Day 2 Results:
TLDR: 4.5 hours today (10.5 hours total). 131k Knowledge, rank 26, about 14k gold. One recipe. 100% on Bandits and Groko. Move to Syndesia. END TLDR
Gear: I played the entire day with the same gear I ended Day 1 with. To finish up Day 2, I bought and imbued the following gear:
I bought a Blue quality Steel Greataxe for 1200g that I went ahead and got to +2. I imbued it with the same Hit Health as Day 1 and added a Cooldown Reduction with the following:
I repaired my Green/Blue quality Leather. (I bought raw leather on a market to repair with. Repairing was more expensive than just buying a new set, but I wasn't ever close to a cheap new set so this saved time.) The same Mana Regen imbue and I added Axe Fighting Proficency with:
I made a Fox Tail Amulet for the extra evasion. I threw on the same Cooldown Reduction as above as well as a T2 evasion with:
These are very cheap options for the Imbues.
Skills: No changes from Day 1.
Talents: From the end of Day 1 talents, I basically just added points into Health Regen and then Runner and Racer. My logic was that because mounting will drop your Execute stacks, the extra movement speed was a nice quality of life to keep me running between packs faster.
At the end of the day I switched to the following Talents. Basically, I had gotten enough talent points that I could push all the way to Two Handed Mastery and still get all the rest of the damage points that I had before. (I did lose 1 PER and some crit chance, but Two Handed Style actually put me at a higher crit chance.)
Not sure how I feel about The One. I think I will keep it for now since I still need to do Goblins and the Bandit POI and there's a fair amount of archers in those, but I think I'll drop it after that.
What Happened: There's actually not much to say here, it was pure slaying. I did decide to go ahead and get Bandits to 100% on Terra even though I would still need the POI on Aerhen and could have finished there. You got options either way, but I don't really like the layout of Bandits on Aerhen so I prefer to get 100% on Terra and speed through on Aerhen. It's really up to you.
After I got most of the Bandit POI, decided to head back to the northern starter town to clear my inventory and then hit the northern Groko camp because it's close to that starter town. Nothing even remotely challenging in Groko though I was careful with the Shaman and their poison stacks. Group pulls, chain pulling, barely rested. Once I snagged all the POI, I stopped back in the northern starter town and my plan was that rather than riding down there, getting the river bandit POI on the way, and then riding back (a.k.a. the cheaper way) that by taking the boat I'd spend 600g, hit the bandits coming back north, and save all that time riding.
I hit the southern Groko camp strait from the harbor and it was more slaughter. I kept an eye on what I still needed to get to 100%, but otherwise I mostly rode through. Once I got them to 100% I headed back up to the northern starter town, snagging the remaining bandit POI along the river.
I thought about heading over to the Termidians, but a PvP event was starting so I decided to pack my stuff and head to Syndesia. Before I went, I checked the markets and bought a Blue quality Steel Great Axe, enchanted it to +2 and some refined leather to repair my current leather outfit. I looked up the imbues mentioned above and was sure to bring along all the materials I would need for those imbues (getting the rest after I arrived).
I used my main character's house on Syndesia for the new imbues (with only my own materials). If this were my main character, I'm still not certain where I would want my house because I haven't gotten to the point of needing better armor. If you also don't know, you could do another temp "house" on Syndesia or try the other strategies listed in Day 1.
Edit: I did buy the first row of inventory spaces for what should have been 6.5k. I'm not a hoarder.
More on House locations: You could set up a semi-permanent starter house either very close to a city with open crafting stations or a starter city. (Or just become a citizen of a city to get access to their crafting stations.) You can skip a lot of the crafting stations on your own property then and stick to refining stations. Forge and Charcoal piles for metal, Tanning Tubs for Leather, and an imbuing station since those are restricted even in player cities. Doing this can save you a lot of time on building the "perfect" house when you're not really even sure where you want to put it.
If you are interested in crafting metal gear you should also consider proximity to Coal and metals. If you're going to use your own crafted items, it's entirely viable to make larger amounts of items out of poor quality metals and just toss them when you're done (or recycle them to get 20% of the raw materials back). Specifically, Tin has the lowest melting point out of any metal and will only require a single Charcoal to smelt. This can make mass refining this metal a lot easier than grinding out on something like Mithril or Blood Iron. I'm not going to reccomend any specific location for a metal focused crafter because there's just a lot of options.
If you are interested in Leather crafting (which might be viable for us with T2 leathers), then you probably want to be in or near the snowy areas. Wolves, Bears, Mammoths, and Moose will give you tons of hides and since they're fairly heavy, I wouldn't want to haul them long distances.
One last tip for Execute usage:
If you look at a HP bar, each of those half ticks are 200 health. Starting out, your Executes will probably be in the 400-500 range so once you get something near or under that 2nd to the last tick, you can usually pop them with Execute. Eventually, you'll get a better feel for what you can finish.