@Gothix I agree. The weapons should attack as their own speed.
How will this affect two handed weapons? Will these deal more damage?
Will weapons be able to block damage? How will that balance will shields if so?
It was mentioned that you can switch out weapons "at the last second", There should be a delay from drawing a weapon to attacking. UO had that problem where people were hitting with a halberd (slow speed) and then immediately switching to a fast weapon. The timers would be from the time the weapon attacked last to when it attacked again so effectively switching weapons nullified the timers. This was done via macros. I'm not sure if Fractured will have key bindings to include this option or not.