Preventing Bots in Arboreus
-
Seen this discussion on nearly every game I have played. My personal favorite would be to aim for having an analytics based anti-cheat. Something that watches player behavior for patterns only bots exhibit. It's the only route that cannot be easily bypassed. However it is also an option that would likely take time to catch each one it finds. As it'd have to get adequate data on that accounts actions.
Fairfight is a curious example of this used for FPS games.
-
If I ever design a game, I've decided I'll do everything I can to balance it around the mechanic that player's toons are -always- skilling up, regardless of whether or not the players are actually on, and thus organically bypass the bot issue.
-
@roccandil said in Preventing Bots in Arboreus:
If I ever design a game, I've decided I'll do everything I can to balance it around the mechanic that player's toons are -always- skilling up, regardless of whether or not the players are actually on, and thus organically bypass the bot issue.
So you mean something like EVE-Online uses. Where you train skills even when you are not online?
Something like that would be nice.
-
@roccandil said in Preventing Bots in Arboreus:
If I ever design a game, I've decided I'll do everything I can to balance it around the mechanic that player's toons are -always- skilling up, regardless of whether or not the players are actually on, and thus organically bypass the bot issue.
That sounds like a pretty awesome way to do it. But sounds like you would need a pretty robust skill system built around that concept.
I like it though.
-
@kniknack
are you talking about 1999 bots or 2018 bots?
-
I think @Jetah is secretly in love with bots, because he always has so nice words for them in every thread, pointing out how good and sophisticated they are.
-
@gothix
when they can do more than people assume it's hard to keep them out.at least they wont be on Tartaros!
-
The biggest problem is that a lot of bot preventing measures don't really work all that well, and are usually just annoying for the legitimate players.
-
@evolgrinz said in Preventing Bots in Arboreus:
@roccandil said in Preventing Bots in Arboreus:
If I ever design a game, I've decided I'll do everything I can to balance it around the mechanic that player's toons are -always- skilling up, regardless of whether or not the players are actually on, and thus organically bypass the bot issue.
So you mean something like EVE-Online uses. Where you train skills even when you are not online?
Something like that would be nice.I peeked at EVE Online once, and decided it would take -way- too much dedication to play it. If they use that kind of system, though, that makes me happy, since EVE seems to be one of the most successful sandbox MMOs.
-
@roccandil said in Preventing Bots in Arboreus:
@evolgrinz said in Preventing Bots in Arboreus:
@roccandil said in Preventing Bots in Arboreus:
If I ever design a game, I've decided I'll do everything I can to balance it around the mechanic that player's toons are -always- skilling up, regardless of whether or not the players are actually on, and thus organically bypass the bot issue.
So you mean something like EVE-Online uses. Where you train skills even when you are not online?
Something like that would be nice.I peeked at EVE Online once, and decided it would take -way- too much dedication to play it. If they use that kind of system, though, that makes me happy, since EVE seems to be one of the most successful sandbox MMOs.
Yeah EVE-Online (aka spreadsheet simulator) takes a lot to play. I played it for 5 years total and after 2 years I was still learning new things about the game and mechanics. But the skill system is great especially when they introduced the ability to queue skills.