Patch Log - b.0.7d (Server War Playtest)


  • DymStudios - CEO

    Hi all,

    this is the patch log for patch b.0.7d, coming out tomorrow!

    Changes

    • The temporary AddItem command allows you to create reagents for imbuing too.
    • Socketing (i.e. imbuing a property from a gem) no longer destroys the gem but reverts it to non-imbued. This is a permanent change, not specific to this test.
    • Imbuing now requires 1 reagent per slot for all reagents instead of 5. This is a permanent change, not specific to this test.
    • The Assassin Clothes set now increases your Critical Damage by 40% per second up to a maximum of 200% (reached in 5 seconds) when Hidden instead of 20% per second up to 600% (reached in 30 seconds). Way faster loading with much lower cap promotes frequent hiding and backstabbing during combat rather than hiding once, waiting for a long time and delivering a single hit with extremely high damage.
    • Final Critical Damage is now capped to 300% (4x) instead of 600% (7x).

    Spell Fixes

    We fixed critical calculations for a ton of different spells which were bugged.

    • Shadow Step was always dealing extra damage (even if not hidden) and the critical damage was added twice (!!) resulting in insane damage.
    • Rend Armor was not dealing the base weapon damage (just the extra damage) and was dealing Pure damage instead of Slash damage.
    • All Strike "ready" spells (of Knife Fighting) when critical would only deal the base weapon damage as critical. With this fix, the combo Assassin Clothes + basic Dagger attack with an active Strike is now much better than Assassin Clothes + Shadow Step if you're looking for burst damage.
    • Puncturing Strike, Merciless Strike, Powershot, Sharp Strike, Crushing Assault, Resonating Blow, Whirlwind, Double Strike all had various issues in critical damage calculations that would cause them to deal inconsistent damage, often lower than what it was meant to be, and/or displayed incorrectly.

    Bug Fixes

    • Dropping items picked up from a cart while keeping the cart's inventory open no longer causes to sometimes become unable to pick up items again.
    • Using a Ready spell no longer causes you to consume mana on every attack even if on cooldown or not actually hitting anyone.
    • Fixed a bug that would cause the main UI to sometimes not finish loading correctly (you would see random numbers for mana and hp regen and other glitches and would be forced to restart the client to make it go away).
    • Changing the content of your inventory while browsing the marketplace find/buy list no longer resets the list.
    • Trying to use an item in your inventory while having a heavy material inventory (e.g. wagon) open no longer causes "Chest is full" error.
    • Marketplace city dropdown no longer shows Myr as an option.
    • Blood Iron and Hepatizon are no craftable correctly.
    • There are no more unusable areas where furniture can't be placed in Terra houses.
    • It's no longer possible to relocate from inside to outside city walls.
    • Aerhen cities now recognize their neigboring cities correctly.
    • Shield Mastery talent now actually allows you to block magical projectiles.
    • Fixed a bug that would cause status effects descriptions not to show.
    • The Word of Power: Silence spell cast by Lord Eoronn is no longer always resisted.
    • The Colossar Fire Construct altar is now usable.

  • TF#11 - PROCONSUL

    What about not being able to unload a wagon without logging?



  • Awesome!

    This will help a lot in this specific test.


  • TF#8 - GENERAL AMBASSADOR

    Nice socketing change. Might actually bring enchanted gems back into the economy. But i'm not going to hold my breath on that as the seller still is out the gem.



  • Nice. Like that you get the gem back after imbuing.


  • DymStudios - CEO

    @DarthJafo said in Patch Log - b.0.7d (Server War Playtest):

    What about not being able to unload a wagon without logging?

    Can you elaborate more on this issue? @spoletta @GMLordSkykal



  • Has there been any consideration to the specific reagents used in the legendary altars regarding the addition to additem?

    @Prometheus said in Patch Log - b.0.7d (Server War Playtest):

    @DarthJafo said in Patch Log - b.0.7d (Server War Playtest):

    What about not being able to unload a wagon without logging?

    Can you elaborate more on this issue? @spoletta @GMLordSkykal

    ticket 5364

    When removing heavy materials from a wagon or handcart such as a stone block, after the user has placed the first heavy material, if the user selects another heavy material item from the wagon/hand cart inventory window (specifically which they kept open) then the user becomes unable to interact with any heavy material items in the wagon/handcart inventory until they relog.

    It seems this occurs when the user is automatically walked/pathed to the cart. This does not occur if the user is close enough to the cart and the target location of the heavy material item to spin back and forth. This does not occur when the user is automatically walked/pathed to the cart after clicking on the cart and reselects storage from the modal (leaving the wagon inventory window open has no effect on this specific method).



  • @Prometheus so if you are unloading your wagon the inventory window stays open. if you click but you are not near enough to get the resource it will lock you from emptying it untill you relog (bad in open world for 30 second log out)


  • TF#11 - PROCONSUL

    i found a workaround that if your wagon is literally right next to the smelter or wall for example, and you are basically inside the wagon then you can unload.


  • TF#8 - GENERAL AMBASSADOR

    Can you disable Insect Swarm as well until its fixed?



  • Glad to see the cart issue was fixed.


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