Since I came here, Syndesia felt a bit off with how it was described. Its meant to be a place for PvP and PvE, but pretty much only thing stopping it from being pure PvP is a criminal system that criminal guilds will just ignore (kinda like real life, laws only matter if you follow them, ignore the syndesia criminal system hard enough and youre turning it into tartaros).
In my eyes, thats no mix between the two extremes, thats Tartaros-Lite (or Tartaros-medium
).
Arboreus is PvErs dream and all the pure PvErs will be there, not on Syndesia.
Tartaros is PvPers dream and all the pure PvPers will be there, not on Syndesia.
But what is Syndesia? Its not the middleground for PvXers. We can already see it in the Alpha. Its just green-er Tartaros with "go in the corner, son!" system.
So i propose this radical idea:
Slightly change the looting on Syndesia. Only Inventory+"Other" (like a cart) or Equipped items being lootable on Syndesia (only one of the two, not both).
You can choose what you want to loot on your kill. Did you catch him gathering resources naked or trader travelling to another city => Tasty inventory+cart loot. Came across someone with plate armor (or other higher tier items) => loot the equipped items.
Obviously this would break the idea of Demons (the only PvP race) raiding, so to keep that design or actually,better, promote that design and playstyle, Demons should be the only ones capable of+being the victim of full loot on Syndesia.
This way, Syndesia would be able to get its own identity and be a unique planet instead of almost an afterthought of "what should we do with the ones who like both playstyles?" and keep its Pv+PvP design.
Disclaimer just to be sure: This is an idea only for Syndesia, it wouldnt change your pure PvP paradise on Tartaros, if anything, it would promote the playstyle of demons.
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EDIT: Extra idea from Fractured discord:
Lootability based on red names in your vicinity. One bad guy => more loot open (not full). Loads of bad guys => very little to no loot available from the body. Very effective at stopping zergs.
(I still stand by the partial loot for Syndesia as described above, but this sounded like a good idea to include in it as well)
EDIT2: My idea doesnt have to be the "one and only" you agree or disagree, add yours too. ill try to edit some in (the sensible ones that would promote the "real balance" between PvE and PvP, not "free for all" etc).
EDIT3: So its visible from GamerSeuss => "then get a display of what the character has and the looter can pick X items, be they equipment or inventory, with multiple looters being limited to just 1 Item each. This, plus all the gold on hand would be fair" Combining that with mine above would work great too. Actual compromise.
EDIT4: Another idea ive seen in discords, one was to combine "guild war declarations" into my partial loot system idea, where the declaration would allow full loot between enemies. Since Tartaros is the individual "survival of the fittest" PvP, it makes sense to gear Syndesia towards the Group vs Group gameplay, combining partial loot (for individual and criminal PvP) and full loot (for Group v Group PvP) would be a great way to handle it.
EDIT5, Trik idea: When an evil player knocks down a random player out in the wild they get gold or jewelry that player might have on them, you know like a normal robbery. Karma hit commensurate to the value of the 3 possible things looted. Rings / gold that can be grabbed by evil players. Knocked down player still has their gear and normal pack. You can probably reduce penalties since no one is actually dying. Could leave in full loot for GvG / Sieges / factions / bounty system sheriffs if you want.
Possibly let them take the weapon the player is actively holding. Making it pockets / jewelry / equipped weapon. You know things easily taken from a robbed person.