A Temple Offering is a monetary donation that can be performed once a day in the home of one of the Gods of Fractured.
are we talking about real money/Dynamight Gold here or in-game currency?
Even worse, you are only allowed to stay on Arboreus for half an hour at once, and you are quickly drained of all vital energies if you step into a Good-only area.
First of all I find the 30 minutes restriction too much. More importantly though, here are some questions; OK after 30 minutes I am kicked out, how long till I am able to return? Do I have a debuff not allowing me to return, or I may start preparations returning immediately. When first going to Arboreus, where do I land? When I am kicked out and then return (whether this is after 1 hour or 24 hours) where do I return to? Will I return to the area I was kicked out from?
If you’re Evil and looking to travel to Arboreus to go on a killing spree, you won’t succeed
Are you sure about that?
I can already see ways for my demon horde to bring death and destruction at Arboreus. Sure it will require some real planning and team work, but that challenge is very much welcome
For example;
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I have some members of my guild to achieve neutral alignment (neutral demons have been confirmed). Then I send those ahead of the rest of us. They go and put themselves into key positions of the planet and then....
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Evil aligned demons enter Arboreus and start killing and destroying. Sure after 30 minutes those will be kicked out but then.....
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the second wave of evil demons will enter and then the third and the fourth and the fifth, all the while group 1 of the neutral demons will turn "aggresive", then group 2, then group 3.
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Let's assume that I was in the first wave. Depending how easy and "fast" it is to go to Arboreus and whether I will have a debuff or not, I may return.
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Depending the size of my guild or even the alliance of guilds that I am at, demons may have Arboreus at constant siege.
Yes, it requires planning and co-ordination, yes, I won't be there but for a measly 30 minutes, but my presence will be felt for days.
To put it simply; I am willing to bet that the aforementioned strong deterrents will create large and strong demon alliances with sole purpose of bypassing these deterrents. We PvPers will enjoy to play the cat and mouse game with the devs, finding legal ways to make our presence felt.
And now enter evil humans. I will contact large evil human alliances/guild and we will schedule attacks at Arboreus. 01:00 - 04:00 AM I will be sending 8 waves of demons. 04:00 - 08:00 AM the humans will be invading. And thus it is clear that Arboreus is far from safe.
Even if we will have a debuff for 30 days that will not allow us to travel to Arboreus, all "evil" players will band together once per month in order to bring chaos to Arboreus for hours, maybe even days, depending how many "evil" demons and humans are in this "unholy alliance". And be absolutely certain, this "unholy alliance" has just been made, regardless if I play the game or not.
If indeed your goal is to make Arboreus safe, you have only one way to go. Don't allow travel to it for evil and even neutral aligned characters. That of course should be accompanied with Arboreus not having unique resources, in order not to imbalance the economy.
All things considered though (that you want each planet to have unique resources, that you want Arboreus rather safe etc) I'd suggest lowering the deterrents towards the individual player. The more you are trying to stop the individual player to go, explore, Krash Kill N' Destroy, the more these individuals will want to do so and they will try to circumvent your deterrent systems by banding together.
You know what will stop demons from entering Arboreus and wreaking havoc? In-fighting. As long as you won't give the players who want to play in a FFA environment a reason to band together, they won't, and as such they won't be able to do much harm, cause most of the action will be at Tartaros. If you incentivise us to band together, then you will have the opposite effect.