Congrats to all!
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Posts made by kellewic
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RE: Patch Log - v.a.2.4.0h
Hoping I get to play a bit this weekend if I can combat this damn sinus infection.
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RE: Fall Alpha Launch & Dev Update #2
Looks like a lot of nice stuff coming in.
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RE: Q&A Transcription from May 3rd between Prometheus and Oxfurd
@Oxfurd said in Q&A Transcription from May 3rd between Prometheus and Oxfurd:
Youre a GEM!
Thanks for that @kellewicNo problem. I tend to listen to the Q&As a few times anyway.
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RE: The Potential City Problem.
@Ostaff said in The Potential City Problem.:
That's the problem with them having their information so spread out and in Q&A Videos instead of in text. Prometheus talked about Raids a while back already, all of this information wasn't knew. It was already out there. But a lot of people don't know about it, cause it isn't really readily accessable.
I did transcripts of the latest 2 Q&As posted here and here to try and make them more accessible.
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RE: Alts
Me personally, no. I will probably have 3 alts - one for each race but will focus on one and play the others on and off. I already have a job that takes up a good portion of my time; I don't need the game to be another one.
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RE: Knowledge
There are enough people that will share the info (like me) so not much would stay hidden for long. Also, with them letting people in the game before full release automatically dismisses the notion of everyone starting on equal footing since anyone in Alpha/Beta will have knowledge of the game and how it works well before those that weren't in the tests.
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RE: If there's only one server...
@Blectorn In the May 3rd Q&A, Prometheus stated the defenders will be given time slots. Also note the times/days may change as he also mentions that.
So say the defenders have 24 hours to choose a time slot during the day, during which they want the siege to happen. So let's say that you have a one time slot that is good for the EU, one for the US, and one for for Asia, for China, Japan. And the defenders have the possibility to choose the one they prefer and then three days after the actual siege starts
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RE: The Potential City Problem.
@Nekrage said in The Potential City Problem.:
@Ostaff said in The Potential City Problem.:
@Ostaff said in The Potential City Problem.:
As for multiple alts.. of course everyone will have multiple alts... that is the whole intention of the game.
Then it seems I am supporting the wrong game. I would love to hear that "alts are the main purpose of Fractured" from Prometheus himself.
It's obviously not the main purpose of the game, but it has always been the case of multiple characters being allowed on an account. The Kickstarter packs have additional character slots as a benefit even. It's very unlikely to go away.
@Ostaff said in The Potential City Problem.:
As for your steal and kill, sigh quite literally you are over obsessive with PvP. This game is far more than just PvP.
More roleplaying PvE baby crap we have been seeing non-stop on these forums. Pathetic.
I got this message as SOON as I posted this thread and he was SPOT on.
I can easily turn all of that around (note, I'm not trying to attack you just showing a point):
"More roid rage, toxic PvP turd face crap we have been seeing non-stop on these forums. Pathetic."
As for the image, it's the same thing of any one group trying to convince another group to their way of thinking. Each side is right and minds won't be changed. You are 100%, vehemently grounded in your opinion on this. As are the people with an opposing opinion.
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RE: The Potential City Problem.
@Nekrage said in The Potential City Problem.:
@Ostaff said in The Potential City Problem.:
The whole idea is for no-one to be ABLE TO HAVE all the resources. The whole IDEA is to force you to having to TRADE.
We already covered how that won’t work as planned.
This is is a system that FORCES alts and multiple accounts NOT trading.
Several people have already stated in this thread they will simply trade for the materials so it doesn't seem they feel forced. I don't feel forced.
It's not just via trading you can get access to these materials. You have sieges of other cities you can either then control with your people, or subjugate them and have them pay you in coin and goods. Each city also has a tech tree Prometheus has mentioned in the Q&As where one node is likely going to be something like "able to control another resource".
This is a severe blow to the quality of the game and I question the design decision behind it.
Now permitting the option to “steal” these resources and risk being killed in the process losing everything is a big miss for Fractured.
There is the concept of a "raid" which is on a town where you can steal resources from the warehouses, but Prometheus said it's just an idea they were kicking around. Resource raiding could be an off-shoot to that and I think plays nicely into the same concept. It also gets rid of his concern that when declaring a raid, the defending town would simply empty their warehouses of goods so the attacker gets nothing. This was mentioned in the May 3rd Q&A with Oxfurd around 49:08 time frame. I posted the transcription earlier today.
As far as it not working on Arboreus as someone mentioned; sieges won't work on Arboreus either but they will be on Syndesia and Tartaros so there's no reason this concept couldn't be implemented on resources.
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Q&A Transcription from May 3rd between Prometheus and Oxfurd
Fractured MMO - Q&A - Politics , Progression and Sieges
https://docs.google.com/document/d/e/2PACX-1vSIsVMCwJOkJJSk8NoaTtPRNaz-emqeIigFJ7zoZxOTQfE00rywdaDhbqA7d0Xghg/pubHas similar content to latest Q&A but I found a few more gems in this one as well.