@mrchipps said in The psychology of gaming:
I think these things should be constantly improving and working against the player base. We as players will always find the answer and publish those things for others to go after at some point. I think the thing that works against developers is this. They may develop something that is overall challenging, but once it is solved, it becomes absolutely easy. I think randomization so that one answer is not the ONLY or overarching answer is the goal.
If you randomize even parts of the game like they do the map, then one answer can't be used by everyone and there will need to be some skill involved. Now how they implement that is up to them, but overall if you have a static encounter, there will always be a static answer.
I think some randomness might help, but too much and players will just get frustrated. Think if every night someone came and moved your car to some random location - would get old pretty quick.
A wolf is a wolf and will have a finite set of attacks and where it can be found. There can be different types of wolves, but generally they will be found in a biome that matches their (sub) species. This will all get cataloged on the Internet - it's the nature of games. There likely won't be any single coordinates for you to find a type of wolf, but you'll likely know which biome and since those will be cataloged you'll have a general idea where to go to accomplish whatever knowledge tasks require wolves.
Unless the locations of the various biomes is random, which I doubt since this would add to the frustration of players, this will happen for pretty much everything in game. Now the layout of a biome could be somewhat randomly generated - PoE does this a bit - so that camp locations of goblins and mobs aren't in the same exact location each time.
The part of the game that might add a lot of "randomness" is the open world PvP since each encounter could be different - this really depends on how gear, biomes, talents, etc all interact.
Finding knowledge could as well if there's luck involved in finding some specific knowledge so doing the same thing 5 times might not yield any results, but the 6th time does but I think generally some piece of knowledge will have a finite set of triggers and those will get found and cataloged.