@MorsMagister Meridian does not discriminate on that.
Posts made by Razvan
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RE: Meridian - PvX/Syndesia - International - Diplomacy/Politics/Trade/Warfare
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RE: Week 155 - Weekly Drawing Winners
Quite a few winners this time. Congratz
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RE: Death Corpse Looting
I quess the fights in Fractured will be on a much bigger scale, so I think that we should get a list of corpses when you right-click a stack. Those that give karma should have the colour red, those who don't should be white or blue. Corpses with no loot should be unclickable.
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RE: No Hunger & Rest Depletion In Towns.
@Kazzier said in No Hunger & Rest Depletion In Towns.:
I completely disagree. I really enjoy hunger systems in all games. It's a major selling point to me and helps build an economy. Plus, the hunger in the game depletes incredibly slowly. All you need to do is buy a stack of food from someone and it's likely to last you a few days.
Why do you enjoy it in Fractured? In survival games it's part of a bigger thing and it's important, but in Fractured it really serves no purpose. I also don't see how it helps the economy since you have to eat every 30min or so and you can do it on the field with items found while farming.
It is confirmed that food will be used as a buff. Having intricate recipes that can only be crafted on a stove or crafting station (at least the high tier ones) will push people into buying food, instead of eating berries, grilled pumpking and meat. This is a good system. On the other hand, dying because you haven't eaten in a while is just a nuisance that adds no value. -
RE: No Hunger & Rest Depletion In Towns.
I don't like the hunger system in the first place. It serves no purpose other than saying "this is a survival game because it was a hunger system". In the end, it doesn't add anything to the game and it's a nuisance. Food should give buffs based on ingredients, that's it.
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RE: PVP video compilation of my journey this alpha test
@afro
If this is for the winter contest, you should upload it to this section: https://forum.fracturedmmo.com/category/59/creative-corner . Good luck in the contest & hope you have a great 2021! -
RE: Is game worth playing
I mean, there isn't much content to judge in the first place because the game is still in alpha. I like it because I'm happy with how it evolved over the past year and I think it has the chance to become something awesome.
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RE: Is game worth playing
@JaaneDoe
There are OW pve zones and world bosses so far. -
RE: End Year 2020 Open Playtest
When you say "testing pvp" you mean that you wanna see if the karma system works as intended, or you start looking into balance?
Anyway, awesome new! Happy new year everyone! -
RE: fun or no im asking
@Logain said in fun or no im asking:
That's true the other way round as well. If you can't enjoy exploration, it doesn't mean nobody can.
I never said I don't enjoy exploration, I said it can't be a big thing in this game because, first of all you'd be done with it in a relatively short time, and second most of the mechanics encourage people to settle and trade. Mat nodes are tied to cities, so gathering is tied to your town. Chests are localized and fast traveling options are limited, so the further you are from your settlement, the longer the journey back, which makes it riskier to bring the loot back.
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RE: fun or no im asking
The problem is that in MMOs most people play together. As long as there is pvp, when a group sees a solo person gathering, transporting stuff or killing mobs, most of the time they don't think "it's not fair to gank/contest this guy's spot", but they think "great, easy target".
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RE: fun or no im asking
@Logain
What do you try to convince me of?
If you don't recall any moment that happened while grinding, it doesn't mean nobody can. I have a lot of such awesome moments: doing a legendary boss in Albion the day it was introduced. Nobody knew its mechanics, so we kept trying different things for an hour until we got it right and when we finally did it, we went bananas on voice. Getting dove by a party twice as big and killing them after a crazy fight with 2 survivors. Trying to dispute a farming spot that escalated in a few hours long alliance war. Plus lots of epic voice chat moments.Anyway, going back to the initial point, nothing you said here makes a compelling argument regarding the importance of exploring in this game.
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RE: fun or no im asking
@Logain said in fun or no im asking:
Playing games is a huge waste of time, I thought that's why we all played games?
... it's one thing to play games in order to have fun or spend time with some internet friends, and another to play walking simulators. From a realistic point of view, people won't move very much unless they have a reason to. The game encourages us to "explore" by unlocking skills, but there's only so many skills you can unlock to become efficient. After that the game encourages us to settle and trade.
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RE: fun or no im asking
@Logain said in fun or no im asking:
I'd suppose that creatures are going to act different, posses and require different skills, the environment is going to require different strategy (desert needs water, snow needs heat,...), basically, the idea behind vertical vs horizontal progression. You are acquiring more diversity in order to react to a broader variety of scenarios and threats.
What you described is pretty much what I said earlier and it's nothing unseen: different biomes having different resources/thematic mobs and bosses having unique mechanics. Unless you're a completionist, traveling a lot is a huge waste of time with the limited teleporting that we have.
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RE: fun or no im asking
@Stacy555
To me, the whole exploration thing just means that different biomes offer different resources and mobs, which forces some people (completionists) to explore more zones than in other MMOs, and others (gankers) not to do it at all. Most games have individual mob/zone item drops, multiple zones for each difficulty and randomized maps/dungeons (Fractured asteroids), so gameplay-wise there isn't really anything new here.