There are tests with new content every 3months and they last for 1 month, next is roughly end of February, just wait a bit
PS: Your english is fine, but the complete lack of punctuation makes it really hard and unpleasant to read
There are tests with new content every 3months and they last for 1 month, next is roughly end of February, just wait a bit
PS: Your english is fine, but the complete lack of punctuation makes it really hard and unpleasant to read
Doesnt "cant lose anything on a loss" loop back into "why should randoms bother helping"? Not losing anyting puts all risks and involvement into the guilds hands, while everyone else...watches (and ready to leech of the winning guild). No stakes on the non-guild inhabitants side. A compromise would be fair, like 1/4 or 1/3 of the total bank storage being safe, rest lost if you get conquered, pick the important stuff you dont want to lose. Could extend into personal storage in houses as well (but more favourable, like 1/2 safe?). Sort of a safe "hidden compartment" in the chests
Edit: Motivate into helping and being part of the city (not guilds), but not ruin and force to rage-quit.
Edit2: Certain portion of the bank and storages being lootable by the winners would also motivate people to target the bigger, established, developed richest cities, instead of the small ones. In theory could serve as a (soft/not hardcoded) counterbalance against the biggest guilds and naturally throw big guilds against big guilds.
@Ostaff said in package buy:
If you mean will you be able to play 24/7 and never lose your progress? then the answer is no. The alpha tests only last for 1 month at a time, and data is whiped after each one. Data will be whipe after beta as well, only after release will progress be kept.
+the tests are roughly every 3months
Master pack and higher give access to Alpha. Next test should start at the end of February (but nothing announced yet)
@Elex said in The decision for public vs citizens-only crafting stations should be made by Governors, not Dynamight:
About my idea could have small cities or villages that have your own area paying some taxes to a capital city and with a debuff in craft quality or something like this, it will allow solo players and small guilds to play like they want without a threat from competitive guilds.
Problem is, that brings back the previous disadvantage of small guilds and solos, thats what led to these changes. They would be, once again, locked away from the good/best gear or other types of content.
The way it is now actually lets solos and small guilds play and fully enjoy the game (in theory, as we havent played yet) while keeping it an MMO, just needed to find the balance between locked cities (before) and enemies leeching (maybe or maybe not now, will see how the info from QnA plays out [like the crafting role], and no "just kill them" still isnt a solution -looks at Prometheus-).
And lets be completely fair here, do you think villages and smaller towns will stop big competetive guilds from wiping them off the map? They are competetive for a reason, domination, not cooperation (or mutual tolerance).
Nice Next test should start end of February. Atleast thats the closest info i heard
@Ster said in Can't wait for the game to fully release!:
First time I've been this excited about an MMO since original WoW.
Heyoo new person thats quite an achievment for Fractured
@Ostaff said in Guild and races:
If they do it by race, then they no longer have to worry about cross-planetary population but they have the transformations to deal with since they are basically their own individual races.
I mentioned it as my "head-canon" on discord a second ago, just consider (and make) guilds planet-locked, instead of race-locked. That way, Angel can join guilds on Arboreus, same with other evolutions on whatever planet they get exiled on.
@Brueson said in Guild and races:
I don't like locking guilds to a race. Locking guild to an alignment is fine. But if I bring my demon up in karma to be good, I should be allowed to join a good guild if they will have me.
I feel like that would cause even more chaos. Nearly all current guilds are organized around the races they want to play, changing from race to allignments could crush the entire community/guild foundation Fractured has currently Not to mention it would effectively split the human guilds into 3
@AltadarLeviathan said in Guild and races:
Is the guild system will change in the futur ?
right know guild are race exclusive, could it change later ?
It could change, but I hope not. Unnecessary buff to big guilds thats not really needed.
@AltadarLeviathan said in Guild and races:
I mean if a guild want to gather different players why don't give them the opportunity to play together but in different planet ?
If guild wants to gather different players, they can, let them do some work for it. No need to buff them in this way, when there are already concerns the game is too guild-centric (which was also the reason for latest changes to cities and regions)
@AltadarLeviathan said in Guild and races:
that could maby also make visit in other planet easier (like an escort), raise trades and give the opportunity to big guilds to be present in each planet and try to be the more famous !
Sigh And here we have the actual reason for this topic, planet moving, Third time the charm? Trade doesnt have to be done only by guild members, this is an MMO afterall and guilds already have the opportunity, and are using it, to be present on each planet
V rychlosti, včera udělaný server (vlastně dnes ). Obyčejný roleassign s CZ/SK a planetama, chatovací kanál a kanál pro seznam guild kde už je někdo CZ/SK. Třeba se to uchytí.
Nevím jestli tu dřív padl podobný návrh, ale třeba vytvoření discord serveru pro CZ/SK by mohlo být dobrý nápad. Pomohlo by to koncentrovat stávající i nově příchozí do jednoho místa, tohle je přece jen na foru dost zastrčený a neaktivní. Zároveň by to nováčky nepřímo navigovalo přidat se k guildám (nebo alespon městům pokud by to byli solisti) kde už nějací cz/sk budou. Nikdy nás tady nebude dost k...čemukoli, ale určitě je lepší motivovat sdružování než aby každý byl někde sám
EDIT: Všiml jsem si že to někdo navrhl asi před rokem, ale link nebo něco nevidím, takže tímto oživuju nápad
@Prometheus said in Year of release:
@Deathruler said in Year of release:
steam doesn't allow them to publish a year later than 2021 and got pretty disappointed to be honest
Hmm what did you mean?
Beta (=Steam Early Access) launch should be coming this year indeed, so the "2021" date on Steam stands.
Please...no
Pleeeease, reconsider this. Its a suicide. Steam beta will draw a lot of people to it, people that will give it exactly one chance. While we might criticise, we are still early adopters and believers Those people will be savage and tear you apart.
Theres no coming back from botched early access. All it takes is a simple bad launch, even for a day. Even as early access. And we all know the launch trackrecord for the tests has been...not good so far
Take your time please We can survive till 2022. Or atleast keep first half of the beta phase here on the website, without involving Steam.