Thank you very much You just made my day
Posts made by Dybuk
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RE: Week 26/27/28/29 - Weekly Drawing Winners
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RE: Discord store announced
I on the other hand do not have an account on Discord...
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RE: Player Shop In Fractured
@crache
NPC is better. You do not have to be logged in to sell your stuff to other people. You just give them to NPC and he sells them for you. And in the meantime you can go adventuring/crafting/partying be it either in game or in real life -
RE: Witam
Ciężko powiedzieć, ale w miarę szybko polski dział się pojawił.
Na pewno nie jesteśmy pomijani. Gdy pojawiły się na forum prośby o deweloperów o tłumaczenie tekstów reklamowych dla Fractured, to między innymi była tam prośba o język polski -
RE: Why Magic users will be OP compared to physical users
We have similar discussion with @Gothix here: NO tank mages . Take a look
As I mentioned there, among other things, mages high on Int and low on Str will be very squishy
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RE: NO tank mages
@Gothix
First, let me say that I am not trying to argue with you. I too agree that there should not be a single school of skills that would give you advantage over everything else - be it magic or combat. What I want to point out in my posts in this topic is: from how things currently look, there won't be a single "build" that will be able to easily defeat everyone.Stats:
Yes, Stats are not changeable after character creation and yes, each stat is probably better fitting for a different kind of school. But we still do not know the whole impact of stats on skills. We only know for what each skill is responsible and what kind of bonuses each stat gives when set to 20.
I think Perception will influence Crit chance and maybe accuracy in both combat and magic schools. So, a mage with high Int and low Per might find it hard to "land" a spell on an enemy, while ranger with high Per will hit and crit with every shot from his bow.
In addition, I do not see any reason why one person wouldn't be able to use schools of combat and schools of magic at the same time. Of course such a person will have a different bonuses based on stats, but low mana will be balanced with high health or stamina or accuracy and crit.
Being high on Int and low on Str will make you really squishy.Balancing:
To me balancing for example Conjuration school with Warfare school, or any other schools between each other seems meaningless.
Let me explain:
I do not think we will have to be using only one school of skills at single moment. Most people will mix them up. So, if you want to think about balancing things - you would have to balance each combination of schools with any other combination. You cannot think about schools being rock-paper-scissors, because people will mix them up.
For example you would have to balance: [Conjuration + Invocation] with [Conjuration + Illusion] with [Warfare + Martial arts] with [Warfare + Restoration] with [Warfare + Restoration + Martial arts], etc. , etc.. There are too many different combinations.
Of course, when the game is live and devs will notice that a specific build is too strong, they may think about nerfing it down, but there is no point in talking about this now, when we still do not know the game.This topic:
Just a reminder: This topic started with a hate towards mages trying to be tanks and we diverted into balancing stuff out
I do not see any reason why mages wouldn't be able to be tanks. If a player is skilled enough to pull it off and not to die from single blow, go ahead. No one says magic schools should be in the back row. -
RE: NO tank mages
@Gothix
I think there won't be a possibility of creating Rock - Paper - Scissors in this game. As @tulukaruk mentioned - there are no classes. Even if "best" builds will happen, I guess there won't be any single kill-all build or single anti-build. I mentioned earlier Mage and Assassin as to point out that there won't be any build better than everything else. It does not matter if it is a Assassin, Ranger or a Warrior - I think every of this builds will be able to take down opponents, given enough practice, thought and player skill.In addition - thanks to the resting phase and possibility to re-spec, you will be able to adjust to any situation.
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RE: Translation
There is a portal for fan-made translations: CrowdIn, but I think both translations and this portal got already mentioned earlier already.
EDIT:
Like here: Translation
and here: Language Translations
and a lot of other places -
RE: Schools of Magic
For me I think it will go like this:
Abjuration + Restoration + InvocationEnchanting, Conjuration, Altering - as no-combat skills. For crafting, etc.
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RE: Different types of resources
@ryatsuga
Change the name of the topic from Gathering resource, to something around: Different types of resources. -
RE: NO tank mages
This way, the Assassins will have more viable targets
I know what you mean, but I think we will have to see it in play, to check if anyone is overpowered.
I'm sure that there will be specific builds to different warriors, mages, etc. that will OP them or at least sqeeze out the last drop of DPS, but with this amount of schools and abilities I think there won't be a single, one, unique OP build.
I guess there can be a lot of mages, but not all of them of the same type/skill. Hmm, maybe except the Necromancer - a lot of people seems to be obssesed with dark/undead magic The sheer amount of topics on forums about Necro may indicate it.Anyway, to sum it up -> As of yet I'm not seeing a single build that will overpower all others. I think a lot will depend on the skill of player as well as playing preference with different schools of magic/combat.
And just to mention. There is nothing stopping a warrior from experiencing with magic as well. Only draw back he will have is the lower amount of mana and lesser bonuses.
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RE: What music do people listen to when gaming
I just have a rock radio on. I usually get so focused, that I mute out all of other than game sounds.