@finland said in I want to get excited but...:
@wyze not everyone care to PvP you have to think to both sides.
Not everyone wants to PvE also.
It's why game should be a mix, but system has to be made in such way so it incentivizes both PvE and PvP, but not punish either.
Sadly many devs now days, just implement PvE in classic way but then punish PvP with various punishment mechanics, and then call it PvX.
It is not easy to incentivize both PvE and PvP, without punishing either. But I think Fractured might be on the right way.
- you need to PvE to level up your professions and broaden your knowledge of skills (professions help with currency gain, and making gear and consumables)
- you are incentivized to travel and explore, because not every planet will have all resources, also for knowledge
- you are incentivized to PvP for resources, as you are not allowed to stay on other planets and just grind safely and infinitely
- you will also need economy (which can be a way around PvP, to get resources, for those that do not want to PvP "too much", so they will be able to offset a part of PvP time with economy, while still not being immune to PvP thats happening around them)
A really good system I think, as long as it stays this way.