Welcome! Come on over to the Discord, not many people use the forums.
Posts made by Yalah
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RE: Hello
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RE: Not A Guide: Summoner
Day 8 Plans:
TLDR: More world spawns and one of either Ogre types or maybe a loop around the volcano. END TLDR
The POI that I'm missing on Terra are: Industrial Ogre, Treehugger Ogre, volcano center (fire), volcano ring (earth ele and mountain dragons), acid pits (not an actual POI, but a very well defined area). Everything else is world spawns and I still have a fair chunk of that left.
I will probably pick one of the Ogre camps or a lap around the volcano as my primary goal and kill world spawns on the way. For the first time, I will take my "good" equipment with me. As a reminder this is:
Steel Chain Mail with T2 Restoration and T2 Mana Regen imbues.
Hardwood Mending Staff with T2 Cooldown reduction imbue.
Fox Tail Amulet with T2 Restoration Imbue. (I only have this so I can use it once I hit rank 50. Right now my proficency is locked at 8/10 so it's not needed.)I added the mana regen imbues because there's nothing else I really wanted and if I'm really slamming spells, I do run out of mana.
Based on what I know now, that heavy magic users are the main thing that destroys minions, I should be able to kill just about everything left on both worlds besides the large dragons and probably 1-2 of each type of Ogre and 1-2 of the Jotunn. My "elemental killer" build might help with the Ogres/Jotunn that I expect to be hard, but I'm not sure about the dragons. I have some ideas for these, but I'll just have to see when I get to them.
BTW, this is the mana regen imbue I used. It's just one option, but it's very easily obtained on Terra (where I happened to be).
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RE: Not A Guide: Summoner
Day 7 Results:
TLDR: ~4.5 hours today (45.5 hours total) with ~30 min on gathering. 331k Knowledge, rank 44, ~8k gold. Termidians to 100% and a bunch of world spawns.END TLDR
Gear: No changes to the el cheapo (Iron Chain Mail and a primitive mage staff).
Summons: Skeletal Knight and Skeletal Archer all day.
Skills:
The basic set:
Talents: No significant changes.
What Happened: Another easy day. I basically only messed with Termidians today while also picking up a bunch of the world spawns around their area (mostly various insects) and some stuff I ran past getting to and from. Overall, the Termidians were much easier than I expected. Only the Matron was difficult enough to mention and I just threw on Soul Link and took her down no problem. I did go head and get Matrons to 100% because I know a little rotation for them. (I hope you've noticed a common theme of when I skip or don't skip 100% on the rarer spawns.)
On the basic insects, none were challenging. I believe I have now killed every world spawn on Terra and there were all doable, if not slow. The one exception was the Elder Forest Troll which out healed the little damage my summons and I can output. I didn't bother trying other pets/skills, but I'm sure there is a combo that get em.
I did run across a few Ogre camps and tested some kills on those. Ogre Brute was just easy. Ogre Watcher and Ogre Shieldbearers required healing spam and Soul Link, but went down without too much fuss. Ogre Mage wasn't very hard either (despite being mages they have very little offensive magic). Those are all the ones I ran across and tested.
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RE: PST Time Zone seeking Guild!
@MerlinOfMyth If you're not already, I would checkout the Official Discord. There is a recruitment channel down in the community area. The forums are not used very often and mostly just for things you want to show up for long term.
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RE: Not A Guide: Summoner
Day 7 Plans:
TLDR: Start the day on Terra and I'll probably 100% Termidians and maybe some of the insects around their area. Extra time will be spent on some of the world spawns of Terra. Treants, Earth Elementals, etc. END TLDR
It wasn't stated at the end of Day 6, but I will have traveled through the Stargate by the start of today. My plan is to bring two sets of Chain Mail (one junk Iron and one imbued Steel.) and a Staff of Mending. Even though I wont have all 10 proficiency slots unlocks, I will have the steel set with 10/10 restoration (and probably nothing else, cause I'm cheap).
Terra has some pretty good Knolwedge locked away behind "world spawn" monsters (monsters that don't have their own POI) so I will probably start with Termidians, but also be working on that world spawn stuff. I don't know that I'll get to any other POI today.
Termidians are not overly difficult, but they do have a lot of acid and that can be annoying so while they are "easier" than some of the stuff I've done so far, I doubt I'll be pulling big groups and trying to mow them down. Only the Matrons should be difficult, and I'm not sure how hard they will actually be. I've only ever killed them a few times and it varied widely based on the build I was using. I might not 100% them because they are, by far, the rarest spawn in Termidians.
The area around Termidians does have some good insect spawns, but there are areas in the treehugger Ogre that also are good for the insects. It will depend on how tomorrow is looking to know if I want to bother with them around Termidians.
Treants, Earth Elementals, Forest and Mountain Trolls, and something else I can't think of are the notable world spawns I'll also be targeting today.
Oh, planning to use the same skills that I started Day 6 with. Termidians might need some adjustments, but I think all the rest of that will be fairly straightforward.
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RE: Not A Guide: Summoner
Day 6 Results:
TLDR: ~6 hours today (41 hours total) with ~2 hours on gathering. 284k Knowledge, rank 10, ~10k gold. Storm Elementals and Sea Trolls both to 100% END TLDR
Gear: I had to throw on a new set of Iron Chain Mail, but otherwise, no gear changes today.
Summons: Started the day with Ghoul and Skeletal Knight, tried Crystal and Fire Primelings for Storm Elementals, but decided to use Crystal Primeling and Skeletal Knight for them.
Skills:
Lots of skill stuff yesterday so I'll repost my "generic" skills that I used for Sea Trolls.
I should probably upgrade my damage abilities, but I'm lazy and they're working. I'll think about it tomorrow.
In Storm Elementals I started with:
Basically the same setup as I came up with for Fire Elementals. I ended up dropping the Fire Primeling in favor of the Skeletal Knight for better DPS.I did choose to 100% even the Greater Storm Elementals here because I know of a nice little rotation and it's not too bad to finish them off.
Talents: No significant changes. I will say this, you should probably make a preset that involces max carry and movement speed. It's handy to have when you know you're only going to be transporting.
What Happened: I started with Sea Trolls (and various world spawn monsters that I did not have to 100% already). Everything was very easy with two notes on the trolls. The normal ones will do little explosions and there's not much you can do besides healing thru or resummoning. The Elder Sea Trolls will do a channeled AoE that will smush your summons very quickly. I saved Burning Pillar to interrupt the channel and it made Elders very easy.
Storm Elementals (including Primeling) have a lot of AoEs which will tear through your pets, but the Crystaline Touch combo with Crystaline Primeling summon basically stopped all of it. I had very little trouble in this area and I choose to 100% even the Greater Storm Elementals because I know of a nice little rotation and it's not too bad to finish them off. It's not fast, but it worked very well.
The only other thing I've done today was gather more materials and I went ahead and got myself to 2/4 in Chain Mail so that I could make Battlemage or Cleric sets. I also got the materials needed for some Mithril, but I doubt I will use it until my skill is better. (I'm kinda cheap.)
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RE: Not A Guide: Summoner
Day 6 Prep:
In preparation for Day 6 events, I came up with 4 very cheap/common options for Restoration Imbues.
Angel Trumpet, Anthurium Pistils, Passion Flower Stems: Plants found all over Arboreus.
Lavender: Definitely found on Syndesia, can''t remember about Arboreus.
Penny Bun Mushrooms: Found on both planets.
Spell Residue: I find these most often from the bandit mages, but they do drop elsewhere. (Both planets.)
Primal Blood: These are found from Primordeal monsters in the Book of knowledge that are not elementals. Trolls are the ones I most often get them from. (Both Planets)
Ghoul Saliva: From Ghouls and Felghouls (Syndesia)
Living Wood: From Sproutlings and Treants (Arboreus)The downside of these options is that they require reagents from both planets. My plan is to take my Syndesia reagents with me, gather the rest on Arboreus. Then I'll use my friend's imbuing table (from Day 1) to get the imbues. This is not an option for everyone, but you may be able to find someone that will let you temporarily use the imbuing table at their house.
If you do not want to rely on reagents from whatever the opposite planet is, you can look into Alchemy (wiki.gg) and the extract systems. Extracts provide 5 points of their aspects which is enough for T2 imbues.
Note: There are tons of options you can use depending on what resources you have available. Don't think these are the only options or even the best.
Note 2: This scenario is why you should poke around and figure out what imbues you want early. You can keep an eye out for those reagents and make sure to collect a bunch of them and take them home with you. (Since I started on Arboreus, I could have just collected these and brought them with me when I first came to Syndesia.)
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RE: I REALLY want to like this game...
@sonicsix said in I REALLY want to like this game...:
t sure is hard. There are no guides or indications of what to do or how to do anything. By just playing the game I did figure out how to buy a plot of land and build a house but I started as a Wildfolk and there is no softwood to be found. And because of that, I can't even make a better weapon. I ended up just deleting that character and made a human so I would be near softwood. Well, the game still says I own a plot of land even though that character no longer exists. I'm gonna try to remake a toon over there to see if I can go release that plo
The in game Help channel and the Player Help on Discord usually has several people willing to answer questions people are having about the game.
In the crafting and refining stations, if you click on the material (in this case wood) you can select any of the types of wood and use that. Softwood is the lowest level, and worst, of the woods and is the default option shown, but you are not required to use softwood for anything (as best as I can remember).
House plots are account bound, not character bound. The easiest option would be to run an alt out to the house and use them to abandon the plot. That would let you claim a different plot.
(Also, the forums are not used very much anymore besides basically Jacopo and myself. Discord is the place to go for help, questions, and comments.)
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RE: Not A Guide: Summoner
Bonus day 5.5 Results
TLDR: 2 hours (37 total) Mostly riding around. 258k Knowledge, rank 38, 2k gold. Finished Fire Elemental POI and rode around to get the various undead POI END TLDR
Got a second wind and decided to play some more. I went to Fire Elementals to get the POI and try out the build I used at the end of Day 5 to kill some more Greater Fire Elementals. When I tried this (on the single Greater Fire Elemental) I thumped it pretty good without too much effort, on the next 6-7 of them it did not go as well. As best I can tell, this strategy relies on being fully awake and alert so that you can spam your Crystaline Touch auto attacks while weaving in your healing. I was not awake and alert enough to do that.
I did get the kills, but it was ugly. Lots of resummons, got downed twice, and it was overall a hectic mess. Having 10/10 restoration would help a lot and the next time I try them (on Terra) I'll have an imbued set handy to get em. I did try dropping my "extra" talents (and a few from DEX) to get as much accuracy as I could. It seemed to help, maybe dropping DEX for PER would help enough to make this viable? I'm not sure I will bother testing, it will depend on how things go on Terra.
From there, I rode across the southern part of Aerhen to snag some Tin and get the undead POI across that region. This was waaaaaaaaaay too much riding just to do this, but I don't think I'll naturally be in that area for this Not a Guide so I decided to just do it.
Day 6 will still be Storm Elementals and Sea Trolls plus prep for going to Terra (I plan on being on Terra by the end of Day 6).
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RE: Not A Guide: Summoner
Day 6 Plans:
TLDR: Fire Elemental POIs, Storm Elementals, Sea Trolls, and preparing to go to Terra. END TLDR
I think I've got the strategy needed for Fire Elementals and I don't expect too much trouble getting their POI (I will 100% them on Terra). Storms are easier than Fire, but I might try the same general strategy for them. We'll see. Sea Trolls are in the same general area as the Storms so I will probably hit those too, but they also don't have any abilities I want so it will depend on if I can find a nice rotation for them.
Reminder that you do not need to 100% every monster to hit rank 50. You got a pretty good range of extra stuff
At that point, I need to hit the random undead POI around Aehren and I'm basically done except for Jotunn and I'm purposefully saving them for the return so that I'm at my maximum strength (and only have to test them all once).
Next step is Terra, but I want a set of imbued gear (along with a set or two of junk gear). Mending Staff plus Chain Mail (Steel) will probably be what I go with unless I decide to grind out chain, save them for later use, and make a Cleric or Battlemage set. Either of the T2 sets are better than plain Chain and both are viable for different strategies, but I don't know that I want to put in the time for them right now - specifically because I'm trying to get this Not a Guide to a finishing point. I think just getting my Restoration imbues will be enough so I'll probably aim towards that and pivot later if needed.
I will note that I am reaching the point where I may not be one hundred percenting monsters, but I will test a few kills on them to see if they can be killed and by what means. (Similar to my comments on the rarer undeads from Day 5 Results.)
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RE: Not A Guide: Summoner
Day 5 Results:
TLDR: ~8 hours today (35 hours total) with ~3 hours on gathering. 249k Knowledge, rank 37, ~8k gold. Crystal Elementals, Undead basically to 100%, some Fire Elemental action. (END TLDR
(I went "easy" today so the times are a little inflated compared to what I actually did.)Gear: I went ahead and threw on some Chain Mail made from Iron. The durability is crap, but it's basically throwaway gear since I would need to grind it to unlock the Battlemage and Cleric sets. I don't think it helped me at all over the basic Hide that I was wearing, but it's free and no one would buy it so shrug
Summons: Started the day with Ghoul and Skeletal Knight. I used that most of the day except when testing out Fire Elementals. I will cover these in the explanation below.
Skills:
I started with the Skills you see in Day 4, but with Lifelink instead of Shockwave. I used these for everything except Fire Elementals.
I started Fire Elementals with this:
Ice skills are self explanatory, but I chose these because they did not require channeling and were AoE. I will explain the choices of summons in "What Happened."In Fire Elementals I switched to:
Shatter Wards to dispel Fire Cloak from the normal and greater Elementals. Fire Protection because I was getting burning too often on myself.I will explain the choices of summons in "What Happened.""Finished" Fire Elementals with:
Unequiped my staff and used my own Crystalline Touch to pair with the Crystal Primeling for even more silence.Talents: Will post a pic below, just because it's been a while. I did switch to get more carry capacity because I'm definitely not a hoarder. The way I'm approaching this build, there's not too many talents I would take beyond the INT and WIS ones I already have. The extra damage nodes at the end of INT are probably good if you use spells more. If you want better debuff stacking, you should probably go PER and Accuracy. There are lots of options for summons, mine is just one.
What Happened: Started with lots of gathering runs and the classic Charcoal Pile restack. During this I passively worked on undead knowledge. I'm at 100% on undead except Crawling Horror, Felghoul, Spider Lich, and of course the dragon. I have killed everything besides the dragon so they can all be done with my current level of gear, they're just not common enough for me to want to grind them out. I do need most of the undead POI still and I will get them eventually by riding through (and killing anything I need knowledge on still).
First real stop was Crystal Elementals. The only things in their area are them and some random wolves. Primelings and normal Elementals were easy. Greater Elementals were more challenging and required resummoning. The basic problem with them is their big channeled area attack. You wand to stun them out of it, but it silences you. I basically ran away when it happened and tried to drop a pillar on them to stun them before it wiped out the pets. Most of the time I failed, it really hurts and pets do poorly with magic.
Note about Crystal Elementals: Energy damage will heal them. This means do not use auto attacks with basic mage staves, Mending Staves, or any other weapon that does energy damage.
I got Primelings and normals to 100%, but only got the greaters to 20%. They're not worth the time to farm them with my current strength.
After Crystals I went to Fire Elementals
Note about Fire Elementals: Terra's Volcano area has every monster in this area besides the Fire Primelings. I would advise you push through it, killing normally, to get the POI then 100% the rest when you're doing the volcano on Terra. (You should easily 100% Primelings just by getting the POIs here on Aerhen. Or vice versa if you're coming from the other direction.)
Alright, so Fire Elementals... There's a couple of issues with these that we, as summoners, need to overcome. First, fire is OP and will dunk you and your pets. Second, your pets are already weak against magic and only two of them have anything better than trash fire resistance. The first is a Fire Primeling, which you can't use because it will heal the fire elementals. The Second is the bear, which is a tank and that's awesome right? right? Sure, but all that fur burns...
Going into Fire elementals my plan was to use the two ice spells to try and blow stuff up before it could do too much damage. Then Crystal Primeling for it's Crystaline Touch silence ability on normal attacks (to shutdown the elementals). I chose to run the Ghoul knowing that it would get blown out of the water by the normal and greater elementals, but that it would still be ok/good against everything else while providing more damage than the bear.
Killed everything fairly easily except the Greater Fire Elementals. The normal ones did blow up my ghoul as expected, but the Crystal Primeling did help. The Greater Fire Elemental shit on me and my summons.
To make a long story short, fire OP and burning melts summons (and you since most of their spells are large AoEs). I dropped the ice spells in favor of Shattered Wards to dispel Fire Cloak off normal/greaters and Protection from Fire to greatly reduce the damage I was taking so I could focus on the summons. I dropped Ghoul in favor of Ice Primeling because I felt it would do the most damage and that a bear would still melt to burning damage. (It seems like companion primelings are immune to burning.) This improved the situation with greaters and let me kill one, but it was still tough.
My Crystal Primeling wasn't able to lock down all casting from the elementals. Life Link wasn't helping too much and was frankly a bit of a distraction since stuff was dying so fast. I decided to unequip my weapon and toss in my own Crystaline Touch. Pretty sure the combination of these two skills is the solution to mages with summons. I was only able to test on one Greater before I had to leave the area (I was stacked full of loot from all day long and a pvp event was starting), but my primeling and I basically had it on lockdown and without their cloak ability, we just pounded it to nothing. Will need to test more, but I think Crystal Primeling and Crystaline Touch will work very well on all mages (plus Shatter Wards for those with a cloak ability).
That's about it for the day.
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RE: Summoning Feedback
Another thing I've thought of is that summons tend to stack on each other making it difficult to impossible to target a specific one with a spell. It would be nice if they would "spread out" from one another a little both in and out of combat.
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RE: Summoning Feedback
With another week of summons play/testing. The movement speed of Ghouls/Primelings feels like it should be the minimum speed of all summons. They are still slower than a player running, but they don't lag so far behind you that you have to resummon them between every camp at a hunting grounds.
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Primal Energy recharge when resting
The mechanic for recharging Primal Energy when resting feels tedious when you have to recharge large portions of your energy. Forcing you to either use incredibly inefficient shards/crystals or sit there and right click every 5 seconds for 1-2 minutes.
You can help reduce the need to sit and recharge large chunks of your Primal Energy if, while you're playing, you rest with Q and pop a residue or two every so often. However, I don't always need rest so I'm actually spending even more time to Q rest when I don't need to, and then use several residue.
Maybe if you rested at a fire, it would automatically use Residue from your inventory to recharge your Primal Energy. (I'd be fine if the overall rate was the same and I just didn't have to actively click every 5 seconds.) That way you could at least go afk for a couple of minutes while it was recharging.
(This "problem" happens more on Syndesia since Wildfolk do not get any passive regen there. On Arboreus, you get back a fair amount running/riding to locations.)
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RE: Summoning Feedback
It does not. (It might when you are PvP flagged though - I've never tested it in the new PvP rules.)
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RE: no access
@sydneyf My advice would be to email Dynamight support with your info. They're the only ones that can work it out.
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RE: Summoning Feedback
Bear and Skeletal Knight are bold solid tanks. The short answer to the rest of it is that I didn't have enough time to test everything with summons. They've been around less than a week so there's still lots of testing to be done.
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RE: Summoning Feedback
I recall Jacopo saying something to the effect of totems were nerfed and not meant to tank. I honestly never used em before because of the aggro reset bug (which is no fixed yet, but being worked on).
Archers are the only ranged, yea.
They're not separate, they'll count towards you 8 skills.
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RE: Summoning Feedback
- 3 base points and +2 (5) with talents. Each summon has it's own point cost.
- Nope, 1 of each summon.
- Totems are summons and use the summon points. I'm actually not certain if you could have two different totems at the same time, but I think no.
- Not sure. I know they're not intended to be tanky or take hits.
- You can heal all summons with normal healing spells - undead or not.
- It does.
- I have not tested every "party leader" option, but the ones I did try, did not work with summons counting as your party members.
- Concentration did work before the new summon specific mana reservation talents were added (Summoner and Warlock have been changed). I did not test it after this last patch because I only had a few hours to test a bunch of things. Abiding Focus does not impact summons and summons to not impact the toggle ability limit of 1. So by default you can have 1 normal toggle and as many summon skills active as you have points/slots for.