This game sounds like it could be the next Ultima Online. Which may not mean much to those who don't know but that is a huge compliment. I have questions and suggestions for devs I hope they get seen and discussed. Just for reference I am a programmer myself, veteran mmo player and I've messed around in game dev in my spare time.
PVP
Loving the knowledge system and moba style pvp.
Suggestion: I'm worried about auto attacks from what I've seen. Make it like league of legends.
Reason:
-Seems to work for every other moba style game of all time
PVP UI
Suggestion: Allow player to click and hold to pull a move aroundable health bar or allies or enemies. This health bar can be clicked on when a spell/skill cursor is up to target the person.
Reason:
-In party how are you going to heal people?
-In large fights how are you going to keep track of who is who ect.
Houses:
I've learned that there is house decay (thank you) and that when a house becomes condemned monsters take over it. (Nice love it)
Suggestion: Allow all items left behind by the player in a condemned house to be looted
Reason2:
-Creates an entire system of warfare of people searching for the condemned houses and pvping with other people other both the loot left behind by the player that owned the house, as well as the house location.
-Lets people legacies be taken over by new players
-Keeps potentially rare items in the world
Items:
Suggestion: Allow items to be set onto the ground.
Reasons:
-Immersment is critical. Being able to set something on the ground or a table is just basic in reality.
-This allows no longer desired items to be discarded. (Just add a 10 minute decay timer on whatever gets put on the ground.)
-This allows you to leave behind some extra supplies for newly spawned allies to pick up and rejoin the battle with.
-This allows house decoration items to be placed where the player wants when decorating a house. (Again immersment but also customization.)
-This allows items inside a decayed condemned house to looted after the monsters are killed.
Suggestion: Purely cosmetic "blessed" clothing or paints or the like.
note: (blessed mean you don't lose it when you die)
-To remain a full loot game, all "PVP" related items must drop on the enemies corpse to be lootable. What I'm suggesting is simply cosmetic style based clothing or paints ect your can put onto the items or wear over the items.
Reasons:
-Allows for more customization of players
-Allows for rare designs and unique items
-Allows for craftable rare designs as well
-People won't risk losing something that looks cool thats rare like that anyway so why not make stuff for cosmetics only.
Mounts
Suggestion: Allow for mounted combat skills
Reasons:
-Prevent the need to dismount for combat and to flag enemies.
-Prevents people from hoping on a mount to escape or gank squards from hoping on mounts to surround
-Makes the mount more valuable
Suggestion: Keep all mounts movement speed the same.
Reason:
-Albion had different movement speed mounts with no mount combat and it was the worst thing ever. Gank squads just had the fastest mounts and you could never get away.
Suggestion: Summon mounts vs tamable mounts
-Summon mounts could take a few seconds to summon and mount. They could be blessed and stay in your inventory. Purely cosmetic. If you dismount it goes back into your inventory.
-Tamable mounts you can mount/dismount instantly and could be used in combat. They can be killed ect.
Thats all for now,