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    Posts made by GamerSeuss

    • RE: Beastiary

      Pictures have been suggested in the past.

      As to creature spawn locations, it has been said by the Devs that they want people to go out and explore, so they won't facilitate making it easier to share creature locations in such a way. you can tell others where things are but they won't provide a spawn point map or such info in the beastiary.

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: Foundation Bugs

      @Drac Foundation point accumulation was officially suspended prior to the whole Gamigo arrangement, when they took over the website and media. As far as I know, it has as yet not been officially reinstated. We will supposedly still get all our prior Foundation awards, but no new awarded points are forthcoming.

      posted in Bug Reports
      GamerSeuss
      GamerSeuss
    • RE: Founder's Forum Titles

      @Fi they did not update automatically when I got mine. I had to email and request mine be added

      posted in Questions & Answers
      GamerSeuss
      GamerSeuss
    • RE: Account transfer

      if you bought via Steam, then you'll need to contact Gamigo support for a resolution. if you do have it via steam but cannot play, Steam could refund your purbhace and then you can repurchase via Dynamight allowing you to play (and with current diacounts you could save a bit or get a better pack)

      posted in Questions & Answers
      GamerSeuss
      GamerSeuss
    • RE: Ability Variation and Restriction

      @spoletta this!

      Makes are utility casting classes traditionally not bound by their weapons, but often enhanced by them.

      Conversely, they are often restricted from casting at all when using non-caster weapons and higher defensive armors/shields.

      Melee/Ranges characters on tge otherhand are equipment dependant classes. What they can and can't do is directly linked to which weapons and/or armor they are wearing. That goes to the core of the 3 play styles (melee/ranged/mage)

      Sure, there are mixed classes, Arcane Archers combine magic and Ranged, but are locked out of casting more pure magic type spells by their armor/weapon choices. The Paladin, Cleric, and Ranger types are other examples, and like th e Arcane Archer, limited by their gear as to what magics they can use.

      In this regard, I'd go back to an earlier suggestion @spoletta has made in the past and have more than one grade of Spell Channeling so as to allow for composite class builds, buttering the "true makes able to fully function as their build is intended, when in light armor, with a Staff and no shield.

      Healing magic, for instance, as that used by divine casters such as Clerics and Paladins would either not require Spell Channeling at all for those meant for the composite types, but rather just have an armor limit, or a Divine Channeling prerequisite would be there as an option

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: Mana for physical toggle skills?

      @MidniteArrow also remember tge number of character slots at release is unknown. We just know a couple of the packs include extra slots, but at release, I'd be surprised if more than 3 are available (so one per planet us possible on base accounts)

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: Mana for physical toggle skills?

      @MidniteArrow you can have multiple characters but that doesn't mean dump stats should be a thing.

      In GO, the reason for other characters should be more about being able to try all 3 potential playstyles, or having a character you leave in town to manage crops and other city functions, especially when your main is far enough away to make such chores problematic.

      FO really is built around a design of one active character per player encouraged, tgat you change builds on based around current goals using the presets.

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: Land / Plot Upkeep

      Fractured is purposely designed around finite housing plots, so instanced won't happen.

      No upkeep for intown housing, but risk town seiges

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: Mana for physical toggle skills?

      @spoletta this!

      Plus, in a gather intensive game like FO, don't undervalue Carry capacity.

      Is the balance between abilities perfect, by no means, but it is intended to be that every character should not dump any Stat, and for the most part that's true

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: Mana for physical toggle skills?

      @greyfang the point in Fractured is they don't want a dump Stat view. By making melee and ranged skills mana dependant, which is mainly INT with a dash if CHA, melee and non-magical ranged cannot "dump" INT

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: Ability Attributes and "Mana"

      Actually, that's one thing I love about FO. Your mana pool isn't so large you feel like you can wade through mobs nonstop, and it doesn't refill instantly.

      The one caveat I'd put in is not full mana at fires, but maybe 3x regen at a fire.

      There is nothing wrong with a game presenting a challenge. People often say games shouldn't feel like work, however, often games simulate work, and hobbies are often sets of tasks you want to do, and don't get paid for.

      Games are active hobbies, and hoals and tasks bring out the enjoyment.

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: Let's talk about recipes

      @elijustice I like some of this idea.

      We've been waiting for the 3rd crop type for awhile, and I'm not saying replace it with this, however, each town level could require "trashed" equipment experience thresholds instead of or in addition to Prestige requirements.

      The scaling/balancing would be key, but I'd add the caveat that any Citizen could load this trash gear into town hall (since there's no unloading, and a Gov/VG still has to apply for levelup.

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: Let's talk about recipes

      @Marlowe except, the game is fairly dedicated to no NPC-dependent economies.

      @awrysight they also want the game to not be Quest driven. The only "quests" really are meant to be the extension of the Tutorial system/island. I'm not saying finishing the journey system shouldn't have a small reward, like your choice of 1 orb after finishing 10 or more journey quests, but quests should be something that isn't required to play.

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: Character creation

      @Multiversal not to mention, you'll probably realize right after you finish making the character, before hitting Enter World that you never alotted some of your points, so it is easy to delete the character and start over, and only takes a couple minutes. f you find out later, you get 1 respect a week right now, during testing, so make such changes.

      posted in Character Builds
      GamerSeuss
      GamerSeuss
    • RE: Let us gather small stones from stone deposits

      @DarthJafo exactly

      All MMOs have repetitive tasks, nature of the beast. Ones that make sense and help foster a balanced experience should stay, ones that are time sinks for the sole sake of time sinks, mayhaps not.

      Too many modern players don't feel like they should work for anything, and if they have to do stuff more than a few minutes, they start to yell "grind" In the scheme of things, FO is by far one of the least grindy games, except mayhaps in Crafting material gathering, which is exactly where you have to have grind.

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: Let us gather small stones from stone deposits

      its a balancing, limiting system. They want the small stones to be one of the inconveniences to just build campfires willynilly. That's why it takes 10 stones, but only 5 branches, while branches are easier to gather, and stones are harder. It's definitely intentional

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: Closed Development Notice

      @HolyAvengerOne

      Basically, about a year and a half ago, Improbable (the owners of SpatialOS acquired the Zeuz.ims Server management system and required all their users to switch to it. Then in January, Zeuz.ims was completely depricated, causing a lot of SpatialOS games to have to develop a new server backend pretty much on the fly. In the case of Dynamight Studios, what we were told was that they were in-house developing their own Server Backend. We were warned it was going down in Dec, and so they stopped sales of Fractured on Christmas Eve so no new players could acquire the game until the new Backend was in and tested.

      posted in News & Announcements
      GamerSeuss
      GamerSeuss
    • RE: NPCs needed in all towns even Player run towns.

      Although I'm mostly for no NPCs, there are some roles they could fill without overly belaying tge spirit of what FO offers.

      Hired farm hands to automate some crop watering chores.
      A town Cryer to make town/guild level announcements.
      A minder for town level work-benches keeping track of who's mats go in and out.

      I don't want NPCs selling even basic supplies. All sale items should still be player gathered/crafted. I'm ok with NPCs tgat may buy certain items, especially ones tgat become obsolete later. (Extra Recipes for instance or captured armor/weapon pieces w/o full durability)

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: So what build is everyone going for when the servers come back online?

      As usual, I'll start with a basic mage and work towards a Bard or Summoner when possible

      posted in Character Builds
      GamerSeuss
      GamerSeuss
    • RE: Login failed

      @DuRBaTuLuK if you can login in to post on this forum, your migration was successful.

      You can't get into the game as the game servers are down

      posted in Bug Reports
      GamerSeuss
      GamerSeuss
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