Awesome! The changes look great. I will hop on and Test it as soon as I can.
I do worry about Nerfs, but I trust the Judgement of the Team.
Is there any thoughts about increasing CR 7-9 strength? This could help bring the challenge back.
Awesome! The changes look great. I will hop on and Test it as soon as I can.
I do worry about Nerfs, but I trust the Judgement of the Team.
Is there any thoughts about increasing CR 7-9 strength? This could help bring the challenge back.
What an awesome change! I'm excited to give it a try!
Awesome!
This will help a lot in this specific test.
I see, so this will be a perfect test then.
Ensuring that most all aspects of the game are fully utilized (except proficiencies due to alchemy), without the time taken to get there.
Thank you for the insight.
This will be fun I'm excited.
One thing to keep in mind is the zoom effect for different monitor sizes.
Having more zoom will multiply on other monitors (Ultra-wide/higher resolution), also it can change immersion for people joining the game.
I really like where it is now, further out could be such a tiny view that you are not able to enjoy it, though I do feel like a skill would provide a happy resolution to this. (Eagle Eye for hunters).
@spoletta said in Additional Zoom-Out when riding horse:
The amount of zoom out has always been a topic of discussion, due to how heavily it influences pvp, but indeed having the zoom out increase solely while on the horse is a nice compromise which so far has not been discussed. I like it.
So I agree with @spoletta , also I feel there is room to offer that to players that enjoy seeing further via skills or proficiencies.
@Prometheus Will there be any way to test the skills from Terra?
I feel like this will be a great opportunity to test out multiple aspects of the game that were not really available for the pretest.
Would this test include options for Endgame that are only available in Aerhen? Perhaps adding certain materials or granting skills from Terra would help with this.
Unless this is a Test for what Early-Mid Game Aerhen will be. Which is completely understandable, since Terra may be just the (opt-in PVP) Economy growing side of the game. Which I enjoy, do not get me wrong.
@GamerSeuss I didn't even think about the fact that the character would have no progress, allowing for deletion with no loss. Haha.
How about just changing from the full recipe dropping, to a new Crafting Table with Alchemy.
Each mob has the same chance to drop a recipe, except it would be 'fragments' each fragment belonging to a different armor type. Heavy, Medium, Light.
Then for instance you can craft the recipe with a cost based on the Tier of Recipe. This will stop the market overflow, and add another type of currency that would be able to flood the market.
This would also almost future proof the game, for T3 and beyond, adding new rare 'fragments' that you need to merge with T2 'fragments' to create T3.
I'm not sure if anyone already mentioned this, I feel like it would resolve the issue completely.
I agree with Jafo, most people will only make this mistake once. With an option to fix it, I would feel like there are more important things to attend to for the Developers.