Day 1 Results:
TLDR: Busy day. ~11 hours total. (~3 hours house building, for a friend, and ~8 hours of THE GRIND). 103k Knowledge, rank 23, about 20k gold. One recipe. One Orb of Restoration. One empty house plot. END TLDR
Gear: Druid background quests call for a Quarterstaff and Hide Armor. I made both and tossed the Quarterstaff immediately in favor for a magic staff. This was my gear all day long. No changes, additions, enchants, etc.
Summons: I ran wolf and bear at the start and added in Skeleton Archer as soon as I had Warlock unlocked. No other summons or deviations.
Skills:
Above were my Skills coming out of the Tutorial. (I ran Wolf and Bear to start, but kept Skeletal Archer handy.)
Everything here is pretty self explanatory. Blinding Venom because it has a long attack range with no AoE. I have been using it to help solo pull monsters from groups, but you can use the auto attack from a mage staff for the same thing. Healing Burst is being used to heal my summons and deal AoE damage. Verdant Regrowth and Battle Jump were mostly there, just because I had nothing else I wanted.
Either way, I ended the day with few changes to skills:
Firebolt from Crazy Pyromancers. Cure Wounds from Grokoton Shaman. Healing wave from Greater Woodland Wisps.
Talents:
Strait to Warlock. Getting those two extra points lets you pull out 3 summons and it's a big improvement on your damage. I'm not sure I could agree with any other first goal for a "mainly summoner" style.
After that, I went down to DEX and CDR. I just really like that stat when I can get it. If you can get to the 40% cap, that's a lot more heals you can throw out there (never mind more attack spells and shorter cooldowns when your summons die). I don't think this choice is for everyone, but neither is DEX to begin with.
Third was Life Shield (as I got those new, healing spells). And lastly I'm working on Mana Regen and INT.. Because I'm not sure what else I want right now.
What Happened: Stuck with INT/WIS/DEX and to the plan of quick 100% of the Tutorial then bailing to the real world. I ended up choosing Arboreus (Terra) because I'm very comfortable with that world, meaning I can farm it pretty quickly. This also let me help a friend work on their house once they'd gotten online (I gave them the cash since he started late). The route I took was all over the map because of my friend. My actual time grinding is probably closer to 7 hours, but we'll call it 8 because I was getting random knowledge (and a skill or two) while I was running around.
I started with Bandits because I expected less people there and know it's good money (plus Groko have those poisons and bleeds which I can handle, but are annoying until you can over power them). The gist of my strategy was to use an auto or ranged spell to pull 1-2 monsters out and then get the pets in there. It's slower than just jumping in, but it's much safer and results in less dying. I toggle between Follow and Attack because I find that gives me the greatest control over what my pets are doing. (Read as: preventing them from running all over hell and back pulling 6 different camps at once.)
I was focused more on cash than knowledge at this point because I wanted to try and get enough money for his house and mine. Made about 4k before we went to work on his house. I also got a Orb of Restoration from the very first divine that I dropped so that was very nice. Somewhere in this initial bandits run, I had Warlock and was using all three summons.
(His) House stuff happened - not super important beyond what I already said about why he chose there. What is important is that I decided to kill 5 Greater Woodland Wisps while I was on the east side of Terra. This unlocked Healing Wave which is one of the healing spells I'd wanted. Greater Woodland Wisps are found around the volcano of Terra and are mixed in with Treant packs and sometimes Earth Elemental packs. They're not difficult if you got magic damage. Just pull them out alone and spam spells and staff attacks on them. They can hurt so take some armor.
Getting back to the grind, I full cleared the northern Grokoton POI because there was a Tyros event starting. This meant that certain monsters were golden, kept resurrecting (until they didn't), and dropped extra gold. I had no problems with any of the Groko, whether or not they were event spawns. Not too much to say here. I did unlock Cure Wounds. I did not 100% their knowledge because I planned on finishing them off at the southern camp where I know a couple of good spawn rotations. (I did get a recipe for Battlemage Armor.)
Hit the bank and went to Bandits.
Options for Bandits: Because bandits are on both worlds, and you will want all of their POI anyway, the most efficient way to 100% them is probably to just roll through each POI, on both worlds, clearing as you focus on POI. Then when you have all the POI, hunt down whatever bandits aren't at 100%. I have no problem with this, but I find the layout of the Bandit camps on Aerhen to be pure cancer so I choose to 100% them on Terra and then speed through them on Aerhen. It's really personal preference and their drops aren't bad for the rate you end up killing them (e.g. if you end up killing way more than you need).
By this time I had everything in my end of day skills ready, except Firebolt, and I basically laid waste at bandits. Pulls were 3-4 at a time and I just AOE'd and healed. I was careful with the mages because those will tear up summons if you get several at once. I would jump two mages if they were alone or a mage plus 1-2 others, but a couple times I did try a mage pair with an archer and other stuff and things got a little hairy. Like with any area, find a good set of spawns and work a rotation so you can grind through the rarer ones. (Archers also hurt, but less than mages.)
General tip for Archemage Outcasts: they will teleport away from their aggro target so move around with your pets so that you're putting them between your pets and a wall or other impassible object. Otherwise they teleport all over the place and reset, pull adds, etc etc etc. (It helps to pull everything around them first.)
I was able to solo both of the bandit rares that spawn in this area. The physical guy was easy, and the mage was a pain in the ass because he is an Archmage Outcast (see above).
Coming out of Bandits I had my full end of day skills and basically buzzed over the southern Groko camp spraying napalm and cackling wildly. Their bleeds and poisons will keep your health down, but not remotely challenging at this point. (Verdant Redgroth is great for Bleeds btw.) Finished out their POI and 100% netting me Life Link from the Shamans and Mass Cure Wounds from the Sages (though I probably wont use it).
At this point in time I was basically done for the day. For Day 2, I could keep pushing out on Terra, because there's a lot of knowledge I can get without much more in terms of skills and loot, but by this point I decided that I wanted my House on Syndesia.
My options are to stay on Terra and grind out mid level monsters for their knowledge, delay my house for a day, and then probably head to Syndesia on Day 3 or... Head to Syndesia now and spend an "easier" Day 2 by working on my house and getting Goblins to 100%. I chose to head over now.
What is good for you depends on what you like. I do like an early (day 2-3) world swap because it opens up a bunch of knowledge that is super easy to get. My thought is: Get easy knowledge on planet A, go to planet B, get easy and mid knowledge on B, go back to A, finish knowledge on A, then back to B and finish. What you feel like is good for you might be different.
Talent Pic: