While in the Summary of Q&A we started talking about the Guild limitation and figured it deserved its own thread, so here it is.
GUILDS:
Guilds are planet-based. In order to be a member of a guild, you have to have permanent access to that planet. If you do something that causes you to lose your permanent stay on a planet, for example because you got exiled, you will be kicked from the guild.
- Only Beastman can live permanently on Arboreus so they are the only ones able to join Beastmen guilds.
- Only Humans and Beastman can live permanently on Syndesia so both of them can join Human guilds.
- Demons can only stay permanently on Tartaros, and for that reason can only join Demon guilds.
- Evil Humans and good Humans can't be part of the same guild.
- They might change it if it's too complicated or the community wants more freedom.
@Prometheus [source] @Jetah @Benseine Fractured is a sandbox but one with a strong lore and racial characterization, which comes with several unique design choices. That being said, as I've also mentioned in the streaming, perhaps these restrictions will change or will go away as a whole. Alpha will tell!
I'm under the belief that the game is a true sandbox and there shouldn't be any limitations in guild membership or that membership should be limited by the players. This allows trade guilds to coexist with races to help trade. This allows RP guilds to accept and release members that don't keep a certain alignment, etc.
To me if a guild wants to start the game as evil and after a few months or year decides to swap to neutral they couldn't do that under the current vision. They'd have to drop out, disband the guild then start a new guild with the old name while their members change from evil to neutral. A guild couldn't have a 'death squad' either.
I'm just seeing more theme park limitations with this decision.