I believe that a lot of cities become empty because its an alpha, people just want to test content and leave, this system could be a good option now, but if we estimat numbers maybe we have 20-25% of the community playing, maybe less. Like I said in another topic, guilds like TSE and OT will not like this, because they are guild focused, this content for winter alpha will help solo players and small guilds, but nobody thought in a possibility of the guild that control the city buy all plots around the city to diminish numbers of enemies or unwanted players, and in my point of vision it will be done.
A city claimed by a guild have a less probability to drop the alpha than a city made by a lot of guilds, and about other forum messages, you all are right, lot of players do not help or work together to build the city or help in the maintenance. Sometimes in our own guild have players that do not like it, imagine in a city with different guilds and different languages the probability of it be done is relative high.
Best posts made by Elex
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RE: First Impressions on the new City System
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RE: planet moving
I was looking the wiki and I found it: "Beastmen on Syndesia lose the powers they are granted on Arboreus. Other than that, they can stay on the Human planet as long as they like, finding shelter at any town that allows them in."
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RE: First Impressions on the new City System
@spoletta Yes, you are right. But there is a difference between a group of random players and a big guild focused in pvp. In a random group of players, with luck a half of them will protect and help in development, the other half will not fight and help, they will just use the workbenchs and play to ownselves.