@Nyquil44 said in Honest thoughts on stress test.:
Thought stress test was success as intended to push server to its limits which worked rather smoothly.
Indeed it was a success, the News tell you how good it was
Enchanting is complete and utter garbage, just randomly putting mats into enchanting table to hope its something that helps your class.
Uhm... no, it is a very helpful crafting possibility.
And it is not even random. You can very good combine to get exact the enchants you want and apply them all.
I guess you should take a more detailled look to the enchanting next test
Make a table that says you need 20 mushrooms for crit enchant or 20 blank for durability boost etc pretty simple fix.
By all Gods, please no! That would be the most boring crafting for Enchantments ever.
Bows can we get one skill besides poison see mages running around with 5 different ones and i have nothing. 90% of the time i was running around gathering stone and tree branches to make arrows instead of actually fighting mobs.
I am very very sure you will be able to play a cool Hunter with much Skill possibilities, you just need to find the right ones.
We Arcanists don't have 5 Skills, while you just have 1, for sure. It probably just feels for you as if it would be like this.
Also never forget, we are in Alpha, that means much Balancing will happen in future.
Remove the need to craft arrows when you use bow you should have unlimited arrows. I would literally craft 1000 arrows and use them in half hour then spend 45 mins making thousand more which is insanely annoying and complete waste of gameplay time.
Uhm, unlimited arrows? How you will create a kind of economy, if you making just all things unlimited?
Probably a topic of Balancing, but would makes no sense to get Arrows out of the nowhere.
Next is poison when you enchant a bow it should be on said bow till durability reaches zero and not have to constantly reapply. All bow users spend way to much time gathering mats for arrows and poison fix asap its really bad and thanks for listening. All my bow users please stand up and be heard.
Somehow i do not really understand, what you demand here.
You mean, poison should apply to the bow as long the bow is not broken?
Beside some demanded infinite use of an very possible valueable trade good, it makes no sense to poison a Bow, since you don't throw it to your enemy, but the arrow
@Nyquil44 said in Honest thoughts on stress test.:
@Razvan Enchanting was clearly rushed into the game to say hey look new feature instead of being thought out properly and then implemented at the right time
@Pickle said in Honest thoughts on stress test.:
I like the idea of the enchanting system and yet I do feel it was somewhat rushed. Perhaps to give the previous testers the “new thing” I feel it needed tool tips for the symbols so it wasn’t such a chore to figure out the symbols and their respective properties. Having said that I enjoyed figuring it out. NEW THINGS YAY!
For sure it wasn't implemented to give old players something new.
It was implemented to get tested.
It wasn't rushed, because it is in the test exactly at the right time. It will be a corefeature of the game, so it has to get tested as early as possible, even with bugs.
But what i can say, it had not that much bugs.
It is litterally a well implemented feature, that works quite good from start.
And it is of course well thought through.
Once you get in it, it is almost intiutive. Find the right rare stuff and combine it for your sake.