@Kralith said in What is the future of crafting?:
@Tuoni said in What is the future of crafting?:
There is not much information of crafting available and I am also eager to know how much depth there will be, if any. I am a little bit concerned though because one of the downsides of a horizontal progression is that the crafting part can be more like a side activity and something what everyone can do very easily. Anyhow, I really hope the devs proof me wrong.
Well we have some informations about crafting and i am quite sure it will be much what we will be able to do.
Look to the Everything-We-Know Thread at the Chapter 8.
Yes we have that very high level stuff, therefore, like I said we do not have that much information. Based on that compilation it is really hard to say how much depth the crafting will have. However, quotes like "There are no crafting levels or ranks" and "here are no rarity tiers like common, uncommon, rare, epic, etc" and "Resources aren't tiered" does not sound like the system would offer much depth or complexicity. On top of that at least half of the bullet points are no-brainers or does not actually open the crafting itself.
There is few small positive points as well, like "You can learn all crafting recipes" which is how this should be in a sandbox game. However, "Attributes affect the things you can craft" might ruin the whole thing if it has too much influence. The number of professions gives some hope "Some of the crafting professions: Leatherworking, metalworking, carpentry, tanning, tailoring, bowyery, cooking, alchemy, jewelcrafting, etc." and especially the etc. part if there will be several others on top of that list.
I am quite sure, Crafting will not just be a side activity
Based on that compilation I would not be so sure.