If you need any help with translation to Polish language, I would gladly help.
Free of charge, I do not even want anything in-game. Just let me help you to make this game great
Best posts made by Dybuk
RE: Going Worldwide - Regional Servers & Localization
RE: Bit worried where the Kickstarter is
Well I'm a bit worried. 7 days is not much and most of the fans that were about to pledge did it already.
I hope the KS campaign reaches at least it's basic goal, but I feel a little bit down.
The amount of backers vs. the amount of community really bugs me.
RE: [One Sentence] What turns you off playing a game?
Bots, hackers and loot boxes.
RE: [Suggestion] Guild of Adventurers
I wouldn't call this kind of offers as Quests, but rather tasks or jobs. Just to maintain the difference between the two: In quests you yourself have to complete a given objective - fe. craft a recipe. In tasks you just have to return with requested item. It doesn't matter how you obtained it - got it from a drop, stole it from someone, bought it cheaper or crafted yourself.
Post boards in cities would be a great solution for public tasks - when you don't care who handles the job.
If you want the reward for the task to stay inside your guild (or guild alliance) a guild postboard would be great
RE: Feature Spotlight #6 - PvP, Alignment & Crime
In the spotlight it is mentioned, that Good alingment players won't be able to loot other Good or Neutral players.
Are there any exceptions from this rule? For example looting a friends corpse and holding to his items till he respawns?
If my friend that is in my party dies and we manage to fend off the culprit before the body is looted, it would be good if we could take either the body or the equipment and bring them to a safe place.
If we have to guard the body till dead player comes back, then we can be easily taken out one by one by murderers. Also the freshly respawned player may have hard time getting back to his body if he just had lost all of his equipment.
Maybe there could be some kind of item, spell or divine ritual (from good aligned deities) that would send unlooted corpse back to its rightful 'owner'? Performing such ritual could give a Karma reward to one performing it
RE: Switching Characters
@Assassino Same with me - I usually use mult-characters to change my current play style with the game - to different stuff. Sometimes it happened that I changed character strictly to kill some other player, but it was in revenge that he killed my previous char.
Multi-account is a bit more dangerous in this case, since all characters can be at the same spot at the same time. Having to change your character on one account will cause you current character to disappear from the map/location, therefore breaking his/her current action and giving you a heads-up that something may happen in a moment.
I alredy questioned a bit about it, i strongly prefer a one account\IP policy with some domestic partnership expections that must be reported before.
This is a really bad idea. Just imagine yourself somewhere on vacation or business trip and trying to play from the hotel, from the coffee shop, or any other fast-food joint or public place with shared Wi-Fi. You wouldn't be able to log in, since somebody else is already playing from that spot.
Also some internet providers change your IP every time you start your computer (or daily). What would happen if you received a new, random IP, that was already used by a different player not-so-long ago. I had a situation just like this. Got banned cause day before a different player from the same IP did something illegal. They thought that I am the same player using different account. It took over two weeks to explain the situation with the devs and to be able to log back into the game.
Well all of this is stressfull and won't happen if every person have his only his own account and there is a character timer to log off in a safe home\tavern
Well, logging off does not change anything. The Thief you mentioned can use multi-accounts just the way you mentioned it. And there is the same danger all the time, even without using multi-accounts. It is enough that the thief will call up his guildmates to gank you...
An easy solution would be, that when you log in your character you spawn at the nearest spawn point
That would be an easy solution, but also one that is not applicable in Fractured. Since in Fractured you have to travel the distance "by foot", getting spawned in nearest spawn point could be used as means of fast travel.
Also, if you travel for a long time and did not stumble on a spawn point, you would get back to the beginning of your journey and have to do everything once again.
RE: Post Kickstarter Funding is Going Well
@Solaris Yeah, that would really be awesome to have a more options with character customization. It becomes pretty standard in other games, but it can still make a difference about your immersion in the game.
I'm looking forward to reaching beast taming
RE: How do you feel about transmog system for fractured?
I’m amazed that no one mentioned the ‘magic’ and illusion of being able to change the appearance of armor.
There is a difference between transmog/wardrobe and illusion magic:
- Transmog/wardrobe are permanent. You do not have to use anything to maintain the changed look.
- Illusion magic has to be cast and most probably will have some kind of duration.
I'm against total transmog/wardrobe, for reasons people have mentioned earlier. It would be mood-spoiling if full-plate armor could be made look like a pink pajamas - I think this is not this kind of game (and I'm more into role playing your character, then making fun of him/her).
I would vote for a possibility to have control over the look of a weapon or armor during crafting - so the created item could look as badass as you wanted it to.
And I would definitely support possibility to change your complete look using illusion magic - not only weapon and armor, but also gender, age and even species. For example, you could change your look to an animal, to prepare an ambush for passing players, or just to avoid the pursuit of players or mobs.
Still, illusion magic would have to be cast, would have a duration and could be countered - either by high perception score or by different magic.
RE: Cosmetic cash shop, RMT and p2w.
b) You are only partly correct, if you play an MMO as PvE only, yes, you can only compare that to an extent, but even then. Trivial example, it takes time to regenerate mana and health in a game, but you can purchase 'potions' to fill up either/both. Now the person who doesn't invest money has to wait for regeneration, whereas the person spending cash can simply swallow potion after potion, killing creatures at a much faster pace. If there's progression, that person has a considerable edge over you, or else why would people consider 'botting'/buying progress?
Now, if we're talking PvP, that is even more of an incredible advantage. You expressed and experienced it yourself, the more warriors you can keep constantly on the battlefield, the better your odds.
Usually potions are not only available to buy for real cash - if they are, then it goes to the definition @EvolGrinZ provided: "P2W means that there are items in the cash shop that are better than you can find in-game and the only way to get them is to pay real money."
If what you wrote is about normal potions, that can be bought for in-game currency or even be crafted by yourself, then I wouldn't consider it p2w. Of course, it may give a 'money spender' a slight advantage in speed of progress, but it doesn't mean he 'wins' with you. There is nothing limiting you from buying the same potions and using them. It is your choice if you want to buy them or save your in-game cash and wait for regeneration.
In PvP - as I mentioned above, if the same potions are available for in-game cash, there is nothing stopping you for using them yourself. Usually potions have some cooldown time, so there is a limit how many one can use during a heated battle. You should be able to defeat a person using them, it may just be a bit more difficult or time consuming.
RE: Suggestion: Just something I always wanted. Name my sword!
It's also done pretty often in MMOs in general I think
I've played quite a number of MMOs and I think it is quite uncommon.
RE: Suggestion: Just something I always wanted. Name my sword!
RE: Feature Spotlight #7 - Towns, Governors & Politics
A few questions right from the top of my head:
It was not mentioned anywhere - can a player have two homes? One in a city and one outside, int free lands?
Of course the costs of maintaining both at the same time may be high enough that it will not be reasonable, but is it still possible?
If yes, how does the NPC Carpenter contract apply? Does he take care of both houses, or maybe we can designate him to work only in one?
If yes, can a man become a Governor in two different cities at the same time?
Can a Guild control more then one city?
RE: Solo Player
From what I understand, there is no specific class for soloers. Especially since there are no classes at all.
I think a lot of builds can be used in playing solo, you just have to choose what is right for you and fits your play style.
I'm never able to tell what is better for soloing - a melee with high defence, a speedy ranger that can kite anything, or maybe a healer with restoration magic.
RE: Why Magic users will be OP compared to physical users
I agree with @Atoro - maybe mages won't "need" to have Perception and Dexterity, but not having them may influence them negatively. Spells not hitting their target, etc.
As to offensive / defensive of different builds, I think Mage does not have to be necessarily stronger then Warfare Warrior or Marksman. Being low on Str and Con a Mage will have a small amount of HP. Something like a glass cannon - he can hit you hard, but if you hit him, he dies quickly.