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    Posts made by maze

    • RE: Dungeons that are time locked

      Was gonna tell you a story~ but rather just agree on this.

      Few dungeons that open during fullmoon's on leapyear days or w/e.
      They don't need broken items or anything. just cool little secrets for treasure hunters. possible cosmetics and titles.

      Some dungeons only opening when all enemys in a camp are killed or a number.
      World bosses all get killed within an hour a secret dungeon opens for an hour and has all the world bosses in a small room.

      small things like this can give both completion-est things to do for along time and hardcore guilds a challenge to face. some challenges are not ment to be beaten πŸ˜‰

      posted in Discussions & Feedback
      maze
      maze
    • RE: How big should guilds allowed to be?

      Let guilds be zergs. Let some zones have friendly fire.

      Limit the skills that can cause Friendly fire (arrow rain, charged shot, insane magic skills w/e) make judgment calls when to use them.

      Large heals that heal great areas might also heal enemies.

      if you limit guilds to raid's 10-20 and/or partys 5-6. You wont solve problems. and turning FF off would limit the spells and tactics we could use.

      A zerg will likely have to deal with the chaos of spells or out right ban AoE spells in groups.

      More spells need to be added to help small groups and spells that make sense to run with massive groups.
      if you has a monster or skill that lights everyone on the screen on with a debuff and the healers/supports can only remove remove 2-3 players debuff. the zerg will be slightly fked.

      rather then remove interesting gameplay think of ways to add or make it better for both sides.

      6 player sqaud should not kill zerg, no duh. but a 6 player sqaud who does not have to limit their spells and could straight up make an anti zerg kite. now that's interesting.

      posted in Discussions & Feedback
      maze
      maze
    • RE: Master of all trades

      i've played games where classes are open, but the amount of chores and task that come with jobs is just so extreme that doing more then just your job becomes both an inventory hog and insane amount of just extra work.

      the inventory hog was the biggest one. inventory management just became such work in a game I played, I was the blacksmith, crafter, weapons maker, armor smith.

      Seems like little? the black smith had a bunch of tools to keep up to shape and refine. things to meltdown and had to look after heating the furnaces and bloomerys. collecting and mining coal or charcoal was a chore on its own.

      the armor and weapon smith had SOOOOO many parts. handles from the crafter, blades from smith, sharping tools, correct oils, furnaces for treating and reheating, leather for the leather makers/ hunters for bounding the handles, glue from bones and then putting it all together depending on the weapon.

      crafter were more insane amounts of bit and stuff.

      armor smithing was the longest mini game in the damn game if felt like an hour to make some armors and most people started to bot it. lol.

      posted in Questions & Answers
      maze
      maze
    • RE: Week 109 - Weekly Drawing Winners

      Congrats everyone.

      posted in News & Announcements
      maze
      maze
    • RE: Daily Message posting

      Can't find anything else to reply to...so DAILY it is

      posted in Off Topic
      maze
      maze
    • RE: Reagent Enchanting Spreadsheet (Update 2020-Oct-14)

      @Logain I FIGURED IT OUT.... why was that so hard.. lol

      the correct formula for Evasion is EvasionChance=(EVA/(12.5+(ACC/100))) armor is not correctly imputed to his Evasion chart. So now the real question is how much does armor really lower Evasion, if at all.

      posted in Discussions & Feedback
      maze
      maze
    • RE: Reagent Enchanting Spreadsheet (Update 2020-Oct-14)

      @Logain Yeah~

      so the math he gave

      πΈπ‘£π‘Žπ‘ π‘–π‘œπ‘› πΆβ„Žπ‘Žπ‘›π‘π‘’ = πΈπ‘£π‘Žπ‘ π‘–π‘œπ‘›/(π΄π‘π‘π‘’π‘Ÿπ‘Žπ‘π‘¦+𝐾)
      so doing just that 100/(0+12.5)
      100 being Evasion
      0 being 0 Accuracy
      and 12.5 being armor
      you get an outcome of 8
      But that should not be the correct math to find a percent and if it was, then when you move onto 100 Accuracy. you need negative armor in order to get the same numbers of his chart. So I tried a bunch of formals to find the correct values and it always acted weird in the end...

      alt text"

      Dev provided chart

      posted in Discussions & Feedback
      maze
      maze
    • RE: Non Game Breaking Ideas For the Competitive Amongst Us

      if there are such things like leader boards rewards. I would also like to see some rewards only being able to be used while on the leader board; that way it gives the players on the leader board the incentive to stay at the top or they will lose the ability to use the reward till they get back on it.

      IE: #1 cook Apron can only be used by the #1 cook and not by the #2. (only example. would wish for items for the top 100)

      posted in Discussions & Feedback
      maze
      maze
    • RE: Reagent Enchanting Spreadsheet (Update 2020-Oct-14)

      @Logain the sources are just charts and other math strings the Dev's have posted both in their journals or on the wiki.
      nothing new~ just weird math if you were to look at it.

      IE: https://forum.fracturedmmo.com/topic/9684/is-there-any-lowest-chance-to-hit
      Evasion is the one that has annoyed me the most.

      posted in Discussions & Feedback
      maze
      maze
    • RE: Reagent Enchanting Spreadsheet (Update 2020-Oct-14)

      Some updates!~

      So we finished Enchanting item list~ this will hopefully help you find the items you need for Enchanting quickly- this list is updated-able. So I'll be keeping it updated as items are PM'd to me on discord or found by my clan mates.
      https://i.gyazo.com/77375decf1c737dd9f2223da32540ff3.mp4
      alt text

      NEXT!
      working on the 2ed tab "Character Helper sheet" This is to help with character creation~ Currently it pulls all the stats and affinity needed to make a Character....but with the sources the DEV gave us have a lot of weird math~ so I'm not 100% sure they are correct until I can do more testing in the next test.

      and lastly we're labeling the items with crafting, foraging, Drop, Farm...Common to rare~ this will help us with the next project of Enchanting helper. it will pull the best solution of items to make an enchant of the tier you want.

      posted in Discussions & Feedback
      maze
      maze
    • RE: alpha 2 test 2

      @Nyquil44 They are likely still trying to finish up putting guild's and towns into the alpha build + the next dungeon. Then to fix all the exploits and bugs we found last patch.

      posted in Questions & Answers
      maze
      maze
    • RE: Is there any lowest chance to hit ?

      The more I work on these values the more these values just feel unfair. in a melee fight Evasion sub par...I mean you need to heavily invest in to it just to dodge someone with 0 acc....
      Ontop of that Evasion does not dodge Magic.

      Thinking back to it. Mages were pretty OP in the testing phase. They had heavy amount's of CC. I think Evasion should reduce CC duration~ on top of being a little more effective to dodging when it comes to melee.

      The real point of Evasion in most games is to not get stunned or take repeated heavy damage (dodge the stun move) but with magic being so heavy CC atm...I think evasion needs a look at.

      and again~ the math formal does not make any sense...how did you guys code it in?

      alt text

      posted in Questions & Answers
      maze
      maze
    • RE: Week 108 - Weekly Drawing Winners

      Shiny points! congrats everyone πŸ˜„

      posted in News & Announcements
      maze
      maze
    • RE: February 2020 Playtest Survey

      In regards to the survey it self~ i notice you could only reply with text if you selected average... so I selected average for pretty much everything and then added my "bad - great" at the start. maybe in the future add a box to let me checkmark if I want to comment or not.

      posted in News & Announcements
      maze
      maze
    • RE: Daily Message posting

      Daily posting

      posted in Off Topic
      maze
      maze
    • RE: Plot Me System?

      I didn't have a problem finding a plot...but I also knew the spot I was looking for. I got on friday night. went all the way to the vale of shadow entrance. plots around there were open till the end of the test.

      Housing in the finished game will be much different since you can build anywhere in freezones- what are also full loot. or get lucky and get a claim area. what has it's own upkeep cost.

      Most people will live in towns for NPC guards/ item protection or claim plots for the same reason.

      posted in Discussions & Feedback
      maze
      maze
    • RE: Honest thoughts on stress test.

      I found enchanting good... I mean I am one of the users who made a excel sheet for it (shameless plug https://docs.google.com/spreadsheets/d/1UkAU9BUR5CEG7edgzvIhkZx35LS0h1UMAB_9TBBxYq8/edit?usp=sharing) but saying it does a poor job explaining... maybe only enchanting tiers... Tier one you need 2pt each slot, tier 2~ 5 points each slot, tier 3 ~ 10 points. Meaning the rare resources that will have 8+ points for tier 3 enchanting. a little wheel was there to display that...but could use a quick tutorial.

      As for hand holding you though it by making it easier....10 mushrooms... no thanks. I'd rather go fight a hard monster for rare resources to later used for crafting or enchanting.

      For bow:
      Attack skills-
      Poisoning Stike, Word of Power Stun, Word of power Kill

      CC-
      Net Trap,

      support-
      Absord, Enrage, Warcry, Inspire,Protection from Fire, Mage armor,

      Totem of wildfire

      all skills you can use with a bow.

      for crafting poison. I lived in a prime poison plant spot. I had about 20 bushes around my house to make the best poison over and over...never had a problem- just did some planning before hand.

      for arrows. I just pick up rocks none-stop and pick branches. Bones were easy to supply when I fought things that gave bones.
      But I got board of bow since it's really only used for kitting non-stop and with Absord and Mage Armor you just never die. so you sat there auto attacking till the enemy was dead.

      What would I change? Long cooldown slows (1min cd for 4-5sec slows), Traps to give them more of a ranger feel, Track skill (would seek out anything within 300-400 meters) ~ but I would stay away from giving rangers giant or good DPS, Namely because ranger DPS vs Melee dps should never be a question. Not saying a ranger can't kill a fighter- just that a ranger should kite to get a kill...not be able to stand there for 10 secs mowing someone down.

      posted in Discussions & Feedback
      maze
      maze
    • RE: Is there any lowest chance to hit ?

      @Znirf said in Is there any lowest chance to hit ?:

      Where K is the armor needed to always evade an attack performed with 0 accuracy. You can use the same formula also to calculate Willpower vs Accuracy or Fortitude vs Accuracy (just exchanging the evasion value with either willpower or fortitude).

      Sorry to bring this up~ I've been trying to figure this out. You have K as armor. but that throws so much of this in a loop...I'm not understanding any of the math here.

      posted in Questions & Answers
      maze
      maze
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