About no magic skill cast
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We see on the Axii's sample the cost in mana to cast the skill.
What about a no-magic skill, for exemple : a hand combo on martial arts ?
Is it also taken in mana pool or in the green bar (Endurance ?)
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@gofrit By me everything should burn mana.
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It seems like "mana" in this game is just your general "resource" to use skills (many games burn mana for melee skills too). At this point, "mana" is just a broad term in gaming to mean your resource pool. I hardly doubt there will be juggling multiple types of resource pool like dark souls or something else for Fractured.
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@chrightt multiple type of resources like rage/energy/focus and more will create a big problem: Usually it's harder to balance abilities that do different tasks and use different resources. I really hope to see just mana pool.
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@Finland @chrightt If it's only mana pool, INT is not an attribute to neglect in warrior type build... or it must be chosen very carefully.
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@gofrit maybe warrios abilities will burn less mana than magic abilities. Don't forget dota that was mana only.
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The stat panel on this picture shows 4 stats. Life, Endurance, Stamina and Mana. We know that Life and Endurance are tied to health, and Mana is tied to spells. I assume that Stamina is tied to melee and ranged attacks.
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@vengu I think stamina is tied to survival mechanics, since mounts are supposed to help with stamina consumption.
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@finland I literally just said it probably won't work for Fractured lol, so yes I know. Kind of too much on their combat system to juggle many resources.
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@chrightt I clicked your reply insted the global
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It's my understanding that "mana" is the global name for all skill resource costs. They might have multiple resources later on, I suppose - anything's possible.