... they are gonna flame the hell out of the game if they don´t like it. 👀



  • @Eurav I think we have the answer. None of the games you listed were good.



  • Well the majority of people active on steam are people taking steam as a store, not as a platform, so obviously they expect a "perfect" game for their money even if it is marked with "early access". Although nowadays the majority of early access games on steam are either cash-grabs and/or really early alpha builds, so you should understand why the guys usually get frustrated. I bough a couple of EA games on steam, usually played them a little, liked the concept and when I returned after a year or two to see how much it progressed was dissapointed to find out the project has been put on "hold", basically indefinite hold. Some games from early access on the other hand just outright "release" the game as full, although the majority of promised and written features of the game are not even there, just so they can get rid of it.
    Steam, as a platform, became a gamble especially because of games and companies treating it as a way to grab cash out of players without delivering.
    There is always a chance that a game will never make to the release, or that it will be changed or just not deliver everything. The problem with steam is, that the majority of EA games are really making a bad reputation to the small amount of the good ones, that would deserve some love, but will probably never get it, just because of misbehavings of others in the industry.
    Which is a shame, but really, it's much better to have a late release on steam, than to have an early release there.


  • TF#3 - ENVOY

    i'm so waiting for alpha 1 to start, gimme dat streaming!


  • TF#7 - AMBASSADOR

    @Kuroi ayyyy me too! xD so exciting when it does.


  • TF#2 - MESSENGER

    This may be an unpopular opinion, but I don’t think now is the best time for a huge push. There are a few crowdfunded/small studio games that I am following... and I’ll just note one important aspect of one of them.

    In Dual Universe there are packs that give access to DU in various stages (much like Fractured). Unfortunately, their pre-alpha basically became the alpha and we’ve been in this “pre-alpha but those who have access to alpha have access to pre-alpha” state for about half a year. We just recently hit the true alpha.

    Now the problem arises when people assume they will be getting access to betas and whatnot relatively soon. It’s no fault of the developers, but as time moves on those people lose interest. Sure, a consolidated outreach could raise some revenue... but it could also be detrimental long term. The general section of their forums is relatively dead, unfortunately. I guess, the point being that we don’t know how long the alpha (or any phase) will last.

    The best time for a true push should be when there is a strong backbone “tier 0” (as star citizen devs call it) of all the game loops.

    As for getting people involved currently, I think it’s best to recruit friends and acquaintances that you know have patience and would be interested in actually following the development.


  • TF#4 - EMISSARY

    User generarated contet is the best way to promote a game right now.
    We have to wait the alpha phase cause of the nda in pre alpha.


 

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