The last couple tests I haven't claimed a house plot (and I'm a governor), because it's useless to me, except for storage (which the bank helps with).
I'd suggest reworking all decorative house items to provide bonuses:
- First, sleeping in your own bed gives you a "well-rested" buff of some kind (duration and intensity modified by type/quality of bed)
- Furniture and decorations (like mounted animal heads) may augment that with very specific buffs
You'd have "slots" for those kinds of decorations, so only X per house.
Ultimately, I'd like to see houses with furniture and decorations that match the playstyle of the toon, so an enchanter's house would look different from a smith's house which would look different from a mage's house, and so forth.
This would mean that while players could go to distant taverns to adventure, their best work would be done from home.
(All the same, I'd also like to see decoration in taverns work much the same way, but be balanced so that a home is still better.)
For that matter, I'd love to see appropriate, buff-providing decoration options for -all- crafting buildings. These wouldn't be based on sleep, but on auras: so while inside the building, you get buffs related to the crafting.