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    HaVoC

    @HaVoC

    TF#3 - ENVOY

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    HaVoC Follow
    TF#12 - PEOPLE'S HERALD TF#11 - PROCONSUL TF#10 - CONSUL TF#9 - FIRST AMBASSADOR TF#8 - GENERAL AMBASSADOR TF#7 - AMBASSADOR TF#6 - DIPLOMAT TF#5 - LEGATE TF#4 - EMISSARY TF#3 - ENVOY TF#2 - MESSENGER TF#1 - WHISPERER

    Best posts made by HaVoC

    • RE: Additional Systems Re-post

      @gothix said in Additional Systems Re-post:

      Systems:

      Headhunting - kill your opponents, cut their heads off and decorate your housing space with them.

      Torture - capture the enemy and torture him with various machines that you have built in your housing space.

      Public Defamation - make photos of your victims and post them on BBs of towns and villages, so people can laugh at them.

      ✊

      Thank you for taking this post like it is supposed to be unlike @Sparky who is just a 13 yr old kid being immature. I think these could be some good systems to implement. What would be the use of torture? Though, and how do you suggest you the developers could implement it?

      posted in Discussions & Feedback
      HaVoC
      HaVoC

    Latest posts made by HaVoC

    • RE: Becoming a god?

      @gamble said in Becoming a god?:

      Skyforge does something like a godmode - they call it Devine form - it's basically a nuke setting on a timer. Graphics are different and feel more powerful and appearance changes. It's on a timer setting. They also use a Pantheon concept where you get more followers for boosts - followers are added by obtaining XP/Points for each quest completed.

      Yes and skyforge was a failed game because their devs didn't listen to the community. it was a crappy game.

      posted in Discussions & Feedback
      HaVoC
      HaVoC
    • RE: Becoming a god?

      @Gothix I understand the game is full pvp full loot. im not saying it makes someone OP but rather enhances their abilities. You would still need the skill to use the abilities effectively.

      posted in Discussions & Feedback
      HaVoC
      HaVoC
    • RE: Becoming a god?

      @Kralith yes they are our patrons, but even in real life people like Siddhartha Gautama became gods to people. That is the point though. You earn the title. This would force people to work harder to attain these titles. It would also give people something to work towards. Again these are also minor gods you wouldn't have the same powers as the major gods. You would only have a very small portion of their powers.

      posted in Discussions & Feedback
      HaVoC
      HaVoC
    • Becoming a god?

      Even in our world, we have people so great we worship them some as literal Gods and others just with our praise of their work, and it got me thinking why if there was a way to become a minor god just temporarily. I haven't thought out the process entirely so I am relying on input of some of you guys.
      So, how would we become gods? I was thinking maybe having a leaderboard for a specifically something like pvp or trade. Once you reach the top you become a god until someone replaces you.
      So what are the benefits of being a god? I was thinking having one or two special skills/ability. For example, pvp might have increased damage or increased dodge chance, while the trade one might have increase success of crafting, ability to craft legendary things, or sell at a higher price.
      These are just a few thoughts. Let me know what you guys think, and what you would like to see done with this. What would you suggest about how to become a god; what to be god of, i.e. pvp, trade, etc; or what benefits it would have.

      posted in Discussions & Feedback
      HaVoC
      HaVoC
    • RE: Additional Systems Re-post

      @Gothix would be interesting for sure. I am not entirely sure of how it would work but the concept you have definitely is interesting. I don't see what use that information is, but maybe if the info was how to do a skill or something or weakens a fortress your race tries attack of a opposing guild fortress that would be interesting.

      posted in Discussions & Feedback
      HaVoC
      HaVoC
    • RE: Additional Systems Re-post

      @gothix said in Additional Systems Re-post:

      Systems:

      Headhunting - kill your opponents, cut their heads off and decorate your housing space with them.

      Torture - capture the enemy and torture him with various machines that you have built in your housing space.

      Public Defamation - make photos of your victims and post them on BBs of towns and villages, so people can laugh at them.

      ✊

      Thank you for taking this post like it is supposed to be unlike @Sparky who is just a 13 yr old kid being immature. I think these could be some good systems to implement. What would be the use of torture? Though, and how do you suggest you the developers could implement it?

      posted in Discussions & Feedback
      HaVoC
      HaVoC
    • RE: Additional Systems Re-post

      @sparky said in Additional Systems Re-post:

      #1 Havoc, you smoking or something, or are you just a serious RPer?

      #2 None of that shit need to be implemented, you can easily roleplay it out or use your imagination to do that stuff.

      #3 ARE YOU A FUCKING ROLEPLAYER!?!!?!?!

      1. semi-RPer. even pvp has some rp value. look at the lore of the game.
      2. there are benefits to it go look at chronical of elyeria they made it work
      3. whats wrong with RP?
      4. why you so toxic?
      5. you have to make a balanced game for everyone. I am more of a pvper but also a crafter. so i am somewhat in the rp side
      6. why you salty?
        7)Its just a suggestion to devs and community so back the fuck off
      posted in Discussions & Feedback
      HaVoC
      HaVoC
    • RE: Additional Systems Re-post

      Depends on how you define gameplay value and also these are just a quick overview i didn't go into detail about how these would affect gameplay. There are many "gameplay values" as you call it to these systems. Which I will gladly go into detail about individual systems if people seem interested.

      posted in Discussions & Feedback
      HaVoC
      HaVoC
    • Additional Systems Re-post

      So I orginally put this in questions to hear from devs and other to make sure I wasn't being stupid for posting this here first and since noone answered me I assume it isn't mentioned too much.

      So a few other games have a few additional systems I very much enjoy and was wondering if you guys have considered these systems and what the community thinks of them.

      Aging system- In some games most popular right now, Chronicles of Elyria, have an aging system. This system could easily fit into the current knowledge system set up. As you get older you intelligence may go up but strength decrease. Or you have more dexterity as a kid as compared to an old aged person. Since you have a time system in place already it kind of would make sense to have your characters age, but there is a way to counter this.

      Family system- Again Chronicles of Elyria is a good example. The family system is a way to kind of "fight against" the aging system. As you get old an die you could take control of your child and as with real life the child would have similar knowledge of its parents, but not exactly the same. So you could continue on with "life". It again would make sense to have with the aging system and time system.

      Marriage system- So a few other games have a spouse system or marriage system, usually eastern made games. Usually you can get a small buff from working with your spouse or have a few added bonus like sharing property or a bank, but for the most part it doesn't give a major boost, but it is nice system to have just to say "Yeah that's my spouse."

      So, thats all I got for know. Obviously you can have marriage without family but hard to have family without marriage. Have you the developers thought of these things? What do you think about it community? I know these things are not easy to program, but again this is the very early stages of the game we have time. With enough votes on a specific system, or enough people comment or "upvote" a specific one, we can discuss a more in-depth look on how they could be in game.

      posted in Discussions & Feedback
      HaVoC
      HaVoC
    • RE: I Want To Play A Game | The Arboreus Swamp Hunt

      SS for me

      posted in Discussions & Feedback
      HaVoC
      HaVoC