@vengu said in The PvE vs PvP Thread:
@phaethonas said in The PvE vs PvP Thread:
@tulukaruk said in The PvE vs PvP Thread:
@jetah, @Phaethonas, @EvolGrinZ devs are saying that PvE players will be able to enjoy this game. While I have my doubts just like you let's hope for the best Because just as @Finland said if the game isn't fun for PvE crowd we'll have at least one empty planet and the game will die quickly.
And I will say for Nth time that the PvE crowd are not consisted of (just) care bears. As such, PvE players may enjoy a demon invasion at the beast planet, whether because they won't mind defending themselves or because after 1-2 days, when the invasion has ended, they will have to rebuilt. Rebuilding their cities will give them a sense of purpose, which otherwise may not exist, cause after you have made an entire city what else is there to do?
You don't understand Fractured at all. Invasions won't last for days, nor will you be able to indiscriminately destroy every building owned by other players, at least not on Arboreus. You're still under the assumption you can steamroll Arboreus and destroy everything you see.
Also, some people take great pride in building and decorating their buildings and don't want it to be destroyed by a bunch of bullies.
@phaethonas said in The PvE vs PvP Thread:
Who said anything about a defenseless farmer? Beastkin can carry weapons. If they don't like to pvp at all, even in the context of defending themselves, they can run and hide in the safe zones. And if they don't like that either they can log out for a couple of days, during which demons will be in their planet. If they still don't like that? Then they don't like Fractured's concept.
It is silly to go to a game's forum and ask to make an entirely different game than the one the devs want to make.
You don't understand Fractured's concept at all yet you act like you're an expert.
I don't understand Fractured? Yeah OK!
First of all, we don't know how long invasions will last. And we don't know two related things when it comes to invasions. a) how long the eclipses will last (although that is not related to the beast planet, but instead it is linked with the human planet) and b) although we do know that when a species visits another planet the player can't stay there indefinitely, we don't know what mechanic it will be employed in order to return the player back to his/her planet. For example; a demon goes to the beast planet. The demon can't stay there indefinitely. That said, we don't know if the demon can stay there for 2 hours, 12 hours or 24 hours. We don't know if there will be a timer after which the player automatically is returned to the demon planet or if there is a bleed mechanic, after which the player will die unless he/she returns to his/her planet.
As for the destruction part. Sure, not everything will be destructible (after all there will be safe zones and there should be safe zones), but I doubt that everything will be indestructible as well. As for your decorated home from which you take pride and accomplishment? Well, if you take pride and accomplishment from such a thing, go play a game that will allow you such a thing. I find it extremely unlikely that an open world game, with the concept of invasions, won't allow some kind of destruction to someone else's building (e.g. your home or a guild's HQ etc). In most cases people who like the things you describe need to find a game with instanced housing and not open world housing.