Patch Log - v.a.2.4.0h
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Changes
- Added particles to smelteries, forges and charcoal piles and other world objects.
Bug Fixes
- Fixed a bug that caused heavy materials to disappear or change into different ones when put into / taken out of shop storages (e.g. Coal in the Blacksmith shop).
- Fixed a bug that made it so that players buying heavy materials from a Trading Post would only receive 1 unit instead of the whole quantity.
- The woodworking table now spawns correctly after completing its blueprint.
- Trolls now spawn in the world and properly assign knowledge.
- Fixed a bug that made Carpenter shops built in some locations not accessible (players couldn't pass the door frame).
- Toggle / ready abilities that require a specific weapon now correctly deactivate when switching to an invalid weapon instead of remaining permanently active and proccing with each attack.
- The crafting tab in the Inventory Crafting menu no longer disappears when opening the campfire.
- City markers on the map no longer change
- It's no longer possible to place forges in the walls of the Blacksmith shop.
- Vice-Governors are again able to accept citizenship requests.
- Ignore Armor can now be activated correctly.
- Poison can again be applied to poisonable weapons (dagger, short sword, long sword, spear, bows).
- Clicking on a requirement inside of a recipe now correctly opens the recipe for that requirement if it's a craftable item and it's crafted within the same station.
- Bash and Heavy Blow now correctly increase attack damage.
- Static Discharge now deals damage if interrupted because the caster runs out of mana.
- Fixed a bug that would make the automatic Combat Mode become permanent when travelling the world after being attacked by a creature, which prevented all interactions and forced the player affected to relog.
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Thank you Prometheus and Dynamight team!! Great work!!!
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Thank you for so many fixes in so short time
But one question i have in mind, whats about not being able to build anything in your own house?
Do we get a fix for that too? Soon ?
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Hoping I get to play a bit this weekend if I can combat this damn sinus infection.
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@Kralith I saw that bug report. I remember that from the last test - it only happened in certain sized houses & @Specter ended up fixing my issue - I don't remember whether the actual bug got fixed.
The current bug reporter built a 2x2 (so did I in the last alpha, then a 3x3 once Specter fixed me up). Maybe ask in-game whether anyone has had an issue w other size homes?
Stay sane, @Prometheus! We're rooting for you!
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@PeachMcD said in Patch Log - v.a.2.4.0h:
@Kralith I saw that bug report. I remember that from the last test - it only happened in certain sized houses & @Specter ended up fixing my issue - I don't remember whether the actual bug got fixed.
The current bug reporter built a 2x2 (so did I in the last alpha, then a 3x3 once Specter fixed me up). Maybe ask in-game whether anyone has had an issue w other size homes?
Yeah, i know.
But last time it was the 2x2 houses.
I built a 2x2 Patio like last test.
In last test i could build in that house, this time i can't.
So it seems, it can be random happen.
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Thank you Prometheus and team! It's very amazing to see bugs we have found the night before being fixed by the time I sleep and wake up lol.
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@Prometheus what a chad