Knowledge System Harvesting


  • TF#12 - PEOPLE'S HERALD

    Are there plans to make the Knowlage system effect the amount we can gather and craft as we learn how to do these tasks better?



  • I had a character with 6CHA and one with 18CHA. I might be mistaken as I didn't really keep a count on item drop, but my impression was that the higher the luck, the more loot you get.

    Back to the topic, other than the knowledge system, the talent tree is not implemented yet. That could also bring harvesting bonuses.


  • TF#12 - PEOPLE'S HERALD

    @Razvan said in Knowledge System Harvesting:

    I had a character with 6CHA and one with 18CHA. I might be mistaken as I didn't really keep a count on item drop, but my impression was that the higher the luck, the more loot you get.

    Back to the topic, other than the knowledge system, the talent tree is not implemented yet. That could also bring harvesting bonuses.

    Intresting I'm starting to think CHA necromancer bard will be a beast at farming
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  • @Xzoviac said in Knowledge System Harvesting:

    Intresting I'm starting to think CHA necromancer bard will be a beast at farming

    On top of that you can add luck bonus enchants and a rabbit's necklace.


  • TF#12 - PEOPLE'S HERALD

    @Razvan said in Knowledge System Harvesting:

    @Xzoviac said in Knowledge System Harvesting:

    Intresting I'm starting to think CHA necromancer bard will be a beast at farming

    On top of that you can add luck bonus enchants and a rabbit's necklace.

    So lucky you pull a sword from a flaming undead pidgeons ass


  • TF#12 - PEOPLE'S HERALD

    @Xzoviac said in Knowledge System Harvesting:

    @Razvan said in Knowledge System Harvesting:

    @Xzoviac said in Knowledge System Harvesting:

    Intresting I'm starting to think CHA necromancer bard will be a beast at farming

    On top of that you can add luck bonus enchants and a rabbit's necklace.

    So lucky you pull a sword from a flaming undead pidgeons ass

    That will be a very tiny sword, more like a toothpick.......... Or the sword was normal size and now the pidgeon feel lucky too....

    But on a serious note, it's going to be like the old necromancer in D2, wearing +magic find gear. All your skellies going through the mobs as if they don't exist. Or the army of the dead scene from LOTR where all the undead swarm first the boats and then further into town. Too bad we can only have a maximum of 3 summons........


  • Wiki Editor

    @Xzoviac I am hoping too, that we will see the Knowledgesystem spanned over all things you can learn ingame.
    Means also for collecting plants to unlock recipes.
    Would give the Knowledge System way more varity and depth.


  • TF#12 - PEOPLE'S HERALD

    If it is implemented and made by some logic... many attributes could be brought in connection with increased harvesting efficiency.

    ... strength and stamina... cus you can just do more...

    ...intellect... cus you are smarter about how you do things....

    ...luck... cus when you cut a tree down, if you are really lucky, a second tree may appear out of the thin air and fall down next to it.. XD


  • Wiki Editor

    Exactly @Gothix
    With the Knowledge system, as it works actual, you will be able to expand it infinite.
    I can imagine for crafting very cool Knowledge.

    ... Finest Clothes ...
    you will learn to make the most fitting weave for the best enchanted magic Outfit while doing weaving.
    If you take a look to the actual enchantingsystem, the clothes have slots for enchanting. A result of a better Knowledge about Weaving can be an direct impact to the slots that your clothes will have.
    Also values like Armor and Resistance could get a multiplier, as better you are at Weaving, as more the multiplier will be at your crafted Goods.

    ... Cooking ...
    The difference between a hot dipped water and making Shrooffee™
    Nothing else to say 😉

    ... Sharp Weapons ...
    You are the best smith?
    Why you can do most durable Weapons and Tools?
    Because you got the Knowledge by making several of them.

    ... Look that Flower! ...
    If you like to pick up things from the Bottom, again and again.
    You will be able to see hidden ones.
    You will find them, because you got the knowledge where to look at.

    The list is long and my imagination big 😉



  • @Kralith So we are slowly turning into Albion's <do this action 1000 times> to increase <this crafting/gathering/refining skill> and get some bonuses?
    I'm not disliking it as it creates specialised crafters, but a few months back when I suggested something similar people said it is against the "horizontal progression" vision of the game.


  • Wiki Editor

    @Razvan uhm... same we do with killing creatures to unlock skills, why we should not have it with crafting too.
    Obvisiously, it should be a skill you have to do in your skill list like the other ones too.



  • @Kralith I agree with that and I actually like games with deep character development (which end up being grindy). However, whenever I said something like that people came with the counter-argument that it goes against Fractured's horizontal progression^ since a new character won't be as powerful/effective as a seasoned one.

    ^ I am still not sure I understand what exactly horizontal progression means


  • TF#12 - PEOPLE'S HERALD

    @Razvan said in Knowledge System Harvesting:

    @Kralith I agree with that and I actually like games with deep character development (which end up being grindy). However, whenever I said something like that people came with the counter-argument that it goes against Fractured's horizontal progression^ since a new character won't be as powerful/effective as a seasoned one.

    ^ I am still not sure I understand what exactly horizontal progression means

    I like grindy too and how they have us find spells atm is far grindyer then just hunting any mobs to level I wouldnt mind learning crafting skills gathering skills the same way but from collecting the right plants bone or whatever


  • Wiki Editor

    @Razvan horizontal means, that your naked veteran character with starter skillset will not be better than a new one.
    That means, you don‘t raise level, so you will stay equal.
    But obvisiously, you will be better than a new one, since you have way more knowledge. Even you will give the new one same equip as you wear, you will have a better skillset and probably can win a fight, if you chose your right skills.

    Maybe a small picture.
    Imagine you wear your luck outfit and have just gathering skill (hope they will come) in your actual set, because you want to find the rarest flowers. A new one comes with his hammer and will beat you with his 3 starter skills, since you probably don‘t have any fighter skill in your actual set.

    Horizontal progression simple means, all depends on your choice, not on a themepark preset that you just can alter limited.


  • TF#12 - PEOPLE'S HERALD

    I believe horizontal aspect is mostly about combat. So new player doesn't get camped by old player just because he has no chance due to low level.

    However it is impossible to make game 100% horizontally in all aspects. If that's the case, people could just delete characters and make new ones every day without any consequence or benefit. 🙂



  • @Kralith @Gothix
    Ok, but that doesn't mean much since in reality the seasoned character won't try to gank "fair" by picking whatever skills the starter character has. And we don't even account for skill levels or talents (because they cannot be tested yet).

    How about crafters: if the benefits are good enough to make it worth creating a specialised crafter/gatherer/refiner, then we might fall in the situation when a new character has to do these services at a loss until they max out their skill (this pretty much happens in Albion).

    Again, I don't dislike the system, but I think it gives the wrong impression to the new players. It certainly did to me: I only become interested in the game after the first test, when I realised it would actually be a mmorpg. Prior to that I thought the character development is pretty much like a MP fps in which basically all progress is modding weapons. "Character progression by exploration" sounds like a more fitting name.


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