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    Posts made by Kralith

    • RE: The Fractured Fist Tavern

      Lith is taking an eye into the tavern while someone from inside is talking to her.

      A fire would be nice, i'm traveling since days and its cold outside. Also i did not eat anything good since days, do you have some?
      My fate is difficult to explain, its all about my dad who is missing since months.
      My aunt was sending me to search him, but i did not know, how hard it would be.
      I have no point to begin with, so i guess it does not matter to take a little break in your little warm place.

      posted in Off Topic
      Kralith
      Kralith
    • RE: and yet a other interresting game but?

      @esher to trust a developer is essential for them, because if the community stop to trust them, they lose the cause to develope. 😉
      For now there is nothing to distrust at all. We just can hope the money will never run out and the Publisher will not mess up the developement.
      I really hope, that the developing team will ask for help, if something is going wrong, a real loyal community will be willing to help, i'm sure.

      posted in Welcome to Fractured
      Kralith
      Kralith
    • RE: Alpha end of 2018?

      Prometheus said in his lasts posts they expect the Alpha at the end of the year and i think thats a good timeframe.
      Nothing to blame about this 😉
      And i think we all are excited, what will come.
      It takes the time it needs, better we get a good developed alpha later than a too fast too much unfinished game.

      posted in Questions & Answers
      Kralith
      Kralith
    • RE: [Discuss] The Sandbox you wish to have.

      @moonfanng Yes this idea is a great one. I never played black desert, but i heard a lot about this. I think the play feeling will grow much, if any action get a risk component.
      In Salem it is per example the player to player trading, you only can share things on barrels and chests in maintown as long you are not together in own claims. And every other is able to grab your stuff, if you did not saved the barrel with blocking by at least 3 characters in reason of the collision mechanics. Thats a point too, i think an MMO needs a collision between player, i never liked this walking through each other. For PVP it was great in Warhammer online, because you could plan a siege way better with blocking tanks.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: The Fractured Fist Tavern

      Lith walk along a road when she hear some rumours that came out of a closed door. She hold her ears up to get some more of the whispering noises. Maybe she should open the door to take a look inside?

      To herself: What will happen, when there are dangerous creatures inside? Dad would grumble with me.

      While she is standing outside and thinking about the consequences the door is opened by a horde of young beastmen who laugh and talk all across to each other.

      They seems not caring about her, just turn to the left and walk away. But the door is still open and Lith can see inside the Tavern, still not decided, if she should go inside.

      posted in Off Topic
      Kralith
      Kralith
    • RE: Win a Pre-Alpha Key with The Foundation

      Oha, much to do till them.
      I'm curious if i can reach it 😉

      posted in News & Announcements
      Kralith
      Kralith
    • RE: [Discuss] The Sandbox you wish to have.

      @Esher, be careful, the community there is small, but as less they are as more toxic they are 😉

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: [Discuss] The Sandbox you wish to have.

      Yes @Armentia both games are very similar and originating developed by same 2 people.
      I just took a small look into H&H, feeled more "home" in Salem.
      But both systems made a great gamefeeling.
      This kind of fear, this kind of always being guardedly, the joy, if your defense was good designed and the perp did not got you, even the scare of being a criminal. Also the terrible grind that not feeled like grind 😄

      Thats btw. some point @Esher, a crafting system should not be like "Make 1000 of this to get one point more". In Salem and Haven & Heart you was crafting all the time, that was part of the game. And crafting was always useful. Like dig Clay, make unburnded pots from it, burn them in a kiln, craft a wastebin, raise worms, make dirt, use dirt on pot with a tree sapling, let it rais, plant it, chop the tree down, make fresh boards, dry them, plane them, oil them.... and so on and so on.
      You was busy whole time with tasks... but it never feeled stupid like in other games where it is like "Kill 1000 Mobs to get this 10 Mats you need .... over and over".

      @Darian i also don't think there should be too much freedom, since it will be a themed game with by Developer created PVE content. The Theme itself should never get broken just because Player think it is so totally funny to place big dick pics or something else into the game. And i'm sure, also in this game we will get this kind of player, who like to hold the level very low.
      As for the Playermade quests, yes its true your examples are such one, but i would more call it Trade and Service. My sense of player created quests are going a bit more far, like creating questlines with a special story. And that you can't do with the typical systems where you just post in a chat "Giev me 10 Stone for 1 Silver! kk thx bye!!11".

      posted in Discussions & Feedback
      Kralith
      Kralith
    • [Discuss] The Sandbox you wish to have.

      I know there was still some threads about the sandboxing feature.
      Here a little list of threads in which it was discussed:

      • What type of sandbox?
      • Building your on Cities
      • sandbox games
      • Favorite Game Mechanics?

      My intension of the thread is, to discuss about your favourite sandbox feeling.
      That can be the kind of sandbox you prefer or the possibilities of sandboxgaming.

      For me there are some examples of sandboxes and my result of likes and don't likes of them:

      On first i want to mention Salem the Game, because its a balanced MMO-Sandbox that i liked most:

      • it is a openworld sandbox with deep PVP aspect, not farmville with combat, more Mortal Combat with Corn.
      • you can claim/build wherever you want (with some few restrictions on Mountain biomes and public areas)
        • you can lose your claim and progress in reason of several actions by other players
        • you can lose all your stuff or even your characters (permadeath)
        • but you are able to defend your stuff, if you learned get to used to the mechanics
        • for bad things that happens is a crime system implemented (just for completion the aspect of destroying)
      • you can change ground (digging or filling up)
      • you can change biomes
      • for building your personal or town claim you have a set of buildings that you can arrange
        • That part is prefab building, but thats okay, because the focus of sandboxing is on designing the claim and saving your stuff.
        • Most buildings and structures have a functionality for crafting, storing or defending.
        • There are some decoration items for the girls between us who want to build up our "dollhouse" 😉

      My conclusion: Even the gamegraphic is surely nothing most would play in 2018, it was till now one of the most balanced and themed sandboxing i played. I know i would not fascinate much of you into the game itself, but it is definetivly worth to get some ideas of mechanics from it.


      I was also reading about Minecraft, that was mentioned on some other threads.
      Minecraft is (beside just playing with "ugly" blocks) one of the coolest sandboxing game ever, because of its possibility to create whatever you want. It's strength based on it's modularity.
      But for a special themed game it would not be the right setting.
      I mean a themed game itself should not lose its special character and atmosphere, just because player are too free in creating things. Well, in Minecraft you are still limited by the set of possibilities that the Serverowner gives in your hands.


      Lets just make a little discourse into Pseudo Sandboxing, there are many examples, that is going from just own homeplots/hideouts/housing everyone in a single instance, till the Housing/Sandboxing Areas for a group of players.
      I don't want to see this kind in Fractured, because it seperates people from each other. If you have such a Pseudo Sandbox, you will spend most time alone in your little instanced housing area and "never" get in any interaction with other players.


      I want to mention platforms like Second Life too, even it is not a game.
      I think we can agree all together, that Second Life kind platforms are the greatest Sandboxes ever, because of the just user created content. I don't want to discuss Second Life or similar Platforms itself, because that does not matter for a themed game.
      But i want to point on the repeating questions by player in sandbox games: "Are we allowed to upload own created things."
      To be honest, yes i would like it if it would be possible with limits. I think it would give a game a next step on interaction.
      But i think for such user uploaded content it needs a special team of moderation, that decide if the upload will be legal.
      Beside the look of things, from just textures to own structures (like Statues or Totems or whatever) i also think on player created quests.
      I missed in most themed games the possibility of player created tasks, that you can store ingame and make it accessible to other player. I used in much other Non-Sandbox games third-party scripts for it (like lua scripts in WoW), but it has always the problem, that the player created quest is not available, if you are not online at same time.
      My conclusion for it: To have a limited system to create playermade content would be great and surely an unique point for a game that want to be other than others.

      I know that the last point i mentioned was implemented in UO, i sadly never played it.
      But i ask myself always, why no (well known) game after UO took up these cool features. Maybe it was, because the gamer community turned lazy and just wanted light consuming of prefabed themeparks. After they played them now for many years, the gamer start to remember or the younger ones are just supersaturated by always same mash. Who knows.

      What do YOU wish for a grandios Sandbox feeling that don't break the game theme?

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Weekly Drawings - Be Active & Win Foundation Points!

      Oooookayyyyy. That could become interesting. 😉

      posted in News & Announcements
      Kralith
      Kralith
    • RE: What about solo players?

      I think an MMO should have both kind of playstyle.
      Means, it should have content you can do solo and content where you need a group.
      I always liked it in Salem to be able to do build and farming alone, when i'm coming home and just wanted to do some stuff.
      But i was always happy to have together tasks, hanging around with coplayer and having fun.
      An MMO is for me to have the possibility to have interactions with other whenever i want.
      An MMO thats forced to play always together, because there is no content you can do alone is more annoying than enjoyable, because there are moments you maybe just want to do some minor tasks and chat while it with other people, or even just being silent and independent.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Unease about SpatialOS

      I think the team has made his thoughts very well.

      Just one point i was wondering, if they (CoE) say the SpatialOS has some issues with a massive persistent world, how it will handle the sandbox part in Fractured?

      posted in Questions & Answers
      Kralith
      Kralith
    • RE: Rollenspieler???

      PlotRP ist quasi eine Wortschöpfung, die wir uns mal für gewisse Rollenspielfreunde zu eigen machten. Im Grunde kann man es so beschreiben, dass das Rollenspiel ist, in dem eine Person die Fäden in die Hand nimmt und einen Plot, also eine große Story kreiert, an die sich dann die Mitspieler möglichst halten sollten. Diese Story wird dann breit und ausführlich über einen langen Zeitraum hinweg fortgeführt. Je nach "Spielleiter" kann das dann durchaus sehr anstrengend sein, wenn man halt auch seinen eigenen Kopf hat.

      Aber ich mag so etwas nicht. Wenn man sich aber auf einem Rollenspiel Shard herumtreibt, gerät man da ggf. unweigerlich hinein, ob man nun will oder nicht.

      Ansonsten sehe ich das wie du, mit Freunden zusammen daddeln und Spaß haben, hat oberste Priorität.
      Und was die gelegentlichen Rollenspiel Einwürfe betreffen, ich glaube dass viele "sich selbst" spielen, zumindest ein Ich, dass sie gerne wären. 😉

      posted in Allgemeine Diskussionen
      Kralith
      Kralith
    • RE: Rollenspieler???

      Ich habe online selbst nie großes PlotRP gespielt, das habe ich den Pen&Paper Runden vorbehalten.
      Aber generell habe ich in MMOs (wobei auch irgendwie in Singleplayerspielen wie Baldurs Gate) immer meinen Charakteren eigene Persönlichkeiten verpasst und versucht mich ingame ensprechend zu verhalten.
      Ich finde es generell schwierig in Onlinegames Rollenspiel aufrecht zu erhalten, da eben oft nur das geschriebene Wort, gespickt mit ein paar geschriebenen Emotes, eine gewisse Atmosphäre aufbauen kann.
      Und eben gerade deswegen führt das auch schnell zu MIssverständnissen.
      Bis hin zur Problematik, dass Spieler gelegentlich nicht mehr unterscheiden können, was nun Rollenspiel ist und was der Mensch dem anderen Menschen nun "in echt" an den Kopf wirft.
      Daher habe ich mir persönlich online dieses gewisse "LightRP" auferlegt.
      Soll heißen, ich kann einfach das Spiel ungezwungen spielen, also einfach nur PVE, aber freue mich, in eine Gelegenheit zu geraten, in der man auch einmal seinen Charakter ausspielen kann.
      Und das hoffe ich in Fractured genau so machen zu können. 🙂

      posted in Allgemeine Diskussionen
      Kralith
      Kralith
    • RE: How can we support the team?

      @Prometheus does it help too, if we sometimes :dancer_tone1: and 🎼 for you or just send you some ❤ 💗 💗 💕 😍 ?
      😉

      posted in Questions & Answers
      Kralith
      Kralith
    • RE: Rollenspieler???

      Oh, ich bin gerade erst über den Beitrag hier gestolpert.
      @Mata wieso hast du denn dem Rollenspiel abgeschworen?
      Ich bin selbst nie typischer "Hardcorerollenspieler" gewesen, weil mir diese elend langen geführten Plots einfach zu blöd sind. Gerade weil eben meist die sogenannten Spielleiter einem eine bestimmte Richtung aufdrücken wollen und diverse Mitspieler sich lieber ellenlang darüber auslassen, wer nun das bessere Rollenspiel betreibt.
      Aber ich hatte mit meinen Rollenspielgemeinschaften in diversen MMOs immer Glück.
      Ich hatte mir immer extrem gechillte Mitspieler ausgesucht, die Rollenspiel als Selbstverständlichkeit ansehen und Rollenspiel sich nicht über den superdupervollkrassen Plot definiert, sondern darüber, dass man sich auch mal mit ner Fluppe und nem Schlapphut und einem gegrummelten "Tach auch!" aneinander vorbei stiehlt und an anderen Tagen hitzige Diskussionen über den Sinn und Unsinn eines gerade abgeschlossenen Geschäftes abhält.
      So halt bei Gelegenheit, wobei das nicht heißt, dass ich mich als Gelegenheitsrollenspieler betrachte.

      posted in Allgemeine Diskussionen
      Kralith
      Kralith
    • RE: Daily Points nerfed on Active Accounts aswell?

      Yes, the changes was for all accounts.
      They just word it a bit clumsy, they said for "new accounts" but they meant "from now for all".

      posted in Questions & Answers
      Kralith
      Kralith
    • RE: Are you a PVP or PVE player?

      I'm Roleplayer, that means i see me in every gamecontent incharacter, no matter if PVP or PVE.
      But i play more PVE, because most games i played the PVP was not really enjoyable for myself.
      Mostly because i'm too slow in 1vs1, if there would be a PVP with a real support role, i would enjoy it much to participate.
      A nice PVP System, where supporter could be real supporter was Warhammer online for me. Sadly the game was not well developed, when i played it.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Größe

      Langsam kommen ja die ersten Eindrücke vom Spiel.
      Ich denke wir sollten einfach mal die nächsten Tage die deutschen Portale durchforsten, was es da schon für Reviews gibt und wo es ggf. noch platziert werden kann.
      Wenn es entsprechend platziert ist, wird die deutsche Community sicher nicht gerade klein sein am Ende.

      posted in Allgemeine Diskussionen
      Kralith
      Kralith
    • RE: Feature Spotlight #4 - Skills Galore

      I like the look of the moves.
      As i play at the moment Path of Exile, it feels familiar.
      But thats good, now just the MMO, Story, Sandbox thing in there with much possibilities that makes us addicted, and it will be definetivly a game i like. 🙂

      posted in News & Announcements
      Kralith
      Kralith
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