Is there any lowest chance to hit ?



  • Im reffering to GRIM DAWN, with system offence vs defence --> if your defence way WAY higher than your enemy´s, you would literally never got critted, chance to hit you might be as low as 4% and even then the damage would be severely reduced. So in later patch this was changed, so that the lowest possible chance to hit would be 60% (and reduced damage). Im asking this because in older videos guys with dagger had problems hitting enemy with dagger. - I know it has beel already solved and skill Death mark got nice bonus to aim, but Im curious as there is still large amount of skills we dont know (so far not even 8% of abilities have been revealed and all will have 3 variants).

    Lets say we have Chadra / Shadow with natural dex 20 (300 evasion + unknown amount of evasion thanks to natural 20), natural charisma 20 (with active Inspire 240 evasion + all resists) and better rolls to evade due to high luck + Fox tail amulet + 80 evade = at least 620 evasion.

    Then we have Martial arts - school probably heavily specialised to evading (just like monks in ADaD). And Marksmenship - even harder to hit as it´s ranged school. And maybe there will be abilities reducing the aim of enemy, who knows.

    So if there is opponent with Perception 6, how much chance will he have against such build? Will he have some guaranteed chance to hit even against some build specialised on dodges, or is it necessary to put 100% of bonuses from equipment and armour to aim?


  • DymStudios - Community Manager

    @asspirin said in Is there any lowest chance to hit ?:

    Im reffering to GRIM DAWN, with system offence vs defence --> if your defence way WAY higher than your enemy´s, you would literally never got critted, chance to hit you might be as low as 4% and even then the damage would be severely reduced. So in later patch this was changed, so that the lowest possible chance to hit would be 60% (and reduced damage). Im asking this because in older videos guys with dagger had problems hitting enemy with dagger. - I know it has beel already solved and skill Death mark got nice bonus to aim, but Im curious as there is still large amount of skills we dont know (so far not even 8% of abilities have been revealed and all will have 3 variants).

    Lets say we have Chadra / Shadow with natural dex 20 (300 evasion + unknown amount of evasion thanks to natural 20), natural charisma 20 (with active Inspire 240 evasion + all resists) and better rolls to evade due to high luck + Fox tail amulet + 80 evade = at least 620 evasion.

    Then we have Martial arts - school probably heavily specialised to evading (just like monks in ADaD). And Marksmenship - even harder to hit as it´s ranged school. And maybe there will be abilities reducing the aim of enemy, who knows.

    So if there is opponent with Perception 6, how much chance will he have against such build? Will he have some guaranteed chance to hit even against some build specialised on dodges, or is it necessary to put 100% of bonuses from equipment and armour to aim?

    Hello asspirin! With the maximum cap of evasion (that is 1000), you have an 80% chance to evade an attack from a player with 0 Accuracy or 44% from one with 1000 Accuracy.
    As you can understand, it's impossible to reach 100% of Evasion, but of course, there will be abilities that allow you to evade attacks for an amount of time (or a certain number of attacks).

    Martial Arts will have several dodge/block-based spells, but most likely, it will be one of the last classes that we will implement since among others, it will have an enormous number of special animations. 🙂



  • @Znirf Cool, so mages will - instead of wearing armour - simply go monk way and block / evade all the things (as unarmed is also "caster weapon"). Thanks for reply !
    P.S.: Does it also mean you have to have at lest 2x the amount of accuracy to reliably have chance to hit same amount of defence (evade, will, fortify) ? Looks like accuracy is more important for casters as they can mostly contribute to fight with skills on CD and if the spell is saved, they cant do much until CD is off (unless there are ranged caster weapons or they´re melee / ranged hybrids) and melee guys have abilities that cannot miss.


  • DymStudios - Community Manager

    @asspirin said in Is there any lowest chance to hit ?:

    @Znirf Cool, so mages will - instead of wearing armour - simply go monk way and block / evade all the things (as unarmed is also "caster weapon"). Thanks for reply !
    P.S.: Does it also mean you have to have at lest 2x the amount of accuracy to reliably have chance to hit same amount of defence (evade, will, fortify) ? Looks like accuracy is more important for casters as they can mostly contribute to fight with skills on CD and if the spell is saved, they cant do much until CD is off (unless there are ranged caster weapons or they´re melee / ranged hybrids) and melee guys have abilities that cannot miss.

    If your accuracy is twice your opponent evasion then you would have approximately around 85% chance to hit him. You can better understand how the evasion rate works from the table below:

    Evasion Chance.JPG

    𝐸𝑣𝑎𝑠𝑖𝑜𝑛 𝐶ℎ𝑎𝑛𝑐𝑒 = 𝐸𝑣𝑎𝑠𝑖𝑜𝑛/(𝐴𝑐𝑐𝑢𝑟𝑎𝑐𝑦+𝐾)

    Where K is the armor needed to always evade an attack performed with 0 accuracy. You can use the same formula also to calculate Willpower vs Accuracy or Fortitude vs Accuracy (just exchanging the evasion value with either willpower or fortitude).


 

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