@mrchipps said in The psychology of gaming:
@gothix said in The psychology of gaming:
- skill should be more important than gear and SKILL CEILING should be placed extremely high (offers long term progression that is not limited by other game content)
Another point to go along with this is that, while most people may reference there being 400 skills. With how information travels these days, it is only a matter of time before something becomes way more used than something else. Before, you may see different things because everyone believes their way is the best but now there are so many intense theorycrafters that the ultimate way of playing will be found eventually.
I think what they need to focus on is incorporating different skill from the player in order to fully clear something. Puzzles, reaction timing, memorization, knowledge (both in game skill system and knowledge of how new encounters work). There needs to be more emphasis on the player and less on the character that exists in the game. The character in the game is just an extension of ourselves.
I think this is one thing Secret World did pretty well. Player skill mattered quite a bit since you had to know your skills, the skills of your group (and how they work together), and all the mechanics of each encounter. Anyone messing up any one part of that could sink a group pretty fast provided you're doing content near your gear level.