@fibs said
None of which matters the slightest bit, because I'll catch up.
On my time, not yours.
Even if that were true, that doesn't make it any less pay2win.
Is it true though? Will you be able to catch up?
You tried to make a point earlier (at another thread I think) which included a graph. Despite the graph being wrong on many levels, it assumed a cap. What cap is that now? As we are talking about knowledge points the cap is about either them, or their usage.
For example, as far as we know there will be no cap at knowledge points. From the little that we know so far, we can assume that there will be a finite, but large, number of knowledge points. We also know though that, these knowledge points will be difficult to be accumulated or even impossible at times! For example, I am a demon and I can't enter an Arboreus dungeon. Inside the Arboreus dungeon though, there are things to discover that give you knowledge points! As such I am immediately locked out from those knowledge points.
So, this means that although a finite number, accumulating knowledge points won't be easy and it may be even impossible to cap. It is more than likely that the addition of new content, even the smallest one, will also add new knowledge points. This means that either capping knowledge points will be impossible (e.g. I am locked out from some, as explained above) or there will be a constant effort to accumulate more, something which will resemble a soft cap. Practically though, there will be no hard cap.
As such, your point that you will "catch up" is moot.
Now, there the ways knowledge points are being used. There will be two ways to use them.
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At the talent tree
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At ability learning.
Although the talent tree can be capped at 50, the abilities, practically, won't be able to be capped.
So, once more we see that "catching up" will either be extremely, extremely difficult, if not literally impossible.
And then there is the whole unknown part, of not knowing how much of a boost the VIP membership gives. It is one thing to assume a +10% boost at learning time (e.g.instead of requiring 10 hours you require 9) and it is quite another to generate knowledge points out of thin air. In that case you may end up with gaining +10% Knowledge Points, which means that if a deer gives you 1 KP, you get 1.1 KP. Then you add 9 more animals, and I (the person with no VIP) will have accumulated 10 points (1 per animal), whereas you will have accumulated 1.1x10 = 11 points. Oops, here pops a free KP out of thin air.
How, can you defend something to which you know so little about?
I suppose you can revert that question and ask me how I can attack something to which I know so little about, but I know two things that you completely choose to ignore;
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Past knowledge at how such systems have been or will be implemented at other games.
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The fact that the VIP needs to be enticing, otherwise it defeats its purpose.
Gaining 1.1 KPs instead of 1 KP is barely enticing (and despite that, still p2w!), gaining a 10% increase at the time required, probably, not so much. Let alone not in line with how the knowledge system is being described!
Okay. Where's the part where they win?
Oh yes, the argument; "you can't win in an MMO". Heard that before.
Nor do I need to mock you, since you also make a fool of yourself just fine - but I'm still going to do it
The only one who made a fool of him/herself is you, with that graph. Good try, but a failure. Lastly, reverting to ad hominem attacks proves that you have no real arguments.