Day 2 Results:
TLDR: It was a mess. 8 hours on Day 2, 85k KP, rank 21, ~9k in the bank. I basically spent a huge chunk of time running around to various locations due to poor planning. I did get a full new set of gear and imbues to match. I also picked up some good skills to help me in the future. END TLDR
Edit: In Hindsight, I probably should not have built my house on Day 1. The markets are good enough that I could have just bought everything and been fine going into day 2. Building the house on Day 1 took up time I could have used farming and caused me to spend a lot of time and gold (harbors) coming and going from the house on both days. I don't think it is wrong to build a house so early, but keep in mind that it's going to be a big chunk of time invested.
Today was a shitshow worthy of legend and it was all my poor planning. I'm going to cut most of that out and try to just stick with important stuff, but know that these 8 hours should have been 5-6 tops. This will be a long one, I've tried to cut it down without skipping events that matter.
I started the day by checking the cost of various items (leather sets, Ironwood, imbue materials, and so on) both on Aerhen and Terra. I decided that even though leather sets were dirt cheap on Terra, I would run a batch of 40 leather at my house to "save some money" and hunt down some final skills I wanted on Aerhen while that was happening (2 hours to process). From here until the end of the day, I basically used the same skills from the 2nd of Day 1. I put my talents into finishing the Mana Regen nodes and then got Armor Penetration.
At this point I still had my Hide Set, basic Quarterstaff, and talents from the end of Day 1. I set out to kill Moose and Polar Bears around my house for the hide and a bear head for a helmet and got my leather going. I also killed Vampiric Spiders to get Life Drain (60). Then I decided I wanted to try killing a Jotunn Cleric because they teach Physical Recovery (60) which isn't a great heal, but it does remove most physical debuffs which can be pretty handy. I think I probably could have killed them, but it would have been close and was slow. I gave up and on my way to the nearest Harbor spotted a couple Elder Mountain Trolls.
Elder Mountain Troll teach Resonating Blow (20) and Aura of Oppression (40). I knew I would want both of these eventually so I decided to give them a try. It was slow, but I managed to kill 2 of them. I really wanted to head to Terra once my Leather was ready so I decided to finish off the trolls once I get to Terra. My main goal, before going to Terra, was to get Protection from Poison from Goblin Death Shamans (40). This is where I started to go wrong.1
When I got to the Harbor, I decided to go to the southern Goblin POI, "because there might be less people." After the boat, instead of being focused on my goal, I was still in "Day 1 mode." I stopped to gather random stuff that sold well, stopped to kill random monsters, etc. That's fine, but I was trying to stick to a time limit so I should have skipped all of that. I did get Mana Drain (60) from Black Widows.
Southern Goblins POI was packed. I was getting KP, but not from what I wanted. I decided to collect the southern POI and go to the north camp where I knew of a good set of spawns for the Goblin Death Shamans. Again, I was in Day 1 mode. I went way out of my way to stop at cities to try and sell stuff, etc etc. It took forever to finally hit the northern POI. I got Protection from Poison (40) from the Death Shamans and I also got Cure Poison (60) and Empower (80) From Goblin Medics. I gathered the POI northern Goblin POI. At this point in time, I should have went directly from Northern Goblins to the Stargate, but instead I went back to my house for that f'ing 40 leather, "to save money."
Northern Goblins -> Harbor -> House (40 leather and a Bear head) -> Harbor -> Stargate. To save money on items that were being sold at or below cost on Terra. Poor Planning. At 3.5 hours I caught the Stargate to Terra (I barely had to wait so that was good). I had 60k KP at this point.
Terra:
My plan on getting to Terra was to buy 4 Ironwood boards (750 each) and the reagents I needed for imbues. Then find a place where I could craft my leather set, quarterstaff, and do my imbues. Because I needed all of the KP from plants and such, I decided to just ride to the city with the wood so I could get KP from resources and monsters. I did target Sproutlings to get Barbed Skin (40). This took a long time, but I don't think it was wasted. You need those KP and it helped me collect some reagents that I would not have to buy.
During this time I got Spine Breaker Blow from Bandit Ruffians (80) and Shimmering Sphere (60) from Archmage Outcasts. I then switched up my skills to the following and got Resonating Blow (20) and Aura of Oppression (40) from Elder Mountain Trolls and then Glass Barrier (80) from Obsidian Crabs.
(You'll notice a lack of Mace Fighting skills.)
I tried two different cities before I found someone present that would make me a (temporary) citizen so I could do the crafting (I'm not sure they knew it was temporary, heh). This is where I hit the first problem on Terra. I didn't have Primitive Quarterstaff up to 2/4 -> a bunch of time spent doing that. I knew they wouldn't give me Trusted Citizen status to use the imbuing table so I left the city (physically and as a citizen) Luckily I found someone on their nearby plot that gave me (knowingly temporary) access to their imbuing table for 1.8k (which is what I had on me).
This is the gear and reagents I used.
Armor:
T2 Mana Regen: Anthuruim, Anthurium, Bluth Sparks, Primordial Dust, Bitterleaf.
T2 Evasion: Beast Blood, Heavy Dust, Passion Flower Stems, Storm Essence, Mandrake Root
Weapon:
T2 Life Steal: Necrotic Bone, Boar Tusk, Living Wood, Troll Liver, Frog Tongue.
T2 Critical Chance: Angel's Trumpets, Animal Bone, Animal Bone, Termidian Bile, Wolfsbane
Necklace:
T2 Strength: Quicksilver, Mandrake, Troll Liver, Heavy Dust, Holy Water.
T2 Evasion: Beast Blood, Heavy Dust, Passion Flower Stems, Storm Essence, Mandrake Root
Mana Regen is so I can drop the talent points from there to something more damage related. Life Steal is for some sustain, STR is obvious. Crit Chance is for more damage. I chose Evasion (T2 gives 200) basically because I feel like my damage is lacking. What it will do is allow me to cut out some healing spells and add more damage/utility back onto my hotbar. In theory anyway.
I was getting very close to the end of the day, but I decided to put a build together and see what I could handle.
The above is not optimal in any way. Do not copy it. I was tired and throwing shit at the wall, there are obvious mistakes/improvements. That being said, I was able to solo kill Colossal Huskworms, Wild Behemuts, Arboreal Dragonlings, Treants, and every treehugger Ogre besides Witch (need more magic defense) and Archdruid (did not try). Killing was very slow. Do not copy. It will not be fun. I am only including it because it did work.
I ended Day 2 after 8 hours (14 total), with 85k KP, rank 21, and about 9k in the bank. My first real gear upgrade is complete and I'm in a good spot to really bang out some KP gains.