Seriously, with the way they have death structured, to actually die you either have to be watching TV or be really dumb. Well, I suppose that there are a few truly unlucky folks out there, but damn that is really stretching it.
You get knocked out, you get back up and are immune for a few seconds. Now you have a choice. Are you weak? Then run dumb a$$! Are you sure you can win? Then keep fighting. If at any time you end up actually dead though it is most likely your fault for fatally miscalculating your own abilities. Donβt blame the developers; they have created an awesome system.
As for getting rid of the death penalty, I have said it before and I will say it again, boring, tiresome, dreary, mind-numbing, and tedious. If you want a game like that go play EverQuest II. They will coddle you and hold your hand so you donβt actually experience any sort of real lose upon death. Seriously, they used to have a reasonable death penalty where you had to retrieve your corpse but now you just get experience debt. There is no incentive to stay alive. It is pathetic!
Fractured makes you want to put in the effort to stay alive. You think about what you are carrying before you leave town. You remember to sleep in an inn or tavern right before you begin an assault. You plan escape routes. You store spare amour. You play the game!
Stop trying to remove a crucial part of what makes this game awesome. The death penalty is a major motivating force in this game. Donβt Mess With It!