@GamerSeuss
If you're active on the forums, it's not that hard. I've only been here for a year, level 308. Haven't recruited anyone. Being active (daily points, weekly drawings, points from surveys and newletters) gets you a lot of points.
Best posts made by Razvan
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RE: Foundation level 400
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RE: Building a home
I was a bit bored so I made some quick png with the deer on transparent background instead of white in case you want to use it, so it looks more like in the screenshot below.
Links:
the one you used with transparent background: https://i.imgur.com/JT8XuSo.png
above, but with slightly modified horns: https://i.imgur.com/qqNndBF.png
above, but with semi-transparent background inside the circle https://i.imgur.com/NYtMdH9.png
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RE: Is a Quarterstaff a 'Blunt Weapon'?
I don't know now, but in the last test it was a blunt weapon. It's an easy way to test: equip a quarterstaff, create a talent loadout with blunt weapon proficiencies, and one without. Change between the 2 loadouts and check the stats.
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RE: Goodbye Grind?
Do people realize that Fractured will be a game where everything is basically a consumable and you have to replace gear periodically? Thinking we'll have no grind is simply naive.
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RE: Will Steam Early Access available ?
Albion has the exact same system (b2p, premium accounts, microtransactions) and it is on Steam. I don't why Fractured can't do the same. Steam takes a % of your sales, but they also open your product to a bigger market.
PS: Albion is f2p now, but it used to be b2p.
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RE: Support/Healer type builds
Honestly, I deeply dislike the idea of healers and buffers. Most people find healing boring, but you can't have a party without healers. Over the years I lost countless hours in mmorpgs just searching for healers. Buffers are even more boring and rare, so the most reasonable solution is to buy another account and bring your own bufferslave. I wish someone tried a mmorpg with only self healing and self buffing where everyone is either a DD, tank or CC-type character.
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RE: Skill Ideas
@GorTavaro
Depending on how exactly the flagging works, "Song of wind" might be quite unbalanced in ganking on human planet.
I like "Spying eye".
I feel this game greatly needs a magic penetration debuff because at this point the pvp involving mages seems more based on luck than anything else. For example, "surrender to fire" drops the enemy fire res by 50% for 30s.
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RE: Skill Ideas
@asspirin said in Skill Ideas:
Imo the No escape ability from Ares (SMITE
+ aoe nukes in DOTA etc etc...). But you´re right, some kind of "suck enemies into one place" ability should make it into Fractured.And that is an example of ability that shouldn't be locked on heavy armor, but on tank weapon, because otherwise mdps with strong aoe can go 1v5.
PS: If they were to add such aoe pulls, I'd rather have them as skillshots such as the
in Albion. -
RE: Bartle's Taxonomy and this game.
Back in the mid-90s, there were very few MP games and most of them were mmorpgs so this made sense, but nowadays there are so many game genres where you can socialize, explore and PvP without the grind. I'd say this classification is a lot less relevant in 2020 because different gameplay styles attract different player mindsets.
If you don't care about character progression and you're in purely for the PvP, it makes no sense to play Destiny 2 over Counter-Strike, or Albion over League of Legends. Exploration is a very broad term here and no mmorpg that I'm aware of have content to keep this kind of player hooked more than a few hundred hours: if you like finding crazy exploits, you have games like Garry's mod or just games with mods in general; if you like exploring worlds, you play a lot of open-world action-adventure games; if you like theorycrafting you have games like Path of Exile which revolve around that. And there's combinations of those: love exploiting and also pissing off people -> play any online game. Love theorycrafting and also want to test the builds against other players -> play any moba. And so on.
In my experience/opinion, a common trait between long term mmorpg players is that they enjoy the grind and care about character progression. A common problem with mmorpgs is that they have no endgame and new content is added too slowly. So, why is WoW so popular? It's a household name, it has good gameplay, it's the most polished MMO, but most importantly they keep adding content. Why is Albion somehow popular? It's a niche game and the most successful of its kind with frequent updates. It's too early to talk about Fractured, but if you can max out your character in a matter of days and you only have 2 tiers of items + enchants, I don't see why people would play it over Albion or a moba 1 month after launch. You can argue there are 1200skills in the game, but since you push your character towards a few archetypes with the stats, I wouldn't count unlocking nukes on a low INT char as progression.
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RE: What is the main reason why you want to play Fractured?
Basically I expect it to be a less demanding Albion.
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RE: Cult of Mibæle
Interesting read. There are quite a few people with writing talent active on this forum. It would be awesome if some lore would be community-founded. On the side note, we don't have enough evil deities.
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RE: New player concerns
Regarding #3, I'd say that politics, zvz, trading and ganking will keep the people interested in the game. What you see right now is one planet, but we'll have more, with different resources, plus the asteroids. To be fair I'm also concerned about this a bit. Seeing how one of the bonuses of premium is extra knowledge gain, I hope we'll get a lot more content to unlock. We'll also get items of higher tier than primitive.
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RE: What is the point of having your own plot of land?
Right now, not much, but I assume they will make more sense when stuff like farming and breeding gets added.
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RE: NO EU server? no thanks!
Albion also said we'll have EU servers and it never happened. From dev's point of view, It makes no sense to have 2 servers if the population is not big enough. If you only have one server, it's a reasonable compromise to have it in east US rather than in Europe because more people will have decent ping (Europe, N America, S America).
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RE: How to implement fast travelling?
@GamerSeuss @Farlander
Aren't docks, which will hopefully be implemented this test, basically fast travel? The thing is that they are on the edge of the map, so as long as they keep resources in the middle I'd say it's alright. -
RE: Can we have other means of information beside Twitch Q&A sessions?
@Kralith
I agree with you, but what I mean is that at the end of the Q&A session, Prometheus could make a very short summary of what he talked about because. For example, for the last Q&A we'd have about 7 of these:- this is the planned towns locations and resource spread on Myr -> https://i.imgur.com/VWZqMOw.jpg
- your diet has to be diverse (not only wolf meat) because otherwise you suffer debuffs
- we expect big zergs to be a thing, but we have thought of systems to limit monopolies and prevent a large guild from having more than maybe 4 towns
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RE: Need me some Bardness
@Gothix for the first part So basically Paladin auras from Diablo?
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RE: The Potential City Problem.
I was thinking about the advantage of having alts in general in the current system, not only the possibility that some guilds will hold monopoly over a resource (which is a smaller effect of that). You still didn't answer my question: what is the difference between a 100members guild being split in 4 towns and 4x 25members guilds with a town each? The point of this question is that if you make it harder for big guilds to split into multiple towns, as Prometheus claims, the game will also become harder for smaller guilds owning cities, and probably impossible for casual ones. If you make it impossible for a 25members guild of average playtime of 5h/day to own 2 towns (one with mains, one with alts), it will be impossible for a 25members casual guild with average playtime of 2h/day to hold a town.
Sadly, most of your points are not really worth discussing. If a lot of people sell cereals, but only a handful sell gold, then gold will be much more expensive. 45members is quite a small guild. Why would I want a house for my alt? At this point I'm not even convinced it's worth having a house for my main even. You're thinking of a 45members guild accomplishing this. I'm thinking of a 1000members alliance, as it happens in Albion.
As long as the potential exists for everyone else to sanction a guild (or guilds) with a monopoly, that's good enough for me.
Well, this is the problem. It's not good enough for me. There's this player in Albion who did a lot of dirty stuff, owned a whole town and eventually scammed a lot of rich people. You'd expect that everyone would start boycotting him/her by not using the crafting facilities and trying to raise the bid, right? Wrong, at most a handfull of people from the forums coordinated their bids so they don't outbid eachother, but nothing really happened against that player until the devs completely changed the bidding system.
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RE: The Potential City Problem.
The problem, as it often happens in this forum is that most active people are oriented towards casual or even solo play and completely disregard that there will be (semi-)hardcore guilds out there with people dedicated enough to pay 2-3 subs per month and how will they affect the game.
@Blectorn said in The Potential City Problem.:
@Nekrage said in The Potential City Problem.:
That's a good idea, but what about the beastmen? There's no PvP, is there?
Arboreus is not very well thought at this point. Having limited public farming spots and resources without being able to dispute them will lead to a lot of griefing.