Mega Update - Cheaper Packs, Pre-Alpha Keys & More
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Good communication going on guys, keep it up just like this.
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It's great that you listening to the community!
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Quality changes right there, and showing the rough values in dollars is something I didn't know I needed.
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Good, but what about cities?
@Prometheus
We will have some love about cities before KS? I want to buy one Governor pack....but i want to know more...
Here, Brazil, its like 2 minimal wages..so, yes..i can open my purse..but sure..information is a good thing (before)...
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@prometheus nice,waiting to play
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@Prometheus are the new titles not working yet? Forum is still showing the level 145 title in posts.
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@mazikar Prometheus forgot to make groups for the new titles. It's on the to-do list.
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@prometheus said in Mega Update - Cheaper Packs, Pre-Alpha Keys & More:
(...)since you'll want to re-assign your talents frequently and you'll often end up having to give up that +2 in favor of other bonuses(...)
I guess I misunderstood the spotlight. I was under the assumption that once unlocked, the bonus would be persistent. What you're describing seems to suggest that only the actively selected talents grant that attribute bonus, is that correct?
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As someone who is poor this is much appreciated!
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@luccheno As long as it's not far off, small tweaks can probably be done in game that people won't freak out about. Only time will tell.
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Really cool to see this much communication and actual reaction to player feedback, totally excited for this KS to get popping off! Keep up the good work guys!
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Indeed.
Everything looks very good so far
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@prometheus said in Mega Update - Cheaper Packs, Pre-Alpha Keys & More:
@phaethonas said in Mega Update - Cheaper Packs, Pre-Alpha Keys & More:
@Prometheus First of all what "unlimited sources only" means, exactly? And secondly, you still haven't answered if the VIP ticket will be an actual in-game item, that will be possible to be exchanged (see EVE's PLEX) or not.
As for trading, the plan is for VIP to be something you activate for your account, not an item that can be traded.
That would be great. This avoids the RMT + player driven economy = p2w issue.
Some sources of KP are limited, because you can perform the action only once (e.g. discovering a new region, a new creature, etc). VIP doesn't boost them. Others, like studying enchanted items, are unlimited - every time you find an enchanted item, you can study it and gain KP.
As long as you still have limited sources available, you'll be looking for those, since unlimited sources are rare and/or give much fewer points. Unlimited sources matter only once you've run out of limited. At that point, however, your character is likely already dozens of hours old, has unlocked all the 50 talent points and has a good variety of builds available - it can be considered "done" from a "competitive" standpoint.
OK, let me see if I got that straight. Let's suppose there is a rare enchanted item called "Enchanted_Sword_ABX1". I find that sword once and I study it, and that gives me 1 KP. The next time I find the exact same item ("Enchanted_Sword_ABX1") and not a similar item (e.g. "Enchanted_Axe_ABX1" or "Enchanted_Sword_ABG4") I will be able to study it again, and get one (1) more KP. Whereas, after I have gotten 5 KPs because I found/killed a cave_spider, I won't be able to get 5 more KPs after killing/finding anothe cave_spider. Am I getting that right?
Then, a VIP member will get 5 KPs from the cave_spider but 1.1 KP from the Enchanted_Sword_ABX1 (+10% from VIP perk). Correct?
If I am getting this right, and if the echanted items are really rare (and you are not just saying this in order to get out of trouble), then that VIP perk maybe it won't be p2w, or rather it won't be p2w to the degree that it will be game changing.
BUT this brings a question. Why have such a mechanic in the first place? When the developers are making a VIP ticket, they want it to be enticing, in order to sell as many as possible. It makes no sense to make a ticket that won't be enticing, because you want it not to turn p2w. If that is your goal, then don't have a VIP ticket to begin with.
My point is that, in the past developers have started with such mechanics giving a "very small/limited boost, that is not p2w", only to add to that as time went by. So, why should we trust you, that you won't do the same?
Why don't you just try less complicated things like adding a mandatory subscription and instead of being a buy2play game be a sub2play game? Why don't you just have an optional VIP ticket that will give only cosmetic cash shop perks (e.g. the discount and special items you already have announced)? Why are you including things that a) make uncomfortable the players and b) assuming that the VIP perks are not p2w now, you will find yourselves in the uncomfortable position of having people asking for more VIP perks that will be related to the KPs and learning slots? Which of course ultimately will make the game p2w.
And why include the VIP in the first place? As far as I know you haven't explained that, and you certainly haven't explained that at the news articles.
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@phaethonas said in Mega Update - Cheaper Packs, Pre-Alpha Keys & More:
BUT this brings a question. Why have such a mechanic in the first place? When the developers are making a VIP ticket, they want it to be enticing, in order to sell.
Probably the cosmetic furniture ? a VIP could'nt look for bonus at all
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@gofrit said in Mega Update - Cheaper Packs, Pre-Alpha Keys & More:
@phaethonas said in Mega Update - Cheaper Packs, Pre-Alpha Keys & More:
BUT this brings a question. Why have such a mechanic in the first place? When the developers are making a VIP ticket, they want it to be enticing, in order to sell.
Probably the cosmetic furniture ? a VIP could'nt look for bonus at all
What? What cosmetic furniture?
And regardless what you mean exactly, I suppose that, me saying;
Why don't you just have an optional VIP ticket that will give only cosmetic cash shop perks (e.g. the discount and special items you already have announced)?
covers you.
And speaking of furniture, @Prometheus, what about the NPC carpenter. People (including myself) have said that this will be p2w as well. You haven't addressed that at all at the news article, as far as I recall, and as far as I understand it is still one of the kickstarter perks. Correct? Neither you answered to my question(s) about it, like if such an NPC will be available at the cash shop.
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Them early bird ones are looking mighty fine.
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add pre-alpha to immortal and above, at least a certain number at the initial KS....like first 100, 200 or so
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@prometheus These prices are very high for Brasil =/
remember that Brazil is the main source of profit for other mmorpg like tibia and wow.
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Wish I had $10,000 to throw on this game!
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i like that pre-alpha will be rng from Foundation levels. this allows DS to get the numbers they need and they don't have to babysit others.