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    Posts made by kellewic

    • RE: Are there skill points?

      @unreal1985 said in Are there skill points?:

      Are there going to be skill points in the game?
      And if so is there going to be a max skillpount cap?

      There are Knowledge Points you earn by playing (exploring, fighting, etc.) and those are used to gain Talent Points which are used to get your abilities.

      This Spotlight breaks it down: https://fracturedmmo.com/feature-spotlight-3-knowledge-system/

      posted in Questions & Answers
      kellewic
      kellewic
    • RE: about flag

      @nelchael said in about flag:

      @finland

      In your version, there's no point in having Neutral players if you can just kill them anytime you want anyways.

      @kellewic

      Yep, like I said before, stealing often would force you to become Evil eventually.

      the article mentions that you lose a huge amount of Karma after stealing from someone, so if you keep stealing, you'll eventually become Evil and the other players will take care of you.

      Or as the article puts it,

      As a rule of thumb, any unprovoked aggressive action towards players with Good or Neutral alignment triggers a Karma loss. The Karma loss for just causing damage is minor, but it’s significantly higher if you knock out your victim, and even worse if you loot its body after. Delivering the final killing bow is obviously the worst option of all, and hurts your moral stance considerably.

      I do hope that Thieving is a significant drop though. I mean you have to get to -2500 Karma before Evil is your only option. I expect raising Karma will be harder than losing it. Kind of hope Thieving is like -1,000 Karma (or more) so the choice has serious consequences. An Evil player won't care, but a Neutral player shouldn't have a "safe spot" so to speak to where they can go Thieving and then just raise it back up easily.

      posted in Questions & Answers
      kellewic
      kellewic
    • RE: about flag

      @finland said in about flag:

      @nelchael If it would be like you think that would be no point to have evil players cause all pkers would go neutral and good player would have no way to punish them.

      The fair thing would be Good can not kill good player and neutral that are not flagged. This is the only fair thing.

      So the other part to this though is the loss of Karma that comes from stealing. Eventually, a repeat offender will have no choice but to choose Evil and then you can justice them all you want 🙂

      posted in Questions & Answers
      kellewic
      kellewic
    • RE: about flag

      @finland said in about flag:

      @kellewic said in about flag:

      The Aggressive flag only lasts a few minutes. Thief is not an extension of Aggressive, it's a whole different flag that simply restricts your alignment choice to Neutral or Evil.

      that would have no sense. I just hope that thiefs and murderers will be killable by good players otherwise there will be no good players around.

      Murderers can for sure since that flag makes them literally Evil for 48 hours.

      Thief you can for however long the Aggressive flag lasts providing the Thief is still Neutral. If they are Evil, have at it.

      posted in Questions & Answers
      kellewic
      kellewic
    • RE: about flag

      @finland said in about flag:

      @nelchael said in about flag:

      @finland said in about flag:

      Stealing will falg as Thief. Thief can be hurted by good players.

      Yes. With a consequence. If a Thief isn't Aggressive or Evil and you kill him, you'll be flagged as Aggressive.

      without consequence holy shit. Thief and Murderers will be treated like Evil players. Will not impact the align but just how the others can interact with you.

      Nowhere does it say being flagged as a Thief makes you treated like Evil. It says being flagged as Aggressive means others can attack you without consequence as if you're Evil.

      The Aggressive flag only lasts a few minutes. Thief is not an extension of Aggressive, it's a whole different flag that simply restricts your alignment choice to Neutral or Evil.

      posted in Questions & Answers
      kellewic
      kellewic
    • RE: about flag

      However, I do think just stealing will flag you as Aggressive (for a few minutes) and Thief (for 24h) based on various parts of the Spotlight already pointed out.

      posted in Questions & Answers
      kellewic
      kellewic
    • RE: about flag

      @finland said in about flag:

      @kellewic said in about flag:

      @finland said in about flag:

      @kellewic said in about flag:

      @finland said in about flag:

      @nelchael said in about flag:

      If you attack someone, you're flagged as Aggressive.
      If you steal from someone, you're flagged as a Thief.
      If you kill someone, you're flagged as a Murderer.

      You are missing the fact that in the game there will be just one flag. That flag is called Aggressive. Thief status means that Aggressive flag will last more (24h). Murderer status means that Aggressive falg last more (48h).

      That's not what the Spotlight says

      The Aggressive flag lasts for a few minutes only, but some particularly despicable actions like stealing or executing a player may add additional conditions (such the aforementioned Thief and Murderer flags) that last for a much longer time.

      and those "additional conditions" are restriction of alignment choice.

      quote:

      • Thief. You get this when stealing from a Good or Neutral player. It lasts for 24 real-world hours, and prevents you from choosing a Good Alignment.
      • Murderer. You get this when executing a Good or Neutral player. It lasts for 48 real-world hours, and forces you to pick an Evil alignment.

      Isn't that what I just posted? Thief and Murderer are completely different flags from Aggressive that restrict what alignments you may choose.

      quote again from the spotlight:

      The Aggressive flag lasts for a few minutes only, but some particularly despicable actions like stealing or executing a player may add additional conditions (such the aforementioned Thief and Murderer flags) that last for a much longer time.

      Let's break that down:

      The Aggressive flag lasts for a few minutes only

      but some particularly despicable actions like stealing or executing a player may add additional conditions

      (such the aforementioned Thief and Murderer flags) that last for a much longer time

      3 flags
      Aggressive lasts for a few mins
      Thief from stealing lasts 24h and you can't choose Good alignment
      Murderer from killing lasts 48h and you can only be Evil

      Thief and Murderer are not extensions of Aggressive

      If I knock someone out I'm Aggressive (let's say it lasts 5 minutes). I then steal from them, I'm also a Thief (24h) and let's say I'm Neutral.

      If you come along 6 minutes later (after my Aggressive flag expires) and attack me, you are the aggressor because I'm Neutral and no longer flagged as Aggressive.

      Even if stealing flags me as Aggressive, that flag does not last 24h - the Thief flag does.

      Since Murderer limits my alignment to Evil, it's the same as being Aggressive for 48h but I'm not flagged as Aggressive, I'm flagged as Murderer and the result of that flag is a limitation of alignment choice.

      posted in Questions & Answers
      kellewic
      kellewic
    • RE: about flag

      @finland said in about flag:

      @kellewic said in about flag:

      @finland said in about flag:

      @nelchael said in about flag:

      If you attack someone, you're flagged as Aggressive.
      If you steal from someone, you're flagged as a Thief.
      If you kill someone, you're flagged as a Murderer.

      You are missing the fact that in the game there will be just one flag. That flag is called Aggressive. Thief status means that Aggressive flag will last more (24h). Murderer status means that Aggressive falg last more (48h).

      That's not what the Spotlight says

      The Aggressive flag lasts for a few minutes only, but some particularly despicable actions like stealing or executing a player may add additional conditions (such the aforementioned Thief and Murderer flags) that last for a much longer time.

      and those "additional conditions" are restriction of alignment choice.

      quote:

      • Thief. You get this when stealing from a Good or Neutral player. It lasts for 24 real-world hours, and prevents you from choosing a Good Alignment.
      • Murderer. You get this when executing a Good or Neutral player. It lasts for 48 real-world hours, and forces you to pick an Evil alignment.

      Isn't that what I just posted? Thief and Murderer are completely different flags from Aggressive that restrict what alignments you may choose.

      posted in Questions & Answers
      kellewic
      kellewic
    • RE: about flag

      @finland said in about flag:

      @nelchael said in about flag:

      If you attack someone, you're flagged as Aggressive.
      If you steal from someone, you're flagged as a Thief.
      If you kill someone, you're flagged as a Murderer.

      You are missing the fact that in the game there will be just one flag. That flag is called Aggressive. Thief status means that Aggressive flag will last more (24h). Murderer status means that Aggressive falg last more (48h).

      That's not what the Spotlight says

      The Aggressive flag lasts for a few minutes only, but some particularly despicable actions like stealing or executing a player may add additional conditions (such the aforementioned Thief and Murderer flags) that last for a much longer time.

      and those "additional conditions" are restriction of alignment choice.

      posted in Questions & Answers
      kellewic
      kellewic
    • RE: about flag

      @nelchael said in about flag:

      @kellewic

      But that's exactly my point. Attacking, stealing, and murdering.

      If you attack someone, you're flagged as Aggressive.
      If you steal from someone, you're flagged as a Thief.
      If you kill someone, you're flagged as a Murderer.

      All very different things with different consequences.

      Let's imagine an example. Player A tries to fight a mob, and loses. He is knocked out. Player B comes along, and steals his equipment. If this flags him as aggressive, player C can just come in, kill player B, and take both his gear and the stuff he stole from player A with no penalty. Does that really make sense to everyone here?

      In my version, after player B steals from player A, he's forced to become Neutral, but not Aggressive. This means that, if player C comes in and kills him, he gets the loot of A and B, at the cost of being flagged as Aggressive. That, to me, sounds a lot more fair.

      I understand your point, but I wasn't arguing dev intentions or fairness; just what the Spotlight says.

      If stealing is a hostile (harmful/hurtful) action and the Spotlight says hurting (it doesn't say attacking) a Good or Neutral player flags you as Aggressive then stealing must flag you as Aggressive.

      posted in Questions & Answers
      kellewic
      kellewic
    • RE: about flag

      @finland @Nelchael

      I don't know what the devs intend, but based on my interpretation, I may have to go with @finland on this just because of:

      If you flag yourself as Neutral, you can perform hostile actions against any other player. This includes attacking, stealing, and murdering.

      Hostile is harmful

      posted in Questions & Answers
      kellewic
      kellewic
    • RE: Crafting?

      @nelchael said in Crafting?:

      There will be recipes, and they'll most likely last forever. There won't be different kinds of item quality, since all equipment is equal in Fractured.

      Items do have a quality as mentioned in several threads; however, I still have no idea what it means.

      https://forum.fracturedmmo.com/topic/2009/what-we-know-about-weapons/53

      posted in Questions & Answers
      kellewic
      kellewic
    • RE: about flag

      @finland said in about flag:

      @gofrit Thief is a staus. You will not able to change your alignment back for 2 days. Meanwhile you will be evil. Both neutral and good can kill evil people without karma consequences.

      I don't think Thief status makes you evil in alignment, although it prevents you from choosing a good alignment (so you can still choose Neutral); however it does flag you so Neutral and Good players can attack you without consequence. Looking at Spotlight 6, it seems the act of hurting a Good or Neutral player flags you as Aggressive (for a few minutes) and so other Neutral/Good players can attack you before you murder or steal.

      Hurting a Good or Neutral player doesn’t turn your Alignment to Evil, but flags you as Aggressive – a condition that gets you treated as Evil in many ways. For instance, Good players become able to hurt you, while other Neutral players become able to do so as well without consequences.

      posted in Questions & Answers
      kellewic
      kellewic
    • RE: Daily Message posting

      daily post

      posted in Off Topic
      kellewic
      kellewic
    • RE: Daily Message posting

      daily post

      posted in Off Topic
      kellewic
      kellewic
    • RE: OST Update - Main Theme V1

      Has a nice epic and adventurous feel to it. I like it.

      This does remind me that in most games I turn off all sounds as they usually annoy me. It's nice to see attention paid to the music. I hope the same attention is paid to environmental sounds, UI sounds, etc.

      posted in News & Announcements
      kellewic
      kellewic
    • RE: Why did You Choose To Look And Support This Game

      I really like Path of Exile in terms of synergies but don't think I can run the same 10 Acts yet again, which I guess is slightly better than the same 3 Acts, 3 times like when it started (each time was just a little harder).

      Also they changed it so killing stuff is just a zerg; don't really need any special strategy since you can portal in and out and whatever you were fighting is still at the life you left it. Given enough tries you can basically kill anything.

      Anyone who has been playing PoE a while mostly just skips all the Acts and heads straight to maps. Anything past about level 90 isn't worth it since they also recently increased XP needed by like 50% from 90 to 100 so it's super grindy.

      My opinion is PoE is kind of broken and the only way they keep people is offering new leagues every few months which is really little more than some unique items and new mechanics some of which they roll into the standard game after the league ends. They change the talent tree a lot whenever some build type gets too powerful. It doesn't take long for new synergies to be found and used though.

      All of what I just mentioned this game wants to avoid and Fractured, to me, is somewhat similar to PoE but merged with similar mechanics of ArcheAge and Secret World. The knowledge system, race choice, and alignment are interesting to me specifically and that you can use any talent you have acquired within the limit of what can be memorized and placed on the hotbar.

      posted in Discussions & Feedback
      kellewic
      kellewic
    • RE: The psychology of gaming

      @mrchipps said in The psychology of gaming:

      I think these things should be constantly improving and working against the player base. We as players will always find the answer and publish those things for others to go after at some point. I think the thing that works against developers is this. They may develop something that is overall challenging, but once it is solved, it becomes absolutely easy. I think randomization so that one answer is not the ONLY or overarching answer is the goal.

      If you randomize even parts of the game like they do the map, then one answer can't be used by everyone and there will need to be some skill involved. Now how they implement that is up to them, but overall if you have a static encounter, there will always be a static answer.

      I think some randomness might help, but too much and players will just get frustrated. Think if every night someone came and moved your car to some random location - would get old pretty quick.

      A wolf is a wolf and will have a finite set of attacks and where it can be found. There can be different types of wolves, but generally they will be found in a biome that matches their (sub) species. This will all get cataloged on the Internet - it's the nature of games. There likely won't be any single coordinates for you to find a type of wolf, but you'll likely know which biome and since those will be cataloged you'll have a general idea where to go to accomplish whatever knowledge tasks require wolves.

      Unless the locations of the various biomes is random, which I doubt since this would add to the frustration of players, this will happen for pretty much everything in game. Now the layout of a biome could be somewhat randomly generated - PoE does this a bit - so that camp locations of goblins and mobs aren't in the same exact location each time.

      The part of the game that might add a lot of "randomness" is the open world PvP since each encounter could be different - this really depends on how gear, biomes, talents, etc all interact.

      Finding knowledge could as well if there's luck involved in finding some specific knowledge so doing the same thing 5 times might not yield any results, but the 6th time does but I think generally some piece of knowledge will have a finite set of triggers and those will get found and cataloged.

      posted in Discussions & Feedback
      kellewic
      kellewic
    • RE: Loot system

      @nelchael said in Loot system:

      @jetah

      It's easy to hide something from pickpockets, but from someone who's looting your corpse? There's literally nowhere they can't look, and there aren't many options to begin with. Gold pouches are pretty bulky, after all.

      True, but there are some places they don't want to look. However, this might make spending said hidden money a bit difficult...

      posted in Questions & Answers
      kellewic
      kellewic
    • RE: Mounts?

      @jetah said in Mounts?:

      I’d assume some type of tame or birth and raise.

      If most items will be crafted, it makes sense to add something like Animal Husbandry, which could include livestock, mounts, and pets.

      posted in Questions & Answers
      kellewic
      kellewic
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