@Tuoni said in Economy Balance:
@Roccandil said in Economy Balance:
If you remove the ability for real money to speed progression, then you're simply making the game 24/7-to-win instead.
Yeah, that is exactly what gaming industry needs imo, equal content with no possibilities to buy advantages with real money.
I'm totally against that. That's what Atlas is like, and for me, it sucked. The game rewarded being online all the time: you couldn't take a break, or you'd simply log in to being dead and having all your stuff decayed or stolen (it just felt like someone coming behind you and deleting your savegames).
A well-designed MMO balances between people who have time and people who have money. That doesn't necessarily mean being able to buy an advantage with money, but at the very least, it -does- mean not being able to buy an advantage with time, either.
At the same time, however, development isn't free, and laborers are worthy of their hire.